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Posted
Just do away with Transfer Services and I'll be happy. It's hard enough fighting one person, rather than fighting one person with five different people's army/items.
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Posted

Well - all you have to do is start recruiting and soon (if people are willing) you will be fighting them with 10 people's armies/items blum.gif ...

But true, it can get irritating sometimes. Perhaps limit the amount people can transfer? Or perhaps install a trading system (items for money)?

Posted

Believe it or not, limiting the transfer services will hurt weak players more than strong players. Strong players can rely on well rounded stats. Weak players however need some sort of mobility to take down stronger players. The ability to transfer gives them that.

 

The thing that is slightly lame is the policy that when you quit you give all your stuff to a friend. However, its not unmanigable. If your enemy is quitting, its because obviously you have done something to piss them off. If you piss someone off, they deserve a shot at retribution. If creating another suped up enemy is their way of getting even, adapt. If several players are using the transfer function to engage in hit-and-run against big shots, good for them, for they actually understand this game.

 

Remember that there are newbie protection features in the code. The higher your pop, the higher your casualties. The more weapons you have, the more vulnerable you are to sabotage and the higher your repair costs. Its easier and less costly to do damage to one army of 2000 armed troops than it is to take out two armies of 1000 troops. Not only that, but the group had the UP of two accounts before and only one account later.

 

The key to true victory is not in stealing points. True victory is obtained through killing soldiers and destroying weaponry. If you take their points, they will get it back through their income. If you destroy the source of their income, they are screwed.

 

In conclusion, yes, a player can give all of his stuff to his ally, but other than ability to protect measly points from pissant raids, that doesn't help the sum of them and actually makes it easier for an enemy to take them out.

 

 

Ofcourse, if somebody has a multi-account, that's a whole different story. In that case, they are a cheating !@#$%^&* and should be banned. However, its not like you can hide a multi in a population of 60 anyway, so that's not a real problem.

Posted
Transfer is cheap and shouldn't be there. It gives an unfair advantage to some players, and can lead to cheating by others.
Posted
Aileron, why do you act like people don't transfer items to you? I caught you in the act of lying earlier.. you're a perfect example as to why Transfer Services should be removed.
Posted
Aileron, why do you act like people don't transfer items to you? I caught you in the act of lying earlier.. you're a perfect example as to why Transfer Services should be removed.

 

I agree. We were watching your troops.

Posted
dude we need to gain more turns per hour because 2 turns per hour omg only 48 turns per day that is so lame so only really 5 attacks thats juss stupid u have to get on once every ten hours juss to do a good attack peace lol off to bed now gun.gif
Posted

Jeez, you ppl are morons. I got troops faster because my UP is higher than any of yours. I got the money to pay for the UP upgrades in the arcade, which by the way we don't need to worry about because by this weekend its payout will be an obsolete income.

 

Deathboy-evil is about 150 troops behind me. Our UP is 70, so that's not much of a difference. So, yes it is possible to get this many troops this quickly on your own. Right now he has been a !@#$%^&* in the arcade, and also has 4 each of the offensive and defensive top weapons. That's fine...by the end of the week the arcade won't be time effective and we'll see what happens to him.

 

Transfer services are nothing to worry about. The items being transferred need to exist in the first place. It doesn't really matter if those items are held by one player or the other. Actually, if one of your enemies gives all their stuff to another one of your enemies, that's a good thing for you.

 

The core of any army is the UP, akin to the cardiovascular system of the body or the engine of a car. Offense, defense, spy, and covert are nowhere near as important as UP. With UP, the other stats grow as needed. Without UP, the other stats languish. UP is non-transferrable. One player may give all his offense and defense to another using the transfer service. However, the second player will not be able to maintain the double-sized army with a single UP.

 

I took down three people who had their accounts boosted with transfer services last round...by took down I mean "kicked their !@#$%^&* so bad that they quit". It can be done...the only problem is that upon death they tend to create a new one, so you get this chain of boosted accounts, but taking them down like dominoes is fun as !@#$%^&*.

 

 

 

What you people have done is attached some random reason to why other players are doing better than you are. The reason I'm doing better than you are is simple: I have had about a year's worth of experience playing similar games, and know exactly what to do by now, and trust me, I spent half that time in the same position as you guys, getting my !@#$%^&* kicked and wondering how they do it. While there were some cases of actual lameness, most weren't, and those that were didn't base their strategy upon it, but rather based their strategy on having UP and used lameness only when they really needed to.

Posted

Also I think you should remove the attack range limit and instead have something that reduces your gold gain amount when you succeed an attack if you atk someone much weaker then you.

 

For example: Person A with 1k troops hits Person B with 100 troops. Person A wins atk and gains only 10% of what he/she would get if Person A hit someone closer to his army size. I seen this done in another forum so i think it can be possible with this. This can allow people to have a bigger range but forces them to hit people around their area or higher for maximum profit.

Posted
Aileron, you came in MG and said your UP was 75. So, being the loser I am, I calculated and there was no way possible that you could have that many troops from just UP. So, I watched your army, and 3 minutes later, you received 65 troops, not 75. That's more than enough of a reason to not believe anything you say.
Posted

Coverts do not appear in army size. He probably trained 10 of them at the same time he got his troops

Or he got attacked/attacked someone and lost 10 untrained dudes

 

And he might have got some mercenaries to boost up his army too.

 

Long story short, shut up you can't know what's going on exactly even if you lose all your time refreshing the !@#$%^&* page blum.gif

Posted
Um, has the repair costs for the weapons been updated to fit in with the new prices? It seems to cost ten times more to repair a shield+super than it should. Currently it costs 3500 per point per weapon. Meanwhile, the entire weapon new costs 500,000. That means that more than 140 points of damage and its cheaper to replace the weapon, which translates to when the weapon is at 98.6% efficiency.
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