BlueWyvern Posted March 8, 2007 Report Posted March 8, 2007 Why not make some more seeing as there aren't that many thrusters... The more of every item put into the game the more diversity and thus the more depth? (of course it'd take alot of time)Anyways, here you go! Type: Sublight DriveHyper DrivesDrives built for hyperspace travel providing faster HTs at a small cut to thrusters (compared to ion) Type: UtilityInertial BreaksShift stops (instantly) the user rather than speeding them up or increasing thrusting capability Type: BrickDisplacerGrants 4 bricks that have a 1x1 size Type: Sublight DriveMinithrustersMinithrusters are small and thus add more room for another utility but on the downside they provide no thrust or speed advantages Quote
Suicide_Run Posted March 8, 2007 Report Posted March 8, 2007 I said some of these already in another post =/ Type: ArmorBio ArmorIncrease all bullet dmg by like 15%Increase bomb dmg by 7.5%+1 Recharge+1 Energy Type: ArmorForce FieldReduce all bullet dmg by 15%Reduce bomb dmg by 7%Reduce Shrap dmg by 50%Reduce Burst dmg by 20%Increase EMP Time by 50%-2 Energy-1 Recharge Type: FieldExplosive AmmoMake it shoot bombs instead of bullets but at a much slower rate. But the field can be either on your freq or on a seperate freq Type: FieldSuicide BombMake a field that is directly over you and shoot weak bombs w/ shrap at you till you die. Makes massive amounts of shrap fly around. Type: Alien Technology/FieldDistortion Launcher/FieldYou gotta buy an ammo for each use. On use, it causes everyone in a 25 tile radius or so, have a lvz that blocks their view for a few seconds. Type: GunBack GunShoots bullets backward. To be used against people whos chasing you. Btw BlueWyvern, the item about converting sublight drives would be a converter and the Inertial Breaks would be a sublight drive cause it changes the drive instead of an utility Quote
rootbear75 Posted March 9, 2007 Report Posted March 9, 2007 I agree w/ the following:Hyper DrivesInertial BreaksExplosive Ammo - maybe....Force FieldI don't agree with the following (and why):Displacer - encourages BWingMinithrusters - make it so it gives you a minimal adjustment (+) to the thrust/speed and that would be fineBack Gun - just fly backwards....Distortion Launcher/Field - just make flashbangs again...Suicide Bomb - you're kidding right?Bio Armor - seems like it gives you too much Quote
Dr Brain Posted March 9, 2007 Report Posted March 9, 2007 I'd like to see some of these things added, but I'd like to do a little balancing before I create them. Quote
Suicide_Run Posted March 9, 2007 Report Posted March 9, 2007 Thats good news brain, i like things balanced =p I said about the distortion launcher thingy cause flashall...basically flashes all and distort only does it to a small area. You can make flashall more expensive and distort cheaper. Like wallbombers/flankers can distort the attacker or defender to help the other person instead of affecting everyone. And yea i was just joking around w/ the suicide bomb thingy Quote
BlueWyvern Posted March 9, 2007 Author Report Posted March 9, 2007 Weee I was interrupted in the making of this post... It was incompletely, allow me to continue: Type: UtilityIon AfterburnersPrizes 3 rockets, each weaker than a regular rocket Type: BombsSpread BombsBombs that do very little damage but have ALOT of shrapnel Type: GunsImpact CannonsNear-zero range rapid fire blue guns, ramming weapon? Quote
Bomook Posted March 9, 2007 Report Posted March 9, 2007 Everything looks pretty good. And while I don't think the sublight drives are so much a problem in terms of diversity as the all-purpose quantum reactor, new ideas are always good . I don't like the displacer though. Brickwarping combined with guaranteed prizing of bricks is an exploit of the game. We should be discouraging it, if anything. I would not mind it if the displacer is made to be a shark-exclusive item, and antideath bricks eliminated. Getting instantly knocked out of a base by someone who's completely invisible is one of the most game breaking things ever. Also, unless the spread bombs are coupled with either ridiculously high energy cost, or a slow rate of fire, they would be extremely overpowered in a base, as a single falcon missile spammer can already flood the area with shrapnel. Quote
11___________ Posted March 9, 2007 Report Posted March 9, 2007 how about a gun or bomb that pushes an enemy player alot. so it could be used to stop lances that constantly use bomb lines in bases (base 3 for example). Quote
BlueWyvern Posted March 10, 2007 Author Report Posted March 10, 2007 More items for you all to discuss. Type: ShipDevastatorA levi hull, the devastator variant offers more recharge, more hit points, but a greater drain from cloaking and a fatal cut to thrusters. (Are ship varients possible? I will think up more if it's do-able) Type: GunsEnergy MinesLong lasting blue guns that have no or near-zero initial gun thrust (They stand still), fire rapidly and cost very little energy. Type: Alien TechnologyDrain PlatingExternal plating absorbing the impact damage of bombs but amplifying the damage of guns by 200% (The bomb damage being negative? Zero if not) Type: Reactor PlantsExotic Matter ReactorRuns on Exotic Matter thus killing the shield strength and recharge rate of the vessel. However, advantages of Exotic Matter include a tremendous decrease in weapon and bomb firing costs. I realize alot of these may not be possible, I'm just being creative Quote
Evil Doom Posted March 11, 2007 Report Posted March 11, 2007 well you cant have new ships the Drain plating is useless because we have armor that can do that kind of thing for us gun idea sounds interesting, but i dont think ide use it and i dont know what to say about the reactor Quote
Bomook Posted March 11, 2007 Report Posted March 11, 2007 I think the shock matrix is as far as we need to go with bomb armor. On paper, the Drain armor is easily counterbalanced by its weakness to bullets, which are much more common, however, in reality, this armor is game breaking because it offers turrets near-immunity to damage. Good ideas, though . Quote
JoWie Posted March 11, 2007 Report Posted March 11, 2007 well you cant have new ships the Drain plating is useless because we have armor that can do that kind of thing for us gun idea sounds interesting, but i dont think ide use it and i dont know what to say about the reactor new ships could be faked. Quote
Bankotsu Posted March 12, 2007 Report Posted March 12, 2007 comeone guys go outside or sumthin this is rediculuse how much time yall r puttin into this lol not to be mean or anything Quote
*rc 1223* Posted March 12, 2007 Report Posted March 12, 2007 lol how bout a bomb that makes ur engines stop like a green that has engines shut down but a bomb lol juss for like 2-3 seconds tho and u can have an armor to prevent engines shutdown also lol Quote
Sharpflame Posted March 12, 2007 Report Posted March 12, 2007 Wow rc u lol too much I also think that the levi needs work, but I dont know what could be done to make it better. Quote
Suicide_Run Posted March 12, 2007 Report Posted March 12, 2007 Just give levi speciality bombs that only levi can use. Something like a lvl 2 bomb with 3-4 shrap but higher nrg usage. Personally i use levi when im bored and have nothing to do cause it was post to be a good linebomber but then terr kinda replaced it since terr has bullets and levi doesnt really have much bullets. Quote
*rc 1223* Posted March 12, 2007 Report Posted March 12, 2007 i say levi does need a specialty bomb that only it can use like a bomb with 15+ shrap and it does med-low damage Quote
BlueWyvern Posted March 23, 2007 Author Report Posted March 23, 2007 Acidic WeaponsGun or bombs that actually damages armor (increases the amount of damage taken from weapons by 0.1 until respawn) (I dunno, it could be a terr only weap or something, if it's even possible) Type: GunsRail GunHas a very fast initial speed, low rate of fire multifire weapon. L3 Guns (Slow rate of fire like the old beam array but alittle slower) Type: BombsPhoton CannonExtremely slow bomb delay, yellow bombs without bounce. massive amount of shrap (15 or higher?), very high bomb speed but only available to terrs and levs, no prox fuse. (It might actually make the terr useful) Type: Sublight DrivesOmni ThrustersEquips the vessel with directional omni thrusters, these thrusters pull the ship sides ways (up for left, down for right for example) when you thrust instead of up and down, unfortunately you can only thrust sideways because there is no room for afterburners on traditional thrusters. +0 speed, +1 thrust. Quote
*rc 1223* Posted March 24, 2007 Report Posted March 24, 2007 how about a bomb that wen it hits u it turns the nmes bullets into lvl 1 bullets for like 30 seconds for lanc with flechette gun gunners this may be useful Quote
11___________ Posted March 24, 2007 Report Posted March 24, 2007 how bout bringing up the idea of ad-storms. it lets you have ad like normal, but you buy like 10 for 20k. so more could try ad out for awhile to see if u like it. Quote
Suicide_Run Posted March 24, 2007 Report Posted March 24, 2007 Well the good thing about an "ad-storm" is you can see if ur current ship is suitable for rushing I would assume....... I think we should have a weight system where all item cost weight and theres some items that increase your respawn time. So big, strong and rich ships take longer to spawn then new/weaker ship layouts =p Quote
Deathboy-evil Posted March 24, 2007 Report Posted March 24, 2007 So big, strong and rich ships take longer to spawn then new/weaker ship layouts =p I wouldn't mind bigger ships taking longer to spawn and smaller ships are fast at respawning.. Quote
Sharpflame Posted March 27, 2007 Report Posted March 27, 2007 Ya, I like the longer respawn for bigger ships. Leave that anhilated turret hanging there for a few seconds while their lanc spams /?summon > Oh, and this was mentioned somewhere by someone, so the idea isnt mine.A new sublight drive that has 1 rot, speed, and thrust, and slows u down lots when using afterburners, BUT the afterburners increase your recharge rate when you are using them. Quote
shot_237 Posted March 28, 2007 Report Posted March 28, 2007 (edited) Energy TransferA utility that gives +1 or +2 recharge for all nearby friendly ships.Only lanc can have this item and the recharge bonus does not apply to the owner.This item is useful for turreting & line bombing group, but takes out 1 utility spot. Tractor BeamA utility that decrease speed and thrust of enemy ships in the area of effect.Owner of this item has penalty on recharge, as a cost.Only big and slow ships may have this item. (i think terrier and lanc) * These 'area effect' is :1. temporary. If target ships move out of the area, they recover original status.2. not !@#$%^&*ulative. More ships with these item does not make the effect stronger. Edited March 28, 2007 by shot_237 Quote
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