madhaha Posted October 30, 2003 Report Posted October 30, 2003 How about a wa2 for each different green pickup? For example, if you pick up the shield powerup it will have a different sound to when you pick up a full charge or a multifire. Also note what change this will make to themed zones.
Yupa Posted October 30, 2003 Report Posted October 30, 2003 mmm, would be nice if you could type out a list specifying which thing used which sound you could have some things uses the same sound, etc
Smong Posted October 30, 2003 Report Posted October 30, 2003 How about a different graphic for each type of green, or has this been brung up before?
DeadlySoldier!! Posted October 31, 2003 Report Posted October 31, 2003 hmm would be cool in a robot voice saying "multifire greened" and stuff lol
Dr Brain Posted October 31, 2003 Report Posted October 31, 2003 Its possible with ASSS, but it could be slightly lagged. Now, its a sound, and slighly lagged isn't really a big deal.
madhaha Posted October 31, 2003 Author Report Posted October 31, 2003 A different graphic for each green isn't possible because the game only decides what a green is when you pick it up.
Bargeld Posted October 31, 2003 Report Posted October 31, 2003 I'm pretty sure the server determines the green at the time it is spawned. Security.
madhaha Posted October 31, 2003 Author Report Posted October 31, 2003 If memory serves me correctly, twister fiddled the greening system because the greens were handled client side. The "security" we have at the moment simply checks to see if the green the ship picks up is valid for the current settings. I think thats why the *watchgreen command was implemented. Thus, client and perhaps even protocol fiddling would be needed.
Bargeld Posted October 31, 2003 Report Posted October 31, 2003 Twister = VIE client and remember that It no longer functions... The server control of the greens is one of the reasons why (?) Watchgreen was added as a server command, not a client command, during the time before Continuum (again ?)
Dr Brain Posted October 31, 2003 Report Posted October 31, 2003 Yes, the client determines the normal greens, but the server does the death prizes. And the server does get a copy of the green picked up, so it can forward it to team mates and *watchgreens. Because the server gets a copy, it could send a sound code to the player(s) that picked it up. That would actaully be very easy to do.
Dr Brain Posted October 31, 2003 Report Posted October 31, 2003 Twister = VIE client and remember that It no longer functions... The server control of the greens is one of the reasons why (?) No. The protocol remains the same.
madhaha Posted November 1, 2003 Author Report Posted November 1, 2003 Sound code yes. Graphics before you pick up the green no.
»nintendo64 Posted November 1, 2003 Report Posted November 1, 2003 Also, The server sends a seed to the client from time to time to organize the greens in the screen so all clients are sync'd, but this isn't accurate. -ninendo64
Snrrrub Posted November 2, 2003 Report Posted November 2, 2003 The server sends a seed periodically to clients. The clients generate greens based on the seed. The green type is generated when it is placed on the map. Clients are sycned only if they enter an arena at the same time. If client A enters 10 seconds before client B, then client B will still generate the same greens at the same locations as client A but it will do so 10 seconds later. The server has little to do with greening except 1) generating the green seed and 2) notifying teammates which green has been taken for prize sharing. Although it is possible for the server to check if a green is valid by performing the same calculations a client would, I doubt it has been implemented for performance reasons. That would explain *watchgreen: a way for moderators to see if someone's green distribution is biased from the expected distribution. So what does this mean? Yeah, you could do sounds/images per green type without making any protocol or server changes. The client does most of the work anyway. -Snrrrub
madhaha Posted November 2, 2003 Author Report Posted November 2, 2003 Correction: its possible but only by changing the way the game mechanics currently work. Would be interesting to see how players respond.
mister manners Posted November 4, 2003 Report Posted November 4, 2003 changing mechanics... thats hllarious
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