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Posted

I've noticed there aren't very many sensors and not many people talk about them as they do weapons/armors etc. when they discuss what is good on a ship.

 

Long-Range Scanner

A scanner that gives the coordinates of a specified player by typing something like ?find, useful for finding flag carriers or just where the action's at.

 

Combat Scanner

A scanner that provides you with information on an enemy ship (like shipstatus but briefer), this scanner will also provide information such as how much money the given player will give you and how many items they have left.

 

Virtual Crosshair

A sensor that projects a holographic line along the fire-path of your vessel, useful for bombers such as javelins. (this projection will not bounce off walls)

 

Flag Finder

A sensor that provides the player with the coordinates of all NEUTRAL flags (ie if someone frops the scanner will not find those flags)

 

Overcharger

Energy used to power the current sensors is diverted to weapons, prizing a player with a super power upgrade.

 

Thanks for reading! frantics.gif

Posted

Nice ideas, I like long range sensor and overcharger is quite interesting.

 

IMO combat scanner wont be that useful cause you can tell wat items they have and from 1 kill u can see how much money/exp you get. Besides its not like ppl will try to hide their exp....I find ppl would want to show off their exp more....

Posted (edited)

Virtual crosshair can be done on your own by modifying the continuum files smile.gif I already made one for my turret.

 

Overcharger isn't really a "sensor". Its either a utilit, or, more appropriately, an "alien technology". It'd be nice to have an ALTERNATIVE to AD.

 

Something like overcharger (5 seconds SUPER), or alien shields (prizes you shields that go from 100 to 0 in 10 seconds). Balance issues will need to be considered, though.

You can only buy one, and either takes slot of AD, so you think which one you really need more.

 

Long-range scanner is good idea, it can be done in spec, but will ease it up for player.

 

Combat scanner is another good idea. It should pretty much give you the info you'd get by watching a person from spec. How much money they will give you for killing is useless, you can know it easily by adding yours and theirs bounty together.

 

Flag finder is NOT a good idea. Hiding (and looking for) neut flags is major part of game. It'll be very unfair to have such a sensor.

 

And in principle, I agree that we need more and bigger varied sensor. Currently 4 of my ships use extra utility, not because I really need it, but because sensors are so !@#$%^&* useless.

Edited by 2d spaceship gamer
Posted (edited)

i thought up a new one, dont know if its feasible or not:

 

ion particle tracker: shows portals on screen with a name tag of who laid it, along with the amount of time the portal will remain active.

 

really useful for chasing runwinners, and keeping your base safe.

 

or, instead of showing portals it could tell you whenever someone warps and where they warped to.

Edited by nebulou
Posted
If its possible neb, I think it might cause some people to lag w/ all those text floating around in center. And it would kinda take away the meaning of portal since its for ppl to escape in cause ppl ill just lay a mine or 2 on top of ur portal and wait for you to port into mines.
Posted
Well the problem with the 2x farther sensor is you could burn out people's monitors with something like that, if it's even possible... A res too big for a monitor will just make it go black because it can't handle it.
Posted

Changing res isn't possible. Changing radar is already an item, and has been since before armor worked properly.

 

Some of the ideas on this thread aren't bad, but most of the rest aren't possible.

Posted

You can always make Flag Finder so it tells you the sector # of where neuted flags are instead of coords....maybe that will make it better or say upper/middle/lower area of map so its more vague.

 

And same can be done w/ Long Range if you find its too overpowered.

 

Btw is it possible to get like a Jamming Sensor that makes it so that player's hp doesnt show when ppl see him/her?

  • 2 weeks later...
Posted
how bout a sensor that is a line so you can see where you are shooting.
Virtual Crosshair

A sensor that projects a holographic line along the fire-path of your vessel, useful for bombers such as javelins. (this projection will not bounce off walls)

That is impossible to do in terms of the server.

Posted

the only way i can think of a "crosshair" being made is to edit the !@#$%^&* graphics so it has something on the tip of the ship (the part u shoot with) and that would kinda be like a crosshair.... BUT it cant be made like an item so u could attach it if u buy it... it would be attached to the ship at all times wheather u want it or not.... and i say if u have problems with aim... practice because i would not want aiming aids on my ship lol

 

so as mook said the idea is impossible, i just added a lil more detail to it blum.gif

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