*rc 1223* Posted March 4, 2007 Report Posted March 4, 2007 i think there should be able to have 6 ppl on a priv. team Quote
Sharpflame Posted March 4, 2007 Report Posted March 4, 2007 o.o Yeah we need more ppl on teams, because there is always 3 / 4 teams and they battle over who gets to battle (flank). Its annoying. Quote
Suicide_Run Posted March 4, 2007 Report Posted March 4, 2007 If you have 6 ppl in priv team, then you ill need 7 ppl in pub. No point in having the same amount for both since pub is meant to have an advantage cause its public and private...is well private =/ If you add more ppl to freq cap, then your just encouraging all the rich people to band together into a super freq and forcing all the lower exp ppl together and become a farm for the rich ppl. IMO, i think current limit is good Quote
11___________ Posted March 4, 2007 Report Posted March 4, 2007 Sui just said it all. Anyway, think of it as 7 bricks you have to get through rather than 6. and 14 thors, etc. Quote
Bomook Posted March 5, 2007 Report Posted March 5, 2007 Sui just said it all. Anyway, think of it as 7 bricks you have to get through rather than 6. and 14 thors, etc.You forgot the 21 reps Quote
*rc 1223* Posted March 5, 2007 Author Report Posted March 5, 2007 lol didnt think of that lol its already hard enough wen aoi chop sw and other team up llmao and u forgot the 21 bursts Quote
Deathboy-evil Posted March 5, 2007 Report Posted March 5, 2007 If you have 6 ppl in priv team, then you ill need 7 ppl in pub. No point in having the same amount for both since pub is meant to have an advantage cause its public and private...is well private =/ If you add more ppl to freq cap, then your just encouraging all the rich people to band together into a super freq and forcing all the lower exp ppl together and become a farm for the rich ppl. IMO, i think current limit is good The limit is good as it is, a change would be fun, but I don't really think it matters much, As for the whole rich people encouraged to have a super freq, It might happen, but there's a bigger chance that it wouldn't. A. No Biller = Not Many Vets B. Lots of people are quitting HS/Continuum atm. etc.. Sui just said it all. Anyway, think of it as 7 bricks you have to get through rather than 6. and 14 thors, etc.You forgot the 21 reps rite... lol uhh 8-) Don't forget the 42 bursts... Quote
Shia' Tan Posted March 5, 2007 Report Posted March 5, 2007 frickin item whoring holy crap. u cant move in a friging base. theres bursts going off non stop and the reps are EVERYWARE. gah. its not that fun Quote
Suicide_Run Posted March 5, 2007 Report Posted March 5, 2007 Just to let you know.....I have the radiation coil thingy item that reduces shrap + burst dmg.......and it aint making alot of difference when I rush cause theres so much burst in the air. The armor just saves you for 1-2 sec before the second wave of burst rips you apart. XD Besides dbe, if we rise team size and when we get ssc biller ppl will come back. Good thing is....we can then have 7 lanc in 1 team! Woot, 7 3k tanks w/ crazy !@#$%^&* bursts and bomb lining. Quote
2d spaceship gamer Posted March 5, 2007 Report Posted March 5, 2007 I think team size should dynamically change based on total active population (that is, people not in spec). It should go from minimum of 4 3 (for priv) to maximum of (active people / 2.5). So if there are 10 or less active people in HS, the max freq size is 4, if there are 20 active players, the size is 8 (7 for privs). Why 2.5? Just because I think it's the optimal. It will not allow people to completely form 2 teams (too bilateral, no intrigue), and it will allow either 3 teams forming equally, or two major and a minor, or two teams and the rest are not flagging, just playing in spec. Quote
Suicide_Run Posted March 5, 2007 Report Posted March 5, 2007 (edited) But then the problem arise of wat happens if the pop takes a dive. If a freq has like 5-6 ppl w/ a high pop. Suddenly, the pop takes a dive. What will happen to the freq? If ppl get automaticly kicked out it might not be fair in a sense that they may have done alot for the freq. Or wat happens if they have high bty, holding flags and stuff. If they dont get kicked out, then it would be unfair to other players since there will be a 6 player team w/ new freqs have less. Edited March 5, 2007 by Suicide_Run Quote
*rc 1223* Posted March 5, 2007 Author Report Posted March 5, 2007 I AGREE WITH SUI LOL SOMETIMES U JUSS DONT MAKE SENSE 2D LOL hehe Quote
Evil Doom Posted March 5, 2007 Report Posted March 5, 2007 well 2d has something cool going i think as for what sui said after, if it gets outa hand mods would make a rules to make it a lil more fair... maybe like telling the team to win the jackpot to make new teams and even teams idk... i guess we need more input Quote
Deathmonger Posted March 5, 2007 Report Posted March 5, 2007 I don't know if it's possible to make it dynamic but if so, make it so that the largest priv freq size is always 1/2 the current non-spec population or something like that. You could also implement one of those automatic eveners. Quote
»D1st0rt Posted March 5, 2007 Report Posted March 5, 2007 Freq size has been 5 forever, it's tried and true Quote
James1293 Posted March 5, 2007 Report Posted March 5, 2007 More people per freq might give people who are turreting too much of an advantage. Just a thought... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.