nebulou Posted March 3, 2007 Report Posted March 3, 2007 heres an idea i had, remove the safes from the transwarps in the bases. they cause a problem, when more than 1 team attacks a base both lancasters will sit in the safe, making it impossible for either to win. without the safe the lancasters can be killed, allowing one of the teams time to get a hold in the base.
Evil Doom Posted March 3, 2007 Report Posted March 3, 2007 i disagree... your paying so much for tw p!@#$%^&*/token anyway... it should stay as a safe area to enter... or people could camp there
Deathmonger Posted March 3, 2007 Report Posted March 3, 2007 I agree with neb that there is a problem--the TW safes near base entrances make it too easy to flank. Minimally the TW gate should be moved far away from the base entrance, particularly in base 3 which is what neb is probably thinking of. I don't see why camping at the tw gates is a problem unless you're a runwinner.
*rc 1223* Posted March 3, 2007 Report Posted March 3, 2007 ?buy bricks and use them duh ?buy close combat and ?buy siege pack
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