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Posted
I saw ail reading a topic, it was !@#$%^&*umable he would get a chance to bank before you did so I attacked him first. Obviously the 2 second delay cost me a sizable bundle
Posted

Oh, one thing I want to make clear to everyone right now:

 

Please, if I ever start justifying massing/sabbing/phasing others, please quote this post and rub it in my face. One of the things I hate most about these MMORPGs is after a while the people on top get so used to winning that they start justifying crushing weaker players, as if they are doing the overall community a favor by taking out anyone who could possibly be a threat a few months in the future. They also seem to have a need to create an oversized alliance of clans for "defensive" purposes, that are always used to keep new clans from effectively forming. They also apparently develop telepathy, because another popular excuse is how they "know" the target was planning an imminent assault on someone twice their size.

 

Trust me, the only reason I will be massing, sabbing, or phasing people is because I'm a sadistic !@#$%^&* who likes holding on to the #1 position and is willing to kick people down to hold on to it. If ever I say otherwise, please smack me with a getwithitstick.

Posted
Maybe thats y u dont sleep much aile, you want to hold onto the #1 position in this forum game too badly. I can already predict wats gonna happen, your gonna dump everything you have into two-handed swords so you can hit me early in the morning to get enuff gold to hold your #1 position for the whole day. =/
Posted
Maybe thats y u dont sleep much aile, you want to hold onto the #1 position in this forum game too badly. I can already predict wats gonna happen, your gonna dump everything you have into two-handed swords so you can hit me early in the morning to get enuff gold to hold your #1 position for the whole day. =/

No, that's what I did so I could have number 2 back.

Posted
Oh, one thing I want to make clear to everyone right now:

 

Please, if I ever start justifying massing/sabbing/phasing others, please quote this post and rub it in my face. One of the things I hate most about these MMORPGs is after a while the people on top get so used to winning that they start justifying crushing weaker players, as if they are doing the overall community a favor by taking out anyone who could possibly be a threat a few months in the future. They also seem to have a need to create an oversized alliance of clans for "defensive" purposes, that are always used to keep new clans from effectively forming. They also apparently develop telepathy, because another popular excuse is how they "know" the target was planning an imminent assault on someone twice their size.

 

Trust me, the only reason I will be massing, sabbing, or phasing people is because I'm a sadistic !@#$%^&* who likes holding on to the #1 position and is willing to kick people down to hold on to it. If ever I say otherwise, please smack me with a getwithitstick.

 

Its good that this doesnt really apply to atk, attcking weaker players will give them exp to lvl as well.

Posted
I have yet to wake up from sleeping and see all my gold there. Maybe its time I start being lame......but I aint gonna go no sleep. Thats just a silly way to play a forum game when theres only like less than 20 ppl playing it lol....
Posted
Actually, technically all I've been doing is letting you acquire gold all night and then get up at 5 in the morning to take it all at once. Ducky beat my strategy by getting up at 4 in the morning. To be honest we are both sleeping, but implying that we don't intimidates our enemies!
Posted

Alright this is irritating.

 

Its irritating enough to have to bank my money every hour when usually you don't have to for this type of RPG. Furthermore, its irritating that it takes less time to execute an attack than it does to bank. Finally, it's irritating that when I want to get money back from my attacker, who seems to by the way to have next to no defense, that I get a message about too many attacks.

Posted
This is y i said its kinda annoying. If u dont bank ur money in split seconds u lose it. Which prevents you from doing things normally like playing online games or studying cause if u wanna keep ur money. Your always looking at the clock thinking "is it time to bank my money yet?"
Posted

I suggested it once before and I'll suggest it again. Money and turns should come every 20 minutes. Soldiers every 40 or so. (divide it up obviously)

That way you either play straight through for an amount of time and really get into it, or you can do something completely else and not have to worry about getting to a computer every hour on the hour.

Posted
Ail that hour thing is what helped get you to the spot you are at. If it were longer, you would not be where you are, or have risen there as high. You and I both did that to many players, and if someone does it to you, it's just getting even.
Posted

Well, then you would need to get on every 20 minutes.

 

The problem is that people earn too much gold per turn. Income should be roughly 1/8th what it is now. That way, you have to wait two hours for the target to earn enough money for profit and eight hours to get a good haul. Right now, one of my turns equals 500 top-notch weapons.

 

I was hoping that by now it would scale out...as armies grew, repair costs would grow, and people would need patience, but apparently that isn't the case.

 

I'll give it a couple more days, but if things don't fix themselves I'm proposing we just all quit. We have to check in more often than a teenage !@#$%^&* after her parents came home early and caught her throwing a wild sex party.

Posted

again, 2 hours is fine, but getting 60,000 units every two hours is a little much. It should get really expensive to start upgrading UP at 400 per two hours.

 

First off, the cost of UP upgrades should be quadratic, though the effect of upgrading UP should be linear. I'd say it should start at 10, and every upgrade should add another 10. However, the cost of upgrading should increase over time quadratically so that its harder to go from 90 to 100 than it is to go from 20 to 30.

 

Right now, UP doubles in cost and effect per upgrade, which makes the cost curve linear, which does not help low players catch up.

 

 

There is some good news now though...the right person is back in the #1 slot.

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