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Posted

Why players have the ability to bank any number of times with no immediate drawback.

I'd like to see different accounts in order ranging from a free newbie account with no interest and no withdraw/deposit fees to a high deposit/high interest account.

Each account priced (or perhaps not at all) accordingly. While this seems to be silly in the overall aspect everyone will be gaining/losing the same percent, diversity is needed to suit playstyles and a weapon against some of the UP inflation.

 

If this cannot be done, I suggest adding the ability for a spy vs. sentry check on perhaps either robbing a bank (With lower returns and higher risks than attacking a player) via turns or simply destroying portions of money alltogether.

 

What if by clan means, planets (or domains) for clans were added with the ability to stock turns/money/personel for !@#$%^&*aults on other planets.

This would create a more agressive atmosphere where clans could diversify themselves with different people specializing in different things. The planets would not be a conglomerate of all members stats, but rather a conglomerate of all members DONATED stats.

IE. Ducky could specialize in attack forces while Aileron specializes in spying. Both could donate members to the clans cause in addition to any gear pieces.

 

What if, resources of some sort could be added to the game.

Not only the ability to control the soldier lifestyle of your fleet, but the working as well. Instead of being able to simply UP, you would have to assign members of your force to hunt for certain resources that are needed to create UP. There would still be a steady supply of UP as a common source for players who can't utilize the resource abilities, but players who wish to take money away from fighting could gain better through that productivity.

 

What is the life of one episode of the game and do winners maybe get a small headstart on the next?

Will the game be reset monthly? Bi-monthly? Not many of us may have a year attention span for a simple forum game.

What incentive do we have to be in the top 3? Maybe award the top players a little extra something when the game is restart. A bonus +2% to something in particular as to not simply blow away all compe!@#$%^&*ion, but not simply money either which can come and go as easily as water.

 

These are some of the things I've been wondering if were possible to implement. Does anyone else have ideas on how we could make the game more solid and round?

Posted

Yeah the game has already lost its fun for me. I've already quit lol

 

Just starts to take up too much time to be one of the best, and i can't stay up all night, and most days at work I can't be there all the time. So have fun guys smile.gif

Posted

Veg, it's still extremely early...usually this type of game starts with a two week no-attack period so people can build appropriate forces. Escentially right now people are being cheap and hoarding every penny.

 

Right now people only have a few dozen weapons. In a week people will have hundreds of weapons and in two thousands. Basically, the turn to turn difference in gold will become negligable, and everyone will be able to sleep in peace.

Posted

Yeah I know its early, but it just stopped being fun for me. I realized that when after dinner the first thing I thought of was coming on here and seeing if I can use my gold lol I've spent WAAAAY too much time on this game in the past couple of days, and I've got way too much to worry about right now to have to think this hard about a game and strategy lol

 

I mean I'm planning to propose on the the 18th, and I've got a lot of preparing to do in between then. So I hope you guys can have fun, I'll stick to just attacking the forums smile.gif

Posted

lol I wouldn't leave over something that small blum.gif I mean on top of my 512 UP, I got almost a million each round as it is lol

 

I already feel better not having to worry about who's taking my gold or when the next round is lol

 

GO SYRUS!

Posted
The thing I dont like about FC Army is almost everything have some randomness in it. It says I have 400k defense, when aileron atks me I only do like 300k dmg. When aileron attacks me for another time, my defense goes up and so does his...=.=
Posted

Alright...remember how I said that the sabotage fuction has been ridiculously nerfed? Well, it has been. I just spent some chump change in attempts to Sab Cancer. Here is his stats:

 

Army Size

Unit Type Attack Specialist Defense Specialist Untrained

Mercenaries 0 0 0

Soldiers 32 29 63

 

 

Military Stats

 

Military Stats

Attack Bonus: 50,214

Defense Bonus: 67,765

Spy Bonus: 163

Sentry Bonus: 44

Covert Skill: 2

Covert Operatives: 24

Siege Technology: Battering Ram

Attack Turns: 125

Unit Production: 32

Money

 

Money

87,627 Gold

 

 

 

Weapons

 

Weapons

Name Type Quan!@#$%^&*y Strength

Spear Attack 1 43.43/50

Mace Attack 2 96.18/100

Cloak Spy 1 8/8

Steel Plate Armor Defense 1 4,868.67/5,000

Big Candle Sentry 1 2/2

Steel Shield Defense 1 976.8/1,000

Camouflage Clothes Spy 1 30/30

Morningstar Attack 1 4,836.04/5,000

Leather Armor Defense 2 18.27/20

 

Obviously, I have the ability to a clear recon of him, so my covert >> his sentry. My covert level is 9, his is 2. My spies were armed with cammo. He had one big candle. I spent my spies as many as 10 at a time. Discounting weapons, that is 10 * 2^(9-1) = 5120 versus his overall sentry bonus of 44.

 

So, either Sabotage has been ridiculously nerfed or 44 > 5120

 

As for his betrayal...it seems that miraculous big candle of his has earned him a reprieve.

Posted
I know. I can only attack Suicide Run now. But frankly, with my income its not worth it for me to attack these 10-50k targets. As for attacking for personal matters, lets just say I have other resources I can rely on.
Posted

Nah, you were close but not quite there. By the way, after my attacks I figured out what I was doing wrong with sabotage...lets just say you shouldn't rely too much on those fancy helmets of yours now.

 

Well, I have to go to school...I'm announcing that because sadly enough, there isn't an player on who is capable of successfully striking at me any time soon. I promise to host a little compe!@#$%^&*ion when I get back.

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