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Posted

Er....u need to post the attachment too....

Anyways, thats been available for a few days so far, i seen 3vil using it once or twice. I would like to get it but I lack exp since I didnt really play ever since HS moved off biller. The brick itself is pretty big, its bigger than the size of the center safe.

Posted (edited)

ive concluded, this brick is really good for center, but in a base it useless compared to cage or double brick... because it is too big and you wont get the full effect of brick due to the walls

 

but the is my opinion blum.gif

Edited by 3vil
Posted
Hmm....i think brain should make an item like "Test Poacher Box" where you can buy a poacher box that is only for 1 time use. Kinda like testing it to see if its useful or not. That way we can check if a new item is useful or not but it ill only work for bricks and maybe other item packages.............
Posted

lol sharp, then you can brick turrets a mile away! XD

 

How about being able to buy 1 tile brick item that lets you have a few (like 3-5) and its permanent. Make it pretty cheap and it can be for pros to use to brick ppl!

Posted

1. Would it be possible to make everything inside the poacher box be antied as long as poacher box is on? (spawn an invisible bot that has anti on, right in middle of box). The idea is that when you trap someone as a poacher, they should really be trapped, and not just warp or be summoned.

 

2. Would it make sense to flip the exp req for TW p!@#$%^&* and poacher box? Make box be 10k and TW p!@#$%^&* 15k. Just because TW p!@#$%^&* should be the ultimate item, not some brick. This should not apply to people already owning them (exp req only applies to buying, not owning)

Posted
1. Would it be possible to make everything inside the poacher box be antied as long as poacher box is on? (spawn an invisible bot that has anti on, right in middle of box). The idea is that when you trap someone as a poacher, they should really be trapped, and not just warp or be summoned.

 

2. Would it make sense to flip the exp req for TW p!@#$%^&* and poacher box? Make box be 10k and TW p!@#$%^&* 15k. Just because TW p!@#$%^&* should be the ultimate item, not some brick. This should not apply to people already owning them (exp req only applies to buying, not owning)

 

Yeah, im seeing lots of new players getting antideath lately. When i had to work to get that 15k exp, it made hs fun like my first days where everything i had to work for. I wish there was always items that were more and more exp, but then it could get out of hand with vets able to completely own noobs with items they cant get for ages.

Posted
I wasn't really paying too much attention to the exp requirements. I just wanted something people would have to work toward that wouldn't make a big impact on gameplay. The fact that TW passes are easier to get doesn't bother me.
Posted

If you have TW P!@#$%^&* at 10k exp. It just means the first person who gets it, gets to monopolize it for a short period of time since that person probably played abit more than the usual people. If its at 15k, that means whoever gets is practically the only person who has it for a longer period of time since it takes a lot of time to go from 10k to 15k exp.

 

With that said, its the matter if you want a 5+ people using TW P!@#$%^&* and fighting each other/being together against you or would you prefer 1-2 people using it together against you.

Posted
Yeah, im seeing lots of new players getting antideath lately. When i had to work to get that 15k exp, it made hs fun like my first days where everything i had to work for.

I agree, there are too many people with antideath. It's annoying for lancs.

 

And, sharpflame, if you want to be able to work for stuff, how about if you donate some money to some other people and u will be poor? biggrin.gif

jk

  • 2 weeks later...

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