Sharpflame Posted March 1, 2007 Report Posted March 1, 2007 (edited) I attached a file which i give a good example of it and it looks really worth the money. No,it says i cant attach why. Edited March 1, 2007 by Sharpflame Quote
Suicide_Run Posted March 1, 2007 Report Posted March 1, 2007 Er....u need to post the attachment too....Anyways, thats been available for a few days so far, i seen 3vil using it once or twice. I would like to get it but I lack exp since I didnt really play ever since HS moved off biller. The brick itself is pretty big, its bigger than the size of the center safe. Quote
Evil Doom Posted March 1, 2007 Report Posted March 1, 2007 (edited) ive concluded, this brick is really good for center, but in a base it useless compared to cage or double brick... because it is too big and you wont get the full effect of brick due to the walls but the is my opinion Edited March 1, 2007 by 3vil Quote
Suicide_Run Posted March 1, 2007 Report Posted March 1, 2007 Hmm....i think brain should make an item like "Test Poacher Box" where you can buy a poacher box that is only for 1 time use. Kinda like testing it to see if its useful or not. That way we can check if a new item is useful or not but it ill only work for bricks and maybe other item packages............. Quote
Evil Doom Posted March 2, 2007 Report Posted March 2, 2007 too bad i didn't take any... and im not rebuying it Quote
Deathboy-evil Posted March 2, 2007 Report Posted March 2, 2007 Moved To HS Zone Development Forum. Quote
Suicide_Run Posted March 2, 2007 Report Posted March 2, 2007 Hmm....is it possible to make different bricks have different life span? If it is...it would be good. IMO, Something like poacher box needs more alive time and double bricks need less. Quote
Dr Brain Posted March 2, 2007 Report Posted March 2, 2007 No it's not possible. A brick is a brick, as far as Cont is concerned. Quote
Sharpflame Posted March 4, 2007 Author Report Posted March 4, 2007 now i think we need a super-wide brick Quote
Suicide_Run Posted March 4, 2007 Report Posted March 4, 2007 lol sharp, then you can brick turrets a mile away! XD How about being able to buy 1 tile brick item that lets you have a few (like 3-5) and its permanent. Make it pretty cheap and it can be for pros to use to brick ppl! Quote
11___________ Posted March 4, 2007 Report Posted March 4, 2007 Sui, and then create a wall so people cant get into the base through the doorway or safe!!! What a horrible idea! Quote
2d spaceship gamer Posted March 4, 2007 Report Posted March 4, 2007 1. Would it be possible to make everything inside the poacher box be antied as long as poacher box is on? (spawn an invisible bot that has anti on, right in middle of box). The idea is that when you trap someone as a poacher, they should really be trapped, and not just warp or be summoned. 2. Would it make sense to flip the exp req for TW p!@#$%^&* and poacher box? Make box be 10k and TW p!@#$%^&* 15k. Just because TW p!@#$%^&* should be the ultimate item, not some brick. This should not apply to people already owning them (exp req only applies to buying, not owning) Quote
Sharpflame Posted March 5, 2007 Author Report Posted March 5, 2007 1. Would it be possible to make everything inside the poacher box be antied as long as poacher box is on? (spawn an invisible bot that has anti on, right in middle of box). The idea is that when you trap someone as a poacher, they should really be trapped, and not just warp or be summoned. 2. Would it make sense to flip the exp req for TW p!@#$%^&* and poacher box? Make box be 10k and TW p!@#$%^&* 15k. Just because TW p!@#$%^&* should be the ultimate item, not some brick. This should not apply to people already owning them (exp req only applies to buying, not owning) Yeah, im seeing lots of new players getting antideath lately. When i had to work to get that 15k exp, it made hs fun like my first days where everything i had to work for. I wish there was always items that were more and more exp, but then it could get out of hand with vets able to completely own noobs with items they cant get for ages. Quote
Dr Brain Posted March 5, 2007 Report Posted March 5, 2007 I wasn't really paying too much attention to the exp requirements. I just wanted something people would have to work toward that wouldn't make a big impact on gameplay. The fact that TW passes are easier to get doesn't bother me. Quote
Suicide_Run Posted March 5, 2007 Report Posted March 5, 2007 If you have TW P!@#$%^&* at 10k exp. It just means the first person who gets it, gets to monopolize it for a short period of time since that person probably played abit more than the usual people. If its at 15k, that means whoever gets is practically the only person who has it for a longer period of time since it takes a lot of time to go from 10k to 15k exp. With that said, its the matter if you want a 5+ people using TW P!@#$%^&* and fighting each other/being together against you or would you prefer 1-2 people using it together against you. Quote
James1293 Posted March 5, 2007 Report Posted March 5, 2007 Yeah, im seeing lots of new players getting antideath lately. When i had to work to get that 15k exp, it made hs fun like my first days where everything i had to work for.I agree, there are too many people with antideath. It's annoying for lancs. And, sharpflame, if you want to be able to work for stuff, how about if you donate some money to some other people and u will be poor? jk Quote
Sharpflame Posted March 18, 2007 Author Report Posted March 18, 2007 ?money You have $5325 in your account and 17522 experience. Looks like i'm loaded. Quote
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