»freakmonger Posted March 1, 2007 Report Posted March 1, 2007 If your going to limit the money from per 20 mintues to per hour and the units per 21 hours (i think), you need to adjust the cost of weapons, upgrades etc to reflect. Also, once you get everything where you want it I think you need to reset the whole thing or the game will be VERY unbalanced and within a week end up with only 2 or 3 players playing it.
NBVegita Posted March 1, 2007 Report Posted March 1, 2007 erm after all the work I've put in...if it got reset, I'd prolly not play it.
PoLiX Posted March 1, 2007 Report Posted March 1, 2007 That was a typo on 21hrs. I guess I'll drop money to 1hr. I'm just trying to keep it fair for those who don't spend 24/7 on the forums, but still want to play.
Suicide_Run Posted March 1, 2007 Report Posted March 1, 2007 Btw freak, its 24hrs for soldier production and 2 hrs for gold. And i agree, once everything is set up there should be a reset cause that will just make the top players stay high since they will just keep feeding on the weaker ones. I dont think the cost of weapons and all need to be changed. So far from wat i seen, the sets seems make us rely on mercs instead of soldiers cause i think 24 hrs for soldier production is abit too long....maybe 12 hrs. If its 12 hrs then cut down the gold production for soldiers abit.
PoLiX Posted March 1, 2007 Report Posted March 1, 2007 ok. 1hr for Money/Turns (Same setting). I want to change weapons to reflect Subspace, and probably drop the amounts of money. Once I get Casino, Arcade, and a Store running together and using the same points system, I'll begin tweaking the army.
Samapico Posted March 1, 2007 Report Posted March 1, 2007 Yeah, I was thinking about ss-like weapons too... with pictures from icons.bm2 I don't think a reset will be needed... maybe equalize things a bit (if that's possible), but a total reset would be frustrating for some
Aileron Posted March 1, 2007 Report Posted March 1, 2007 Actually SR, its only 2 hours for soldiers...which is appropriate. This game isn't supposed to be about ppl attacking each other with armies of about 100 or so...people are supposed to have armies in the 10,000 - 1,000,000 unit range. Screw the reset. Yes some people are higher than others, but really nobody has squat right now. The stats next week won't look anything like what they are now.
Samapico Posted March 1, 2007 Report Posted March 1, 2007 and people will attack with LVL3 bombs and thors and defend themselves with Shields, !@#$%^&*anium hulls and ... emm... It's a bit harder to find ss-themed defence items ...Spies will have stealth , cloak... and UFO will be their ultimate weapon... X-radars and mine fields will detect them though heh that will be fun... stupid swords and leather coats.. pft
Suicide_Run Posted March 1, 2007 Report Posted March 1, 2007 Aileron, i know wat this game is meant to be cause i played something similar in another forums. Btw, it was set to 24 hrs be4 polix changed it back to 2hrs =p Well, lets hope the 1hr gold production time will lower the need to run to the bank....btw would 30 atks be alot for 1 hr? Im not sure if it but i think 20 would be sufficient to hit high money ppl unless you plan to smack everyone you can every hr....
Aileron Posted March 1, 2007 Report Posted March 1, 2007 Hmm...I'd hate to give everyone else advice on this game, but then again, if I don't then Syrus and I will pwn everyone by Sunday and everyone will quit. As I've been saying, this is FC Army, not FC Raiding Party. Think bigger. Don't worry about training and arming your soldiers, because right now everybodies' stats suck. Unit production on the other hand grows exponentially this early (eventually when you are producing about 3000 soldiers per day it will slow down.) Gold can be stolen and soldiers can be killed, but UP is untouchable. Additionally it is the core stat that all other stats come from. Actually, those of you who have bought steel shields and warhammers are the ones who have screwed themselves over. When your UP is about 100, THEN you can start worrying about decent weapons and stuff. Don't worry too much if some fool comes by and takes 1000 gold. Two weeks from now, that's how much you will be spending on weapons repair. And another thing...pick a specialty. Here specialty is not to be confused with "exclusive stat", you need to build all of them. However, you want to pick one stat that should be twice as high as the others. Choose said stat based upon your strategy, guild and personality. Those of you in the SSC Forum Gods guild should probably focus moreso on defense as there are fewer targets for us.
PoLiX Posted March 1, 2007 Report Posted March 1, 2007 Level 1 Bullet - 10Level 2 Bullet - 50Level 3 Bullet - 100Level 4 Bullet - 200Level 4 Multifire - 400Burst - 800Level 1 Bomb - 1000Level 2 Bomb - 2000Level 3 Bomb - 4000Level 4 Bomb - 8000Level 4 Proximity - 10000Thors Hammer - 20000 10% Energy - 1050% Energy - 50100% Energy - 100Decoy - 400Repel - 1000Brick - 4000Temp Shields - 8000Temp Super - 10000Temp Shields + Temp Super - 20000 Future Weapons/Defense and Strength
Suicide_Run Posted March 1, 2007 Report Posted March 1, 2007 Aileron, i dont think you need to give that much advice....imo i dont think ppl whos currently playing the game is that bad. If they are they should learn from their mistake and besides, ppl have their own way of playing Nice polix, now you just need to add in cloak, stealth, xradar and anti for spy/sentry stuff.
Aileron Posted March 1, 2007 Report Posted March 1, 2007 I know I did infact need to give that much advice. This system is complicated. It takes a long time to learn the subtleties. Infact, the last time I played a game like this I screwed around for two months before realising I needed to focus on UP, and I'm a math genius who's actually recieved instruction in Game Theory (Yes, it is an actual math subject.) The first time I was smart enough to specialize. In my case, it was in offense, but any specialty works. Those who specialized in defense couldn't be touched, those who specialized in offense didn't have gold to take while they were inactive, and those who specialized in stealth/sentry couldn't be seen. Most of my gold came from those "well rounded players" who didn't have enough defense to stop a real assault, didn't have enough offense to crack the defenses of a big target, and didn't have enough covert to see or hide vulnerabilities. Oh, and one more thing though it is obvious...buy the biggest weapon you can afford. Weak weapons have about half a dozen problems with them. Anyone who has already researched a technology is an idiot. Those things are indeed important, but not yet. Before spending 40,000 gold on a 25% boost, you should have 160,000 worth of weapons. I've already seen a few people who have made the mistake of buying a technology this early. (I currently have the best covert...I know all...PoLiX is wearing red boxers.) Not to sound !@#$%^&*y or arrogant, but if I didn't give that advice, by the time the new players figured all this out those of us with some experience would have built armies 100 times their size.
Smong Posted March 1, 2007 Report Posted March 1, 2007 Surely army size doesn't matter, it looks like you can only attack armies of a similar size to your own. This would mean people like you can mess around with huge armies and beginners and more casual players can trundle along with smaller armies.
Recommended Posts