»1587200 Posted February 28, 2007 Report Posted February 28, 2007 Here's a basic quick turotial. If you have any questions about how to do someone, feel free to ask here. Base- this is where you find out all your information. Your Command Center staff is working to provide accurate, and up-to-date do!@#$%^&*entation and information on your standings in the war with comparison to other armies, with the same or close to size and productivity.Race- the race you choose plays a large part in how you will succeed in the army game.Rank- this is where you are in relation to the other Army Generals in the game.Fortification- this is the Level that protects your Base.Siege Technology- this is the Level used to give your army a boost in offense.Covert Skill- this Level determines how good your spies are in Recon & Sabotaging your enemy’s inventory.Unit Production- this determines how many untrained troops you get every 20. More troops equal more gold per hour.Money Gain- this is determined by how many Solders, Mercenaries, & Covert Troops you have. This number will change during the hour if you train more troops or lose troops in battle. Gold is gained every Hour.Available Money- This is how much Gold you currently have On Hand.Value of Inventory- This is the total Gold Value if you’re Inventory.Money in the Bank- This is the total amount you have saved in the Bank.Net Worth– This is determined by your Value of Inventory + Money in the Bank.Attack turns- this increases by 3 every 20 Minutes. Turns are a valuable commodity in the Transfer Market. PERSONNELthis shows your current army size of mercenaries, soldiers you have in attack, defense, & untrained. Also shows your spies and sentries ATTACK MENUFrom here you decide who you want to attack. Click on attack user and you’re brought to the Attack Menu. There you can attack, spy or sabotage your enemy. ATTACK USERthis page is where you decide what you want to do. Attack your enemy with 5-15 turns. Recon you’re Enemy with your Spies, or Sabotage your Enemies Inventory.If your attacking put in a number of turns you have saved up, here you can put in 5-15 turns and then you click attack, the system does all the calculations here and gives you the battle info. Depending who is stronger you will either defeat your opponent or lose to them. It also tells you how many troops were lost, how much damage was done to your weapons and if you win it determines how much money you get by power, rank, and army size. For those who are defending it will tell you if you defended successfully or lost the battle, how many troops were lost, and how much damage was done to your armor. RECON MISSIONIn order for this to work you must send a certain amount of spies to find out what other people have in their base. This is determined by you having the better spy bonus compared to their sentry bonus. If you have better spies you can find out pretty much everything you need to know, offense bonus, defense bonus, fortification, siege levels, covert level, sentry bonus, weapons, armor, spy & sentry tools, money, turns, unit production, soldiers, etc. But if your caught a certain amount of spies will be captured, tortured and killed, this will also alert your enemy notifying them that you spied, so they can be prepare for battle just in case. (More information) SABOTAGE MISSIONIn order for this to work you must have first have a Recon Report of your enemy. Once you have the report you can attempt to Sabotage your enemies Weapons or Armor, which if successful literally destroys them. The factors to determine if you’re successful or not are, your covert level, spies, and spy tools. The more powerful weapons and armor are always the hardest to destroy. Lastly an enemy’s powerful sentry bonus plays a big factor. (More information) MILITARY ACTIONStrike Bonus- this tells you how much offensive power you have and determines how many troops you and your opponent lose and how much money you gain buy the number of attacks you use.Defense Bonus- this determines if you can prevent someone from attacking you and killing off your soldiers and taking your money from you.Spy Bonus- this tells you how well you can spy and sabotage your enemies without getting caught.Sentry Bonus- this determines if you can prevent other Armies from spying and sabotaging you. ATTACK LOGthis shows you who attacked you and who you attacked also gives you detailed information about the battles. ARMORYthis is where you by weapons, armor, spy and sentry tools for your army to achieve a successful Rank. You can also upgrade your Fortification and Siege Technology. TRAININGhere you train your untrained soldiers as attack and defense soldiers, or train them to spies and sentries. You can also untrain your attack, defense soldiers as well as your spies, & sentries by putting a negative in front of the number while training. You can also upgrade your covert level and unit production here. INTELLIGENCEthis shows you your recon & sabotage missions. This is will also show who you have caught spying or sabotaging your Base. MERCENARIEShere you hire mercenaries for your offense and defense bonus, mercenaries are your front line of offense or defense. These specialists will die first in battle. You also have the ability to train your untrained mercenaries into Attack or Defense Specialists. Once the mercenaries complete there mission you can dismiss them by putting a negative in front of the number while training.
Witchie NL Posted February 28, 2007 Report Posted February 28, 2007 This was what i was waiting for.. ill read it tomorrow.
»Ducky Posted March 1, 2007 Report Posted March 1, 2007 Because I am completely and utterly bored, I dressed it up for you. Here's a basic quick tutorial. If you've any questions about how to do something, feel free to ask here.Base- This is where you find out all your information. Your Command Center staff is working to provide accurate, and up-to-date do!@#$%^&*entation and information on your standings in the war with comparison to other armies, with the same or close to size and productivity.Race- The race you choose plays a large part in how you will succeed in the army game. Each race has distinct advantages and disadvantages.Rank- This is where you are in relation to the other Army Generals in the game.Fortification- This is the level amount that protects your Base.Siege Technology- This is the level amount used to give your army a boost in offense.Covert Skill- This level determines how good your spies are in Recon & Sabotaging your enemy’s inventory.Unit Production- This determines how many untrained troops you get every 2 hours. More troops equal more gold per hour.Money Gain- This is determined by how many Solders, Mercenaries, & Covert Troops you have. This number will change during the hour if you train more troops or lose troops in battle. Gold is gained every Hour.Available Money- This is how much Gold you currently have on hand.Value of Inventory- This is the total Gold Value if you’re Inventory.Money in the Bank- This is the total amount you have saved in the Bank.Net Worth– This is determined by your Value of Inventory + Money in the Bank.Attack turns- This increases by 3 every 20 Minutes. Turns are a valuable commodity in the Transfer Market. PERSONNELYour current army size of mercenaries, soldiers you have in attack, defense, & untrained. Also shows your spy and sentry count.ATTACK MENUFrom here you decide who you want to attack. Click on attack user and you’re brought to the Attack Menu. There you can attack, spy or sabotage your enemy. ATTACK USERThis page is where you decide what you want to do. Attack your enemy with 5-15 turns. Recon you’re Enemy with your Spies, or Sabotage your Enemies Inventory.If your attacking put in a number of turns you have saved up, here you can put in 5-15 turns and then you click attack, the system does all the calculations here and gives you the battle info. Depending who is stronger you will either defeat your opponent or lose to them. It also tells you how many troops were lost, how much damage was done to your weapons and if you win it determines how much money you get by power, rank, and army size. For those who are defending it will tell you if you defended successfully or lost the battle, how many troops were lost, and how much damage was done to your armor. RECON MISSIONIn order for this to work you must send a certain amount of spies to find out what other people have in their base. This is determined by you having the better spy bonus compared to their sentry bonus. If you have better spies you can find out pretty much everything you need to know, offense bonus, defense bonus, fortification, siege levels, covert level, sentry bonus, weapons, armor, spy & sentry tools, money, turns, unit production, soldiers, etc. But if your caught a certain amount of spies will be captured, tortured and killed, this will also alert your enemy notifying them that you spied, so they can be prepare for battle just in case. (More information) SABOTAGE MISSIONIn order for this to work you must have first have a Recon Report of your enemy. Once you have the report you can attempt to Sabotage your enemies Weapons or Armor, which if successful literally destroys them. The factors to determine if you’re successful or not are, your covert level, spies, and spy tools. The more powerful weapons and armor are always the hardest to destroy. Lastly an enemy’s powerful sentry bonus plays a big factor. (More information) MILITARY ACTIONStrike Bonus- This shows how much offensive power you have and determines how many troops you and your opponent lose and how much money you gain by the number of attacks you use.Defense Bonus- This determines if you can prevent someone from attacking you and killing off your soldiers and taking your money from you.Spy Bonus- This tells you how well you can spy and sabotage your enemies without getting caught.Sentry Bonus- This determines if you can prevent other armies from spying and sabotaging you. ATTACK LOGThis shows you who attacked you and who you last attacked. It also gives you detailed information about the battles. ARMORYThis is where you buy weapons, armor, spy and sentry tools for your army to achieve a successful rank. You can also upgrade your Fortification and Siege Technology. TRAININGHere you train your untrained soldiers as attack and defense soldiers, or train them to spies and sentries. You can also untrain your attack, defense soldiers as well as your spies, & sentries by putting a negative in front of the number while training. You can also upgrade your covert level and unit production here. INTELLIGENCEThis shows you your recon & sabotage missions. This is will also show who you have caught spying or sabotaging your base. MERCENARIESHere you hire mercenaries for your offense and defense bonus, mercenaries are your front line of offense or defense. These specialists will die first in battle. You also have the ability to train your untrained mercenaries into Attack or Defense Specialists. Once the mercenaries complete theirmission you can dismiss them by putting a negative in front of the number while training.
Aileron Posted March 1, 2007 Report Posted March 1, 2007 Thanks for the spam. I'd really like to know what was on the other side of the (more information) links.
Smong Posted March 1, 2007 Report Posted March 1, 2007 I can't untrain anyone or train any untrained mercenaries :/
Aileron Posted May 1, 2007 Report Posted May 1, 2007 Not all of the important informations shows up, so here is a more detailed weapons list: Note: Sharks and Terriers do not have access to standard guns. Lancasters and Weasels do not have access to standard bombs. These ships only have access to their specialized versions of these weapons. Shrapnel / Burst ShrapnelStrength 100Price 10Repair Cost 1000000 per point L1 Gun / RocketStrength 2500Price 2000Repair Cost 16 per point L1 Bomb / PortalStrength 5000Price 4000Repair Cost 25 per point L2 Gun / Full ChargeStrength 5000Price 5000Repair Cost 20 per point L2 Bomb / RepelStrength 10000Price 1000Repair Cost 30 L3 Gun / BrickStrength 10000Price 125000Repair Cost 25 Special Weapons: L3 Bomb (Leviathan only) / Fancy Maneuvering (Warbird only)Strength 15000Price 15000Repair Cost 30 L1 Double Gun (Terrier only)Strength 2500Price 1750Repair Cost 16 L2 Double Gun (Terrier only)Strength 5000Price 4000Repair Cost 20 L3 Double Gun (Terrier only) / High Top Speed (Javelin only)Strength 10000Price 10000Repair Cost 25 L1 EMP Bomb (Weasel only)Strength 5000Price 3500Repair cost 25 L2 EMP Bomb (Weasel only)Strength 10000Price 8000Repair cost 30 L1 Bouncing Bomb (Lancaster only)Strength 6250Price 4000Repair cost 25 L2 Bouncing Bomb (Lancaster only)Strength 12500Price 10000Repair cost 30 L1 Rapid Fire Guns (Shark only)Strength 3125Price 2000Repair cost 16 L2 Rapid Fire Guns (Shark only)Strength 6250Price 5000Repair cost 20 L3 Rapid Fire Guns (Shark only)Strength 12500Price 12500Repair cost 25 Covert Weapons: DecoyStrength 15Price 92,500 StealthStrength 30Price 175,000 Cloak (Spider Only)Strength 30Price 131,250 Sentry Weapons: MinesStrength 15Price 69,375 XradarStrength 30Price 131,250
Falcoknight Posted May 1, 2007 Report Posted May 1, 2007 It seems to me that buying the L1 gun is the only logical thing to do... You get more for your money, and as your UP goes up and up you won't have to worry about not having enough troops for all of them for quite some time. Or am I just underestimating how quickly we will acquire the money to buy more weapons than we have soldiers?
Aileron Posted May 1, 2007 Report Posted May 1, 2007 Obviously that point will depend upon several factors, including strategy and commander/officer status. But, people will reach the point where they will have more soldiers than L1 weapons pretty quickly. At the middle of the round there will be quite a bit of variety. Since people won't be maxing out their UP, that variety should continue for the rest of the round. This system makes UP even more important than usual. If you have a lot of soldiers, you will be able to use the more cost efficient weapons. People could also by mercs, but you lose cost efficiency buying a 3,500 point merc to man a 2,500 point weapon, especially since that merc isn't going to make money for you.
Animate Dreams Posted May 1, 2007 Report Posted May 1, 2007 Um, you still haven't explained officer/commander system, actually. Wtf does it do?
Aileron Posted May 1, 2007 Report Posted May 1, 2007 I don't know. The only stat I can change about it is how many times a player may switch commanders. I set that variable to 30...practically unlimited unless you are trying to abuse something.
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