»1587200 Posted February 28, 2007 Report Posted February 28, 2007 Febuary 28, 2007: Turns upped to 15/20 mins Soldier Exchange implemented Weapons Exchange implemented Gold Exchange implemented Turn Exchange implemented 100 gold/soldier every 20 mins Max turns per attack lowered from 15 to 5 Ranks now update every 5 mins Money or soldiers can no longer be gained by creating posts or topics Resell value of weapons increased from 75% to 85% Unit Production costs cut 50%Exchange services are found under Transfer Services by clicking on FC Army in the upper right corner.
Samapico Posted March 1, 2007 Report Posted March 1, 2007 The number of turns seems ridiculous to me... I mean... i woke up this morning and had 250 available turns... and can only use 5 per attacks... :S It's like I have infinite attacks now...And the 20 minutes delays get you addicted way too much You do your stuff, then realise you'll get more money in like 5 minutes, so you wait... put it in bank... attack ppl who got some money too... and so on 30 minutes would be fine IMO, plus it would slow down the high turn/gold income rate a bit... My opinion
PoLiX Posted March 1, 2007 Report Posted March 1, 2007 I sent Syrus a few pms earlier today with ideas. I guess I'll implement them and see how things go.
PoLiX Posted March 1, 2007 Report Posted March 1, 2007 Every 1hrs:500 gold x # of Soldiers250 gold x # of covert units125 gold x # of mercenaries30 turns Every 2hrs:Production of Soldiers Can attack 1 person 10x and spy on them 10x in 24hrs. Can use up to 10 attacks per turn. Lemme know how this works out. Edit: I also plan to convert Weapons, Shields, Etc. to Subspace Themed Weapons, Greens, and the such.
»1587200 Posted March 1, 2007 Author Report Posted March 1, 2007 Edit: I also plan to convert Weapons, Shields, Etc. to Subspace Themed Weapons, Greens, and the such.I was thinking that too, but I came to the conclusion that there just aren't enough items in Continuum to do that. If you got any ideas though, go for it.
»1587200 Posted March 7, 2007 Author Report Posted March 7, 2007 Ranks, armies, everything, reset. From now on the entire FC Army system will reset on the first of every month.
jacob hunter! Posted March 7, 2007 Report Posted March 7, 2007 Alongwith me being in first place as of now (sorry I just never got first in anything with ss)
rootbear75 Posted March 7, 2007 Report Posted March 7, 2007 Ranks, armies, everything, reset. From now on the entire FC Army system will reset on the first of every month.awwww
PoLiX Posted March 7, 2007 Report Posted March 7, 2007 Going to spend the next few days configuring the RPG system to fit more into an Subspace theme. Money -> PointsNew WeaponsNew DefensesEtc.
Aileron Posted March 8, 2007 Report Posted March 8, 2007 Syrus, I can think of all items needed: Covert Weapons: AfterburnerDecoyRocketStealthCloak Sentry Weapons: L1 MineL2 MineL3 MineL4 MineX radar Defensive Weapons: BurstPortalRepelBrickAnti WarpFull Charge GreenShields
PoLiX Posted March 8, 2007 Report Posted March 8, 2007 Already been working on them, don't worry ail.
PoLiX Posted March 8, 2007 Report Posted March 8, 2007 Updates- Winning Games in the Arcade now gets you points. 10 points for every 10 points you score.- Changed Unit Upgrade Amount. Was getting ridiculous when people we're having 2million+ soldiers. Also dropped prices on them. Increments of 1 unit and 2000 points for next level.- Now can attack armies 1/5th or 5x your size- Every 1 hr 1000x units, 500x covert units, 250x mercenaries - Subspace Style Weapons being added.
*rc 1223* Posted March 10, 2007 Report Posted March 10, 2007 (edited) i think you should be able to attack people more because i only have like 10+ warbirds and i cant attack ppl with 100+ lmao hehehe make it that u can attack ppl more than 5 times lol please o yeah and i like the suggestions ail gave lol Edited March 10, 2007 by *rc 1223*
*rc 1223* Posted March 17, 2007 Report Posted March 17, 2007 is there any way we could buy turns? like say 100-200 a turn
Samapico Posted March 17, 2007 Report Posted March 17, 2007 Give me a million, i'll give you 2000 turns
rootbear75 Posted March 19, 2007 Report Posted March 19, 2007 is there any way we could buy turns? like say 100-200 a turnanyone who needs turns is way too addicted
Synook Posted March 19, 2007 Report Posted March 19, 2007 Yeah - I never use all my turns up - by now to use up all my turns I would need to attack every person 100 times...
Dav Posted March 19, 2007 Report Posted March 19, 2007 The number of turns would be fine if it didn't cost you more to attack with the points you have to repair then you make from the money gained.
»freakmonger Posted March 19, 2007 Report Posted March 19, 2007 That is what stops ppl from attacking so much once they get up in the top 8 ranks or so. They have so many weapons you would have to attack someone who has about 8 million points before it would be worth it.
*rc 1223* Posted March 19, 2007 Report Posted March 19, 2007 lol no a few days ago i restarted my army lol now i dont need turns lol got like 250 million lol jk juss 250 but i was wondering what do the sentrys do?
*rc 1223* Posted March 19, 2007 Report Posted March 19, 2007 o lol thx i thought they were the ppl who go in a sabotage the nme lol but now i know spies spy and sabotage the nme lol
Aileron Posted March 19, 2007 Report Posted March 19, 2007 Sentry also is what determines if others can see how much stuff you have on the attack screen...get a high enough sentry and no one will know if and when you have points, though your sentry has to be MUCH higher than his spy to create in intelligence blackout. Its no subs!@#$%^&*ute for defense, especially in a small environment like this, but it is important. Example: An enemies offense is slightly lower than your defense. A 1 turn attack reveals to him that if he spent 2mil increasing his offense, he could take down your defense, though he would rather spend the money somewhere else. Suppose at the time you have 6mil out. If your sentry is good, he won't know how many points you have out and won't spend the money building his offense. As far as he knows, the attack could yield no gain and he would rather spend the 2 mil on something else. If your senty isn't, he knows building offense will yield a 4mil profit not counting his new beefed up offense, and he'll attack. Usually offense and defense wins battles while spy and sentry wins wars.
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