Jump to content
SSForum.net is back!

Recommended Posts

Posted

i think it would be cool if we could have a ?use gun command so that we would have to go all the way to the store u would juss have to be in safe ........ like say u were in the middle and have pulse laser and u wanted to use flechette gun u would juss time ?use flechette gun in safe area and u would be using the flechette gun or say u were in base and u wanted some bouncy bullets juss type ?use pulse laser or

?use beam array and then attach to the lanc ..... i think it would be pretty good because u waste about 2k every time u get a gun like with shredder u waste 2.5k wen u sell it ......it would be a good way to save a lil bit of money .........i think its a pretty good idea lol well juss think about k

WB > *
Posted

well are you trying to say...

 

You can have different gun types on one ship and use ?use (gun type) to switch to that gun without having to sell and buy all the time

 

So if i had a jav with pulse, and wanted flechette for a little bit, all ill need to do is buy flechette once from store and be able to freely switch between flechette and pulse using the command?

 

If that is what ur getting at... then i love it... great idea... and if it's not what your trying to say... then i like the way i had just said it blum.gif

http://i466.photobucket.com/albums/rr22/3vilDoom/Evil-BW-Sig.gif
Posted
IMO, i that will be only useful for those who doesnt have lotta ships cause most ppl have ships configged to wat they want to do with it. Like if my spid was for turreting, i wouldnt really need it for anything else. So many its a good command for less rich ppl.....but might complex stuff up...dunno

The Ladder Theory - How high are you on the ladder?

 

http://img210.imageshack.us/img210/1228/unseeov9.gif

Posted

There are technical limitations that prevent that from happening.

 

From a theoretical standpoint, I can only see that happening if we did an overhaul of the item system with cargo space and power consumption anyway.

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted

Well, i dont think its that bad but then we should have a bomb-gun converter or vice versa. Cause cargo space will be a problem.

So if you want 2 guns on ur wb, then you need to convert your bomb slot into a gun. And some other ships can have more weapon slots like lancs and we can make it so you go slower if you have more weapons than the normal config.

The Ladder Theory - How high are you on the ladder?

 

http://img210.imageshack.us/img210/1228/unseeov9.gif

Posted

It may be possible if your ship is reset when you change guns. But it will be impossible to be able to change weapons on the fly, such as in the middle of a fight.

 

If you are really concerned about the money, then it would be a lot more viable to just make the sell price a lot closer to the buy price.

Posted

If we were to make the overhaul I was referring to, there would be no such thing as a "gun pod", you would just have space on your ship you could put stuff in.

 

IE Warbird has a capacity of 10 and the pulse laser uses up 2, ion drive uses up 3, etc

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted (edited)

It would be really nice to be able to buy different items for each ship. Like each ship has a cargo bay. It is also different for each ship, like lancaster has bigger cargo bay than shark.

 

When you buy an item (any item, not just gun) for a particular ship, it goes into cargo bay instead of being mounted. You can buy any item in any amount, limited only by the size of your cargo bay. You also can't buy items which a ship is not able to use.

 

Different weapons are different sizes. A summoner would be a big-!@#$%^&* thing and take like half of a lanc's cargo bay. The cargo bay's size is balancely adjusted so that you can have a FEW different things (say, a combo of 1 extra gun, 1 extra bomb, 1 extra sensor, and 1 extra utility; or 5 extra guns but then no room for anything else), but can NOT buy every single item for your ship so you never need to go to the store again.

 

There is ?mount and ?unmount command, such as ?mount pulse laser. When used, it'll mount a particular weapon on a ship, provided that 1. you have the weapon in your cargo bay, 2. the space is not taken by another weapon (can't mount a gun on a ship that already has another gun, need to ?unmount that gun first) and 3. the maximum number of that item type is not exceeded (you may carry, say, 5 utilities in cargo bay, but only mount 3).

 

Option 1: ?mount and ?unmount are only available in SPEC. Why not in stores? Because people can item !@#$%^&* that way. They'll use up their reps, then go to a store, unmount their rep, remount it, and voilas, they got a new rep without losing bounty.

 

Option 2: As an alternative, you CAN change weapons in store, BUT, whenever you change ANY item using ?mount or ?unmount, you lose ALL bounty (reset back to 10), and your ship is item-reset too.

 

Likewise, you will only be able to ?sell items that are in your cargo bay, not mounted on the ship itself.

 

Swap area is another balancy issue to consider. If people get too greedy and fill up their cargo completely, they will not be able to change anything, because whenever they try to ?unmount, they'd get "no space in cargo bay" error until they sell some stuff from cargo bay. Players will have to leave a few empty slots for good item manipulation.

 

The important point is that bays are SEPARATE FOR EACH SHIP. You should NOT be able to grab stuff for your lancaster out of the cargo bay of your warbird. That way, you can't exploit it by only buying one item and sharing it amoung your ships. You'd still have to buy each ship its own weapons, its just that you can carry extra weapons for that ship too, and change them at will.

 

And d1, you'd STILL need stuff as "gun pods". Having JUST cargo bay with NO control over what goes where would just open up a HUGE amount of problems. Every single space game out there that allows item controls and cargo holds ALSO has "mount" and "unmount" options of equivalent thereof. There is a huge difference between carrying a weapon packed up in your haul as an item, or having it loaded and mounted on your ship as a weapon.

Edited by 2d spaceship gamer
If you do not bother to read and understand the entirety of my posts, please do not bother to reply to them either.
Posted
If we were to make the overhaul I was referring to, there would be no such thing as a "gun pod", you would just have space on your ship you could put stuff in.

 

IE Warbird has a capacity of 10 and the pulse laser uses up 2, ion drive uses up 3, etc

 

With an additional item type slot on all the items (or a linked list), that could be easily done with the current system. Just make a weight type.

Freedom is the right to be wrong.
Posted (edited)

That would cool if brain does it. It will actually make ppl config their ship to wat they want the ship to do. Then maybe there will be less item whoring.

 

If we do the weight thing, you can make it so ppl can over load their ship by abit but get -1 in rot, speed, thrust =o

Edited by Suicide_Run

The Ladder Theory - How high are you on the ladder?

 

http://img210.imageshack.us/img210/1228/unseeov9.gif

Posted
There would be no need for mounting, buying something installs it on your ship. Selling something removes it. You wouldn't get to byp!@#$%^&* the current type quan!@#$%^&*y limits.

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted

I agree with the weight idea.

 

But i think that buy and sell prices should be closer.

-People could try out weapons, if they dont like the weapon, they could sell it without much money loss.

-you could switch guns more easily, as mentioned earlier.

-if you are just buying a cheaper gun while working towards a better gun (mostly new players) you could sell the gun the cheaper gun when you wanted to buy the more expensive gun.

 

Btw, 2d, I really dont get what you're saying. Too much in one post. biggrin.gif

Viewing Profile:Cerium

 

Interests:

Smashing 3-month-old kittens with a mallet.

------------

Viewing Profile:Dr Brain

 

Age:

100 years old

-----------

random quotes

Cerium> I'll make a copy of TW right after I remove my testicles with a wooden spoon.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...