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Posted

As most of you prolly know conti uses 8bit by default to display colours.

Say i need to make a zone for 8bit, which colors can i use?

Ive looked at colors.bm2 but that doesnt seem to include all the colours conti suports with 8bit.

Posted

I just open this up when working, but I also do a lot of pixel by pixel work.

 

I'd just create a pallet from it, and use it. All it is is the ss colors used by 99% of maps and screened from tile edit.

sscolors.psd

Posted

Those are the exact same palets as i used to create my tileset.

But in the background and other lvz's of Desert Storm we use other colors then there are in that pallet.

Posted

That is the Continuum 8bit colors that SSME can only read.

 

Your other stuff is probably 32bit color, or their own pallete 256 colors, but still 32bit technically as they use a selection of it.

Posted
but when i play at 16/32bit the colors look ugly and my pc starts to lag like !@#$%^&*.
Are you using your onboard graphics accelerator?
Posted (edited)

hehe i have a crappy videocard indeed.

Its not onboard but it sucks.

 

Computer

Opperating system: Microsoft Windows XP Professional

OS Service Pack: Service Pack 2

DirectX: 4.09.00.0904 (DirectX 9.0c)

 

Motherboard

CPU Type: Intel Pentium IIIE, 1000 MHz (7.5 x 133)

Motherboard name: Compaq Compaq Deskpro

Motherboard Chipset: Intel Solano i815E

Systemmemory: 256 MB (SDRAM)

BIOS Type: Compaq (04/05/01)

 

Screen

Video card: Magnum/Xpert128/X99/Xpert2000 (16 MB)

3D-accelerator: ATI Rage128 GL

Monitor: Philips Brilliance 201B [21" CRT] (84518806)

 

Multimedia

Sound card: Intel 82801BA ICH2 - AC'97 Audio Controller [b-1]

 

Crappy huh?

Edited by Witchie NL
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