shot_237 Posted March 16, 2007 Report Posted March 16, 2007 Nanodyne is a centering armor. 300% burst penalty was just telling 'don't use this armor in bases'.This armor is all good but bomb penalty suck.If you raise burst penalty back and lower or remove bomb penalty, I'll buy this one. Btw bursts r used in center too, so burst penalty not only applies to basing.Also, preventing a ship from basing is a good penalty too.
*rc 1223* Posted March 17, 2007 Report Posted March 17, 2007 i doubt i will buy any armor except maybe manuevering fins because they are useful and have good handlinng
Sharpflame Posted March 17, 2007 Report Posted March 17, 2007 I dont see how nanodyne will be useful, especially at the cost of it right now. It doesent lower bullet damage THAT much, and it even raises bomb damage and burst damage. I'm thinking to make it have a much better defense against bullets, keeping everything else the same.
*rc 1223* Posted March 17, 2007 Report Posted March 17, 2007 lol they made it to take ppl money lol jk
Suicide_Run Posted March 17, 2007 Report Posted March 17, 2007 Its not that bad, its suited for reccers centering I guess. Also it would be good to use against turrets since you take less dmg overall from any bullets that a turret throws at you.
Sharpflame Posted March 18, 2007 Report Posted March 18, 2007 I think a nice armor would be one that SLOWS you down, but gives you +1 recharge and +1 energy, and maybe -2 rot -2 speed -2 thrust, obviously suited for basing lancs and such, but not suited for the regular center ship seeing as anyone can come by and shoot you. Maybe... Nuclear Casing.... lol.
Deathboy-evil Posted March 18, 2007 Report Posted March 18, 2007 I think a nice armor would be one that SLOWS you down, but gives you +1 recharge and +1 energy, and maybe -2 rot -2 speed -2 thrust, obviously suited for basing lancs and such, but not suited for the regular center ship seeing as anyone can come by and shoot you. Maybe... Nuclear Casing.... lol.Doesn't sound that bad, if anyone's opinion means something in this one, it would obviously be doc's. Just wait til doc comes across this one... and hopefully he likes it..
shot_237 Posted March 18, 2007 Report Posted March 18, 2007 (edited) Its not that bad, its suited for reccers centering I guess. Also it would be good to use against turrets since you take less dmg overall from any bullets that a turret throws at you.Turret hunters usually hit each other, and common anti-turret weapons are bombs and thors.As sharp mentioned, additional bullet protection is small but bomb penalty is huge. I think 'better vs bullet, weaker vs bomb' concept is useless while bombers bombs have faster speed than bullets. Edited March 18, 2007 by shot_237
nebulou Posted March 18, 2007 Report Posted March 18, 2007 11, that gave me an idea for a new armor: Repulsion System+2 repelsno armor
Bomook Posted March 18, 2007 Report Posted March 18, 2007 11, that gave me an idea for a new armor: Repulsion System+2 repelsno armorI like the idea with the items, but at the moment in terms of repels, we're trying to decrease their usage, not increase it.
*rc 1223* Posted March 18, 2007 Report Posted March 18, 2007 yeah i hate wen i turret and i get pinbaled lol ( get pushed around like times buy reps)
Suicide_Run Posted March 19, 2007 Report Posted March 19, 2007 lol you could have a item that gives +1 Repel-2 Burst You ill become a repper but cant burst much since max burst is 3 (2 CC + 1 Siege). So you could have 4 reps but 1 burst or 4 reps w/ 0 burst. But that might be problem for others if you rep for a turret.
*rc 1223* Posted March 19, 2007 Report Posted March 19, 2007 (edited) an item i can up with lol: salvo nuke:20 shraplike a salvo/wastes like almost all energy for 2-3 shot give +12% bomb damage item thief bomb:as name says takes items for that life and only that life would be good against turret that are always repping and porting not so good in basing lol has only 500 bomb dmg Edited March 19, 2007 by *rc 1223*
Suicide_Run Posted March 20, 2007 Report Posted March 20, 2007 Is that even possible? Cause i know the setting that lets you set the likely hood of a ship taking dmg......but thats a ship set....maybe we can have an armor that gives something but makes you have likely hood of losing items. Then again I dont know if it will work w/ the equipment thing and all XD
Deathmonger Posted March 20, 2007 Report Posted March 20, 2007 An item stripper brick attack or field would be useful for basing as a counter to brickwarping and item whoring. You would lay one of those down defensively around your lanc. I know you can unprize items.
*rc 1223* Posted March 20, 2007 Report Posted March 20, 2007 or how about a bomb that doesnt make there engines shut down but makes them not be able to shoot like hmmmmmm disabler bomb? and while there disabled u can juss go bullet them lol
Bomook Posted March 20, 2007 Report Posted March 20, 2007 An item stripper brick attack or field would be useful for basing as a counter to brickwarping and item whoring. You would lay one of those down defensively around your lanc. I know you can unprize items.
JoWie Posted March 20, 2007 Report Posted March 20, 2007 An item stripper brick attack or field would be useful for basing as a counter to brickwarping and item whoring. You would lay one of those down defensively around your lanc. I know you can unprize items. Want one of those anti brick fields. mmm Instead of deprizing, wouldnt it be possible to just ignore the laying of bricks by the server while inside the field
rootbear75 Posted March 20, 2007 Report Posted March 20, 2007 An item stripper brick attack or field would be useful for basing as a counter to brickwarping and item whoring. You would lay one of those down defensively around your lanc. I know you can unprize items. Want one of those anti brick fields. mmm Instead of deprizing, wouldnt it be possible to just ignore the laying of bricks by the server while inside the fieldsweet... bw ASSS.... BEGONE!
Masaru Posted April 6, 2007 Report Posted April 6, 2007 Anti-brick fields are the future. I hope they are developed and put to use soon.
James1293 Posted June 7, 2007 Report Posted June 7, 2007 Please put this in important topics? oh well this post put the topic near the top anyway
cdrom Posted June 8, 2007 Report Posted June 8, 2007 unknown armor: bomb damage: 400, emp protection, shrapnel damage(whatever the radiating coils shrapnel damage is), -1 rot, -2 speed, -1 thrust Cost:75000 made for turreting: protects against all the bombs, not good for other things because of low speed and rot
Suicide_Run Posted June 8, 2007 Report Posted June 8, 2007 Thats not "low" rot and speed. Its only -1 speed than solid but provides more stuff so in the end, it will be used for basing cause the sharp dmg is set at radiating coils. That armor is more like a Base Anchor armor than a turret armor.......silly cdrom.
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