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Posted (edited)

...for the mathematically challenged :rolleyes: - Bomook

green is a bonus, while red is a penalty

 

Shock Matrix:

Sets bomb damage to 650 (normally 750).

reduces bomb and thor damage by 13.3%

 

 

 

Ablative armor:

Sets bullet damage to 110. (normally 130).

 

L1: 110 (130)

L2: 174 (194)

L3: 238 (258)

reduces L1 bullet damage by: 15.4%

reduces L2 bullet damage by: 10.3%

reduces L3 bullet damage by: 7.8%

 

 

 

Exoskeleton:

Sets bullet damage to 95. (normally 130).

Sets bullet damage upgrade to 109. (normally 64).

 

L1: 95 (130)

L2: 204 (194)

L3: 313 (258)

reduces L1 bullet damage by: 26.9%

increases L2 bullet damage by: 5.2%

increases L3 bullet damage by: 21.3%

 

 

 

Aphasic Plating

Sets bullet damage to 140. (normally 130).

Sets bullet damage upgrade to 34. (normally 64).

 

L1: 140 (130)

L2: 174 (194)

L3: 208 (258)

increases L1 bullet damage by: 7.7%

reduces L2 bullet damage by: 10.3%

reduces L3 bullet damage by: 19.4%

 

 

 

Radiating Coils

Sets burst damage to 200 (normally 250)

Sets shrapnel to 50% of bullet damage (normally 100%)

Sets inactive shrapnel damage to 5 (normally 25)

reduces burst damage by: 20%

reduces shrapnel damage by: 50%

reduces inactive shrapnel damage by: mega_shok.gif%

 

 

 

Faraday Cage

Sets emp shutdown time to 0.01 seconds (normally 5.5 seconds)

Sets emp bomb damage to 60% of bomb damage (normally 40%)

reduces EMP shutdown time by: 99.9%

increases EMP bomb damage by: 50%

Edited by Bomook
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Posted (edited)

(the new ones)

Maneuvering fins:

Top Speed +1

Thrusters +1

Rotation Speed +1

(no armor bonus)

 

Solid Nutronium:

Top Speed -1

Thrusters -1

Rotation Speed -1

reduces bomb damage by: 13.3%

reduces L1 bullet damage by: 15.4%

reduces L2 bullet damage by: 10.3%

reduces L3 bullet damage by: 7.8%

 

Nanodyne Hull:

reduces all bullet damage by: 15%

reduces shrapnel damage by: 25%

increases burst damage by: 150%

increases bomb damage by: 33.3%

 

VERTEX Armor:

reduces L1 bullet damage by: 57.7%

reduces L2 bullet damage by: 9.8%

increases L3 bullet damage by: 14.3%

increases EMP shutdown time by: 63.6%

 

Slipstream:

Top Speed +3

Thrusters +3

Rotation Speed +1

increases L1 bullet damage by: 15.4%

increases L2 bullet damage by: 10.3%

increases L3 bullet damage by: 7.8%

increases bomb damage by: 33.3%

Edited by Bomook
Posted

AAAAAAAAUGH

 

i read on here that nanodyne hull reduces gun, shrap and burst damage so im like "this will be awesome for basing!"

 

i bought it for my lancaster and then found out it INCREASES burst damage.

 

D:

Posted

I might get that slipstream for my shark, seeing as it doesent raise bullet damage too much, but ya i should be able to dodge everything if im going that fast.

Speed:8

Thrust:8

Rotate:2

:o

Posted
EXACTLY!!!!!!!! LOL thats why is sold both of mine and lost 40k lol didnt ?iteminfo thoroughly and didnt no that it gave u 33.3% more bomb damage lol but it is like a good icefire (i hate icefire)
Posted (edited)

Icefire aint that bad, I think its more for hit and run ships in the center where you charge w/ guns blazing and you zoom away to make another pass

 

I thought of some weird "armor" dunno if its good or not blum.gif

 

Bio Armor

Increase all bullet dmg by like 15%

Increase bomb dmg by 7.5%

+1 Recharge

+1 Energy

 

Force Field

Reduce all bullet dmg by 15%

Reduce bomb dmg by 7%

Reduce Shrap dmg by 50%

Reduce Burst dmg by 20%

Increase EMP Time by 50%

-2 Energy

-1 Recharge

Edited by Suicide_Run
Posted
YAH NANODYNE HULL AND SLILPSTREAM ARE PRETTY MUCH USELESS HOW ABOUT MAKE A SUPER EXPENSIVE ARMOR THAT HAS NOTHIN AGAINST IT LOL LIKE AN ARMOR THAT HAS 15% PRETECTION ON EVERYTHING BUT IS VERY COSTLY LIKE SAY 300K OR 250K
Posted
Nanodyne Hull:

reduces all bullet damage by: 15%

reduces shrapnel damage by: 25%

increases burst damage by: 300%

increases bomb damage by: 33.3%

 

Nobody is going to sign up for 300% more burst damage, and it cancels out the shrap benefit for basing. I'd suggest getting rid of the burst penalty and replacing it with some other drawback.

Posted
Nanodyne Hull:

reduces all bullet damage by: 15%

reduces shrapnel damage by: 25%

increases burst damage by: 300%

increases bomb damage by: 33.3%

 

Nobody is going to sign up for 300% more burst damage, and it cancels out the shrap benefit for basing. I'd suggest getting rid of the burst penalty and replacing it with some other drawback.

 

It's called a typo buddy blum.gif

Im pretty sure Mook meant to say 30% instead of 300%

Posted
Nanodyne Hull:

reduces all bullet damage by: 15%

reduces shrapnel damage by: 25%

increases burst damage by: 300%

increases bomb damage by: 33.3%

 

Nobody is going to sign up for 300% more burst damage, and it cancels out the shrap benefit for basing. I'd suggest getting rid of the burst penalty and replacing it with some other drawback.

 

It's called a typo buddy blum.gif

Im pretty sure Mook meant to say 30% instead of 300%

 

It still cancels out the shrap benefit yes.gif if this intended to be basing armor.

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