Dr Brain Posted February 24, 2007 Report Posted February 24, 2007 (edited) ...for the mathematically challenged - Bomookgreen is a bonus, while red is a penalty Shock Matrix:Sets bomb damage to 650 (normally 750).reduces bomb and thor damage by 13.3% Ablative armor:Sets bullet damage to 110. (normally 130). L1: 110 (130)L2: 174 (194)L3: 238 (258)reduces L1 bullet damage by: 15.4%reduces L2 bullet damage by: 10.3%reduces L3 bullet damage by: 7.8% Exoskeleton:Sets bullet damage to 95. (normally 130).Sets bullet damage upgrade to 109. (normally 64). L1: 95 (130)L2: 204 (194)L3: 313 (258)reduces L1 bullet damage by: 26.9%increases L2 bullet damage by: 5.2%increases L3 bullet damage by: 21.3% Aphasic PlatingSets bullet damage to 140. (normally 130).Sets bullet damage upgrade to 34. (normally 64). L1: 140 (130)L2: 174 (194)L3: 208 (258)increases L1 bullet damage by: 7.7%reduces L2 bullet damage by: 10.3%reduces L3 bullet damage by: 19.4% Radiating CoilsSets burst damage to 200 (normally 250)Sets shrapnel to 50% of bullet damage (normally 100%)Sets inactive shrapnel damage to 5 (normally 25)reduces burst damage by: 20%reduces shrapnel damage by: 50%reduces inactive shrapnel damage by: % Faraday CageSets emp shutdown time to 0.01 seconds (normally 5.5 seconds)Sets emp bomb damage to 60% of bomb damage (normally 40%)reduces EMP shutdown time by: 99.9%increases EMP bomb damage by: 50% Edited March 1, 2007 by Bomook
Bomook Posted February 28, 2007 Report Posted February 28, 2007 (edited) (the new ones)Maneuvering fins:Top Speed +1Thrusters +1Rotation Speed +1(no armor bonus) Solid Nutronium:Top Speed -1Thrusters -1Rotation Speed -1reduces bomb damage by: 13.3%reduces L1 bullet damage by: 15.4%reduces L2 bullet damage by: 10.3%reduces L3 bullet damage by: 7.8% Nanodyne Hull:reduces all bullet damage by: 15%reduces shrapnel damage by: 25%increases burst damage by: 150%increases bomb damage by: 33.3% VERTEX Armor:reduces L1 bullet damage by: 57.7%reduces L2 bullet damage by: 9.8%increases L3 bullet damage by: 14.3%increases EMP shutdown time by: 63.6% Slipstream:Top Speed +3Thrusters +3Rotation Speed +1increases L1 bullet damage by: 15.4%increases L2 bullet damage by: 10.3%increases L3 bullet damage by: 7.8%increases bomb damage by: 33.3% Edited March 16, 2007 by Bomook
11___________ Posted March 1, 2007 Report Posted March 1, 2007 could u color the first one green and red, its TONS easier to see
Evil Doom Posted March 1, 2007 Report Posted March 1, 2007 dont be so !@#$%^&* picky and deal with it
nebulou Posted March 1, 2007 Report Posted March 1, 2007 AAAAAAAAUGH i read on here that nanodyne hull reduces gun, shrap and burst damage so im like "this will be awesome for basing!" i bought it for my lancaster and then found out it INCREASES burst damage. D:
Shia' Tan Posted March 2, 2007 Report Posted March 2, 2007 yah, thats sad it looks pretty good tho, ty all who worked on it
11___________ Posted March 4, 2007 Report Posted March 4, 2007 this thread should be in the important topics part, dont let it die!!!
Sharpflame Posted March 5, 2007 Report Posted March 5, 2007 I might get that slipstream for my shark, seeing as it doesent raise bullet damage too much, but ya i should be able to dodge everything if im going that fast.Speed:8Thrust:8Rotate:2
*rc 1223* Posted March 5, 2007 Report Posted March 5, 2007 yeah sharpflame but one bomb and your dead lmao lol
Suicide_Run Posted March 5, 2007 Report Posted March 5, 2007 Not even a bomb is required, if you get thored and bulleted once or twice be4 thor, ur dead too lol
*rc 1223* Posted March 5, 2007 Report Posted March 5, 2007 EXACTLY!!!!!!!! LOL thats why is sold both of mine and lost 40k lol didnt ?iteminfo thoroughly and didnt no that it gave u 33.3% more bomb damage lol but it is like a good icefire (i hate icefire)
Suicide_Run Posted March 5, 2007 Report Posted March 5, 2007 (edited) Icefire aint that bad, I think its more for hit and run ships in the center where you charge w/ guns blazing and you zoom away to make another pass I thought of some weird "armor" dunno if its good or not Bio ArmorIncrease all bullet dmg by like 15%Increase bomb dmg by 7.5%+1 Recharge+1 Energy Force FieldReduce all bullet dmg by 15%Reduce bomb dmg by 7%Reduce Shrap dmg by 50%Reduce Burst dmg by 20%Increase EMP Time by 50%-2 Energy-1 Recharge Edited March 5, 2007 by Suicide_Run
*rc 1223* Posted March 5, 2007 Report Posted March 5, 2007 YAH NANODYNE HULL AND SLILPSTREAM ARE PRETTY MUCH USELESS HOW ABOUT MAKE A SUPER EXPENSIVE ARMOR THAT HAS NOTHIN AGAINST IT LOL LIKE AN ARMOR THAT HAS 15% PRETECTION ON EVERYTHING BUT IS VERY COSTLY LIKE SAY 300K OR 250K
Evil Doom Posted March 6, 2007 Report Posted March 6, 2007 that will neverhappen... because everyone will have it... especially the rich ppl.... flagging and killing will be harder for newbs
*rc 1223* Posted March 6, 2007 Report Posted March 6, 2007 UR RIGHT LOL I CANT THINK OF NE THING LOL ILL COME UP WITH SOMETHIN AWESOME LOL SOON I HOPE but that ?use thing would be pretty good lol
11___________ Posted March 9, 2007 Report Posted March 9, 2007 suicide, your armor is way overpowered on one side. i love the armor but havent checked it out, so off i go to do that!!
Deathmonger Posted March 9, 2007 Report Posted March 9, 2007 Nanodyne Hull:reduces all bullet damage by: 15%reduces shrapnel damage by: 25%increases burst damage by: 300%increases bomb damage by: 33.3% Nobody is going to sign up for 300% more burst damage, and it cancels out the shrap benefit for basing. I'd suggest getting rid of the burst penalty and replacing it with some other drawback.
Evil Doom Posted March 9, 2007 Report Posted March 9, 2007 Nanodyne Hull:reduces all bullet damage by: 15%reduces shrapnel damage by: 25%increases burst damage by: 300%increases bomb damage by: 33.3% Nobody is going to sign up for 300% more burst damage, and it cancels out the shrap benefit for basing. I'd suggest getting rid of the burst penalty and replacing it with some other drawback. It's called a typo buddy Im pretty sure Mook meant to say 30% instead of 300%
Deathmonger Posted March 9, 2007 Report Posted March 9, 2007 Nanodyne Hull:reduces all bullet damage by: 15%reduces shrapnel damage by: 25%increases burst damage by: 300%increases bomb damage by: 33.3% Nobody is going to sign up for 300% more burst damage, and it cancels out the shrap benefit for basing. I'd suggest getting rid of the burst penalty and replacing it with some other drawback. It's called a typo buddy Im pretty sure Mook meant to say 30% instead of 300% It still cancels out the shrap benefit if this intended to be basing armor.
*rc 1223* Posted March 10, 2007 Report Posted March 10, 2007 wow 30% is awesome lol i might get it lol maybe maybe not
James1293 Posted March 16, 2007 Report Posted March 16, 2007 (edited) this thread should be in the important topics part, dont let it die!!! I dont want this to die either. Edited April 12, 2007 by James1293
Dr Brain Posted March 16, 2007 Author Report Posted March 16, 2007 Nanodyne burst damage was set to %150, btw.
*rc 1223* Posted March 16, 2007 Report Posted March 16, 2007 wow well that way better than 300% lol but i still doubt i will get it lol i might get that semiwarp booster or w.e lol
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