tcsoccerman Posted September 8, 2007 Report Posted September 8, 2007 i can't seem to be able to locate the src for descretion, it says no project package included here. maybe a direct link?
Bak Posted September 9, 2007 Author Report Posted September 9, 2007 You can view the svn tree over http with this link: http://ss-discretion.svn.sourceforge.net/v.../ss-discretion/ although if you want to download the whole thing you're better off using the svn program: http://subversion.tigris.org/
tcsoccerman Posted September 9, 2007 Report Posted September 9, 2007 is subversion the name of you're project? i read it's discription and i'm guessing not. i searched "ss" and "discretion" and got nothing..
Bak Posted September 9, 2007 Author Report Posted September 9, 2007 subversion is a version control system which I am using to develop Discretion. Use wikipedia and google as well as the sites I posted to get more information.
tcsoccerman Posted September 9, 2007 Report Posted September 9, 2007 ok well today soeone posted the player's version but the src code isn't included. i'm trying to help out, seriously, but i've been trying to find the src for 2 days now with no luck. can you please check and see if you have actually infact uploadedthe src. thankyou...
tcsoccerman Posted September 9, 2007 Report Posted September 9, 2007 also, just incase you didn't realize, i am looking for 1 .zip file to dl, not a svn tree. i didn't even see how to dl from the svn tree...
Bak Posted September 10, 2007 Author Report Posted September 10, 2007 http://subversion.tigris.org/faq.html#co-svn
Samapico Posted September 10, 2007 Report Posted September 10, 2007 yeah... get a subversion program...tortoisesvn works well too the SVN program will download the whole thing for you from the 'repository' (http://ss-discretion.svn.sourceforge.net/viewvc/ss-discretion/)
tcsoccerman Posted September 10, 2007 Report Posted September 10, 2007 i don't have an svs program and i'm not getting one. i'm not gonna go throug hall this hassle to help with discretion, i'll work on my own stuff until a simpler dl comes. sorry
Samapico Posted September 12, 2007 Report Posted September 12, 2007 its not complicated at all... and SVN programs allow you to get the latest files and upload your changes real quick
tcsoccerman Posted February 6, 2008 Report Posted February 6, 2008 after i downloaded with svn, i tried making that test module. i get an error saying that it couldn't find modules.dll. i couldn't find it either while browsing the folders. do you need to edit this post for the changes in file locations and organization?
Bak Posted February 6, 2008 Author Report Posted February 6, 2008 aha! you caught us between builds. Goldeye recently reorganized the source tree to be more friendly for linux users and to get rid of redundency. The vs_net projects are broken until I fix them. Seeing as you want to help out I'll get it fixed asap (so within a few days).
tcsoccerman Posted February 6, 2008 Report Posted February 6, 2008 let me know when you are done fixing it. what do you need help with?
Bak Posted February 8, 2008 Author Report Posted February 8, 2008 The windows build has been fixed in revision 26 (goldeye don't ever make me do that again lol). if you're looking for something to do tsoccerman after doing the tutorials you may want to try to fix the bombs. So I was half way through implementing them when I stopped so you can fire a bomb right now but it pretty much stays still and doesn't move (do practice offline and use wb to shoot bombs). You can look at the gun item heavily since that one moves, can collide with walls, and pretty much is like a bomb in all ways save graphics. The source is in the client/src/Modules/SS_Items directory, Gun.h and Bomb.h (ew that's sloppy style having header files contain source code... maybe I'll do something about it later). man I thought changing all the paths was tedious work but I was watching a nova special on the restoration of the Parthenon. They said they it was like a 5000 piece jigsaw puzzle in three dimensions with missing pieces and no blueprint.
tcsoccerman Posted February 8, 2008 Report Posted February 8, 2008 right now i'm getting a headache trying to completely understand the system and patterns in your code. it seems similiar to ASSS with interfaces and such. i'd rather start something of my own than edit someone else's stuff.
Bak Posted February 9, 2008 Author Report Posted February 9, 2008 If you want to start a new module from scratch, there is currently no F1 help menu. Additionally there is no display for the player's energy and such (team, bounty), although I suspect the first project is a better one to start out with as the second one is a little more involved. The interface is indeed a lot like ASSS with interfaces and callbacks.
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