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Posted
subversion is a version control system which I am using to develop Discretion. Use wikipedia and google as well as the sites I posted to get more information.
Posted
ok well today soeone posted the player's version but the src code isn't included. i'm trying to help out, seriously, but i've been trying to find the src for 2 days now with no luck. can you please check and see if you have actually infact uploadedthe src. thankyou...
  • 4 months later...
Posted
after i downloaded with svn, i tried making that test module. i get an error saying that it couldn't find modules.dll. i couldn't find it either while browsing the folders. do you need to edit this post for the changes in file locations and organization?
Posted
aha! you caught us between builds. Goldeye recently reorganized the source tree to be more friendly for linux users and to get rid of redundency. The vs_net projects are broken until I fix them. Seeing as you want to help out I'll get it fixed asap (so within a few days).
Posted

The windows build has been fixed in revision 26 (goldeye don't ever make me do that again lol).

 

if you're looking for something to do tsoccerman after doing the tutorials you may want to try to fix the bombs. So I was half way through implementing them when I stopped so you can fire a bomb right now but it pretty much stays still and doesn't move (do practice offline and use wb to shoot bombs). You can look at the gun item heavily since that one moves, can collide with walls, and pretty much is like a bomb in all ways save graphics. The source is in the client/src/Modules/SS_Items directory, Gun.h and Bomb.h (ew that's sloppy style having header files contain source code... maybe I'll do something about it later).

 

man I thought changing all the paths was tedious work but I was watching a nova special on the restoration of the Parthenon. They said they it was like a 5000 piece jigsaw puzzle in three dimensions with missing pieces and no blueprint.

Posted

right now i'm getting a headache trying to completely understand the system and patterns in your code. it seems similiar to ASSS with interfaces and such.

 

i'd rather start something of my own than edit someone else's stuff.

Posted

If you want to start a new module from scratch, there is currently no F1 help menu. Additionally there is no display for the player's energy and such (team, bounty), although I suspect the first project is a better one to start out with as the second one is a little more involved.

 

The interface is indeed a lot like ASSS with interfaces and callbacks.

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