Bak Posted February 19, 2007 Report Posted February 19, 2007 Discretion is a SubSpace client designed in a modular way that hopes to offer more features and security than the current client Continuum. It is developed on Windows, although it works on Linux and Mac (you may have to compile it). There is a plethora of information about Discretion on the ASSS wiki: http://wiki.minegoboom.com/index.php/Discretion There is also an amazing module development tutorial for anyone who wants to help program: http://wiki.minegoboom.com/index.php/Discr...Module_Tutorial If you just want to download and try it, proceed to the Sourceforge download page: http://sourceforge.net/project/showfiles.php?group_id=188579 There is an old site up at http://rshl.org/bak/client.php. Quote
Yoink Posted February 19, 2007 Report Posted February 19, 2007 If there's anything that I could do to help (client skin?), drop me a line. Perhaps you could make an announcement of things that other people could contribute (and what skills they would require). Quote
Bak Posted February 19, 2007 Author Report Posted February 19, 2007 We definately want your (and anyone elses) help: http://wiki.minegoboom.com/index.php/Discretion#Contribute Quote
»Maverick Posted February 19, 2007 Report Posted February 19, 2007 Yay sourceforge! Do you allow people to join so they can use the repository and help in development ? If you need help with website(s), let me know, maybe I can help you in hosting. For the TWCore project D1st0rt and I setup a Trac environment which I'm really satisfied about. Maybe you would favour the same? Quote
tcsoccerman Posted February 20, 2007 Report Posted February 20, 2007 I downloaded the files and looked at them and would just like to say congragulations on getting how far you did on programming alone. p.s. i can help if you'd like, although i'm not that exp.. graphic's would probably be a better idea at the moment Quote
Witchie NL Posted February 20, 2007 Report Posted February 20, 2007 Realy looks neato. I can help you code some small thing and ill take a look at the module source's in a few.Maybe i can make some small things Quote
Witchie NL Posted February 21, 2007 Report Posted February 21, 2007 !@#$%^&* kinda complicated. its not realy user-friendly like mervbot is.Is there somekind of main setup?, i have a bit much to do for school lately and i dont want to completely find out myself Quote
»Ceiu Posted February 22, 2007 Report Posted February 22, 2007 How do you plan on dealing with cheating? Exactly how much information is the client trusted with? Edit:I'll start a new topic about this. Quote
Bak Posted February 22, 2007 Author Report Posted February 22, 2007 I'll start another topic in this forum about creating a module... let's get you setup and i'll make it the wiki plugin tutorial. Quote
Samapico Posted February 22, 2007 Report Posted February 22, 2007 I'd help, but I'm quite busy with DCME at the moment... Quote
Bak Posted February 22, 2007 Author Report Posted February 22, 2007 What's left in DCME after you get the LVZ stuff in? Quote
Witchie NL Posted February 22, 2007 Report Posted February 22, 2007 Settings to test your map from DCME instead of the default settings it uses now? Quote
L.C. Posted February 22, 2007 Report Posted February 22, 2007 A fully featured Continuum-clone client built into DCME just for the kicks and programming experience. (This information is unofficial and has yet not or ever been decided upon by Drake or Samapico.) Quote
Witchie NL Posted February 22, 2007 Report Posted February 22, 2007 A fully featured Continuum-clone client built into DCME just for the kicks and programming experience. (This information is unofficial and has yet not or ever been decided upon by Drake or Samapico.)lol, yeah lets implent it just for the kick :s . Quote
Samapico Posted February 23, 2007 Report Posted February 23, 2007 hehe You can already import your own settings by the wayBut a full settings editor will be there some dayMap testing needs some more stuff too The ultimate goal is to remake old subspace 'play offline' feature Testing *objon and *objoff stuff within map-testing would be cool too (and perhaps implement some more commands like warpto)anyways... lots of fun to have with that thing still oh, and since it supports eLVL, it should also support ASSS settings in addition to subgame (or maybe even only ASSS if it gets too complicated to support both, but I don't know ASSS at all yet so...) Quote
L.C. Posted February 23, 2007 Report Posted February 23, 2007 Sampiaco, you might aswell turn DCME into an actual client with a built-in-everything. O_o Quote
»D1st0rt Posted February 23, 2007 Report Posted February 23, 2007 Might as well add a biller and complex ai players that play together in squads against you in locally run automated leagues. Quote
Cancer+ Posted February 23, 2007 Report Posted February 23, 2007 Is this supposed to connect to the servers or what? Quote
Bak Posted February 23, 2007 Author Report Posted February 23, 2007 It can connect to a modified ASSS server (which is up on the webpage), but chat only for now (and file transfers if you're clever). Quote
Synook Posted March 10, 2007 Report Posted March 10, 2007 Interesting idea... but I think it will have to be much easier to use - even, perhaps, more than the old SS one... therefore people will be instantly attracted to it and won't say "what for?" Quote
Bak Posted March 10, 2007 Author Report Posted March 10, 2007 hmm, what do you suggest I do differently? Quote
Synook Posted March 12, 2007 Report Posted March 12, 2007 (edited) Well... at the moment, I believe that the players of SubSpace do not see much... umm... difference between the Continuum client and your new Discretion one, and while a dev or programmer may be able to think of the advantages that a modular client would provide a normal player would not be able to. Er... perhaps focusing on the interface more would help - but I suppose you could leave that to later. Just something to keep in mind. P.S. What is with the weird spider? Edit: you could also see if someone else (not me!) is willing to work on the graphics while you do the coding... Edited March 12, 2007 by Synook Quote
Witchie NL Posted March 12, 2007 Report Posted March 12, 2007 The core including the main modules (F2, F1, Radar) need to be finished first before you can start working on improving the graphics and interface.. Quote
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