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Posted

Hi everyone. I've had a long search about the net for the answer to this, but to no avail.

 

I was wondering a few things about running my own subspace server:

 

*How many people can you get on a subspace server?

*What spec of server do I need to run the game well?

*What sort of bandwidth do I need to pay for?

 

 

Really appreciate any help on this, it's been somehting I've been thinking about for a while. Feel free to point me at any reference info I may have missed.

Posted

Right... but, in a theoretical situation, what would I need? does a subspace server use more bandwidth than say a Wolfenstein ET server? (more players?)

 

How many players can you actually get on a subspace server reliably?

Posted

A Subspace server would never use more bandwith then a Wolfenstein ET server or any other new-age game server. Remember that subspace/continuum was made for modem users.

 

I think you can support the same number of players on a subspace server as Trench Wars has - they should run a single subspace server aswell.

 

For specs of the server, you don't need to get really much. Ofcourse a 1 GHz wouldn't cut it when you want to support alot of players but any other modern server would do just fine.

Posted

So, up to 300 players? I've never seen a max size on subspace games, so...

 

Thanks for the info on the SSCC server. I'm guessing you can't just rent any old machine else the hosting company gets annoyed? or is the bandwidth generated managable? any recommended hosts?

I've set up similar linux dedicated machines before, but nothing running a game server.

Posted
I've never seen a max size on subspace games, so...
there is no max

Absolute maximum is 1024, hands down. You can't override this. Despite what you have in your CFG, you cannot go over 1024.

Posted

There is no max on ASSS.

 

And subgame, just as with the file transfer limits (12.8kb/s), was recommended 1mb of ram per player. The max a typical rental server had was 1gb of ram, so it was limited to 1024 players, or 1024mb of ram, or 1gb of ram/players.

Posted

Wow!! I didn't know it went so high. What's the most you've ever seen on a server in reality though? Has anyone ever been in a match anywhere close to that busy?

 

I was trying to find out how much kb/s bandwidth you need on the server per player too, but couldn't find any info. Is this kind of info in any of the server manuals?

 

I tried doing some simple maths for like 0.25k/s (a low guess on my part, since a 28k modem is about 3.5k/s) and the figures were nuts.

 

1 player at full 0.25 k/s for a month is:

 

0.25 * 60* 60 *24 *30 = 648000 k or 633 meg. For 100 players that's 61 terabytes!! Far more than any webserver has ever offered me.

 

I guess there's somehting else going on I don't know about, but that seemed like some crazy multiplication!

 

Anyway, thanks for the hints so far, I have some stuff to go on if I want to have a go.

Posted

1tb will do you fine, no issues.

 

Doing math for bandwidth in Subspace is really impossible.

 

The max throughput of an Subgame server per player is 12.8kb/s (the highest possible connection a typical home owner could achieve at the time was 128kbps) but that is normally only achieved during downloads. And bandwidth ranges depending on the amount of players on the radar, on the screen, amount of bombs/bullets/other objects on screen (not including tiles/lvz/background graphics), and a few other small factors. This is why Super Zones typically use more bandwidth than any other zone.

 

Really, 1tb of bandwidth would do you fine for a new server, and would last you for a long time. Don't expect to push over that until you've got multiple zones achieving 30+ players.

Posted
0.25 * 60* 60 *24 *30 = 648000 k or 633 meg. For 100 players that's 61 terabytes!! Far more than any webserver has ever offered me.

 

I guess there's somehting else going on I don't know about, but that seemed like some crazy multiplication!

 

Anyway, thanks for the hints so far, I have some stuff to go on if I want to have a go.

 

Hmmm... Wouldn't that be 61 gigabytes? that would make more sense...

Posted

Just want to amuse everyone.

 

The PSSF server stats:

 

256MB VPS

10 GB Diskspace

300GB Bandwidth

shared 100Mb port.

 

Does the job for everything i need.

 

If you are going to run a server start small is my advice. no point paying for stuff you arn't using.

Posted
SSCC Server:

 

Pentium 3.0ghz

1024 megs of memory

200 gig hard drive.

Windows 2003 Server edition.

Full duplex 100 megabit port.

 

 

Just want to amuse everyone.

 

The PSSF server stats:

 

256MB VPS

10 GB Diskspace

300GB Bandwidth

shared 100Mb port.

 

Does the job for everything i need.

 

If you are going to run a server start small is my advice. no point paying for stuff you arn't using.

 

You don't need a server like the SSCC server unless you are hosting large zones. What doc flabby has would be fine for you PlasmaRifle.

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