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Posted

it isn't really.

 

You add/ ........----> You add/ .....-----> You add/

remove lvz/files ----> remove images -----> remove map objects

 

 

Map objects are based on defined images.

Images are on their turn based on files from lvz.

Posted

in Image definitions, you select one of your definition, and double-click on a file to !@#$%^&*ociate it (in this case, files can be from any lvz's, which explains the additional tree view)

 

same for map/screen objects, you'll double-click on an available image definition to !@#$%^&*ociate it (available image definitions are image definitions from the same lvz as the newly created object)

 

That's probably how the first lvz release will look like... I was thinking adding some kind of step-by-step helper... probably with a custom control...

Like when no files are in the lvz, it would tell you to first add files

If no image files are in there and you're trying to create image definitions or map objects, it would tell you what u need to do ...

 

If you have suggestions to make it easier, keeping all functionnality, im still open though

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