Fat Cat Posted January 29, 2007 Report Posted January 29, 2007 Ask this question: In theory how long would you estimate it to take for a zone with a name like Hyperspace to get reconnected to the SSC Biller?
»freakmonger Posted January 29, 2007 Report Posted January 29, 2007 Ask this question: In theory how long would you estimate it to take for a zone with a name like Hyperspace to get reconnected to the SSC Biller? The 'main' thing holding it up is that the SERVER doesn't even have access to the SSC Biller (last I was told). So first the server has to get approved. Would have been better to go with a server that was already connected to the SSC Biller.
»1587200 Posted January 29, 2007 Report Posted January 29, 2007 It shouldn't be too hard to get SSL connected to the SSC scoring system. Brain is a pretty level headed guy, I'm sure all he has to do is ask. I would reccomend staying off SSC though, as it's pretty much pointless. Get with Altec and centeralize another biller.
PoLiX Posted January 29, 2007 Report Posted January 29, 2007 It wouldn't be the issue of brain, as much the issue of the server ops. I was told it was Steigerwald and Budweis0r? With recent issues with Halo, their names probably aren't on the top of the list of the SSC's caring corner.
»freakmonger Posted January 29, 2007 Report Posted January 29, 2007 It wouldn't be the issue of brain, as much the issue of the server ops. I was told it was Steigerwald and Budweis0r? With recent issues with Halo, their names probably aren't on the top of the list of the SSC's caring corner. Exactly. The council looks at the server ops when it comes to a server getting SSC. That has nothing to do with the zone owners. And yes Polix, those two are the server ops. Steig told me budweis0r is Mrs Perkins, but I still have a hard time believing that.
Mr. Right Posted January 29, 2007 Report Posted January 29, 2007 If there is a biller that can byp!@#$%^&* that annoying message which scares most players (most relatively new to the game) from playing in it, that would be nice. I'm all up for a new large billing system other than SSC.
»freakmonger Posted January 29, 2007 Report Posted January 29, 2007 People want on SSC because most of their 'friends' are in other SSC zones. So they need their ?chats. The better suggestion is to get the ?Chats to work across non ssc zones rather than that annoying message.
PoLiX Posted January 29, 2007 Report Posted January 29, 2007 I got it down to a couple of packets the SSC biller sends to the client that Non-SSC billers don't seem to. I plan to test it again with the default biller, used cat's last time, and see if I can't find the packet differences between those as they'll probably be closer. Just need to see if GS will give me another SSC slot to do it, cause I see no harm trying to fix and move on with the things Priit has left behind.
»freakmonger Posted January 29, 2007 Report Posted January 29, 2007 Well I really don't want to get off topic but I like catid's biller better than the SSC one with the different Squad Features.
»Maverick Posted January 29, 2007 Report Posted January 29, 2007 Different squad features, I didn't know there are? Catid's biller main feature compared to SSC is that you can own a chat, right ? (And the extensive pointless ?man command) I honestly believe that Catid's biller should be more like the SSC biller in usage since everyone is used to that. If someone can fix Catid's biller to also send the SSC packet then it would probably mean the start of a whole new network like SSC (if hosted right). Polix do a search on forums.minegoboom.com about that packet - there was a discussion about it some time ago and I believe there was some information about it there.
»doc flabby Posted January 29, 2007 Report Posted January 29, 2007 Wasn't going to meantion this untill i had it finished. Just wanted to throw this out there, i'm working on a TCP Biller. Which uses mysql database as a back-end. Similar to smong's one. But with completly new code. If you can find the SSC packet, you should be able to change ASSS so it transmits it.
»Maverick Posted January 29, 2007 Report Posted January 29, 2007 Shouldn't the biller transmit that SSC packet?
PoLiX Posted January 29, 2007 Report Posted January 29, 2007 Biller -> Subgame -> Client. Biller never makes a solo connection to the client as far as I've understood it, and read from packets, and how subspace protocol is laid out. Now looking through ASSS, there is a lot of unknown or unlabeled packets transfered through from biller to client and vice versa. So no doubt, one of these may be the mystery packet. But the point is, that ASSS could send the packet to the player, or add the packet at the right point. When found, I don't think this should be made public, as it does have purpose. It would be nice to maybe code 1 solid public biller with it, and allow any non-ssc zone on a dedicated connection to connect to it. IE: No home hosted zones, or crap like that. But zones who's hosts are actually taking the time and money to help out, and deserve to be centralized in some way.
»D1st0rt Posted January 29, 2007 Report Posted January 29, 2007 You'd probably need to set up some type of charter so it wouldn't degrade down the road
»doc flabby Posted January 29, 2007 Report Posted January 29, 2007 Biller -> Subgame -> Client. Biller never makes a solo connection to the client as far as I've understood it, and read from packets, and how subspace protocol is laid out. Now looking through ASSS, there is a lot of unknown or unlabeled packets transfered through from biller to client and vice versa. So no doubt, one of these may be the mystery packet. But the point is, that ASSS could send the packet to the player, or add the packet at the right point. When found, I don't think this should be made public, as it does have purpose. It would be nice to maybe code 1 solid public biller with it, and allow any non-ssc zone on a dedicated connection to connect to it. IE: No home hosted zones, or crap like that. But zones who's hosts are actually taking the time and money to help out, and deserve to be centralized in some way.This could only be done with a traditional UDP Biller at the moment because of the way in which the TCPBiller Protocol works at the moment, you would have to add the packet at the Server (!@#$%^&*S) Level. One idea would be add an additional RAW command to the TCP Billing protocol which would allow a TCP biller to send a raw subspace packet if it so wished.
Mr. Right Posted January 31, 2007 Report Posted January 31, 2007 Biller -> Subgame -> Client. Biller never makes a solo connection to the client as far as I've understood it, and read from packets, and how subspace protocol is laid out. Now looking through ASSS, there is a lot of unknown or unlabeled packets transfered through from biller to client and vice versa. So no doubt, one of these may be the mystery packet. But the point is, that ASSS could send the packet to the player, or add the packet at the right point. When found, I don't think this should be made public, as it does have purpose. It would be nice to maybe code 1 solid public biller with it, and allow any non-ssc zone on a dedicated connection to connect to it. IE: No home hosted zones, or crap like that. But zones who's hosts are actually taking the time and money to help out, and deserve to be centralized in some way. Yeah, this would be great; gives more power to hosts who actually put in the time and money to be more connected to everything, rather than get shot down by the council for petty reasons and such. Also, this might give developers (good ones) a chance to get their name/respect out there.
Dav Posted January 31, 2007 Report Posted January 31, 2007 Ask this question: In theory how long would you estimate it to take for a zone with a name like Hyperspace to get reconnected to the SSC Biller? The 'main' thing holding it up is that the SERVER doesn't even have access to the SSC Biller (last I was told). So first the server has to get approved. Would have been better to go with a server that was already connected to the SSC Biller. As far as i understand it the issue is Linux ASSS boxes with an SSC connection. I hear windows is useless with ASSS. Since the loss of SSCX-A and SSCI I don't think any other then SSL are left.
»doc flabby Posted January 31, 2007 Report Posted January 31, 2007 Ask this question: In theory how long would you estimate it to take for a zone with a name like Hyperspace to get reconnected to the SSC Biller? The 'main' thing holding it up is that the SERVER doesn't even have access to the SSC Biller (last I was told). So first the server has to get approved. Would have been better to go with a server that was already connected to the SSC Biller. As far as i understand it the issue is Linux ASSS boxes with an SSC connection. I hear windows is useless with ASSS. Since the loss of SSCX-A and SSCI I don't think any other then SSL are left.windows works fine with ASSS now. It did used to have problems tho. I've even run multiple instances of ASSS on my xp machine to test my biller with no probs. There are other ASSS hosts out there. I was willing to offer ASSS hosting for hyperspace (on linux) on one of the PSS Servers. I think SSL offered a better deal however.
Steigerwald Posted January 31, 2007 Report Posted January 31, 2007 I'm not hosting hyperspace to gain any respect, or get anywhere in the community, to be honest from the start I didn't want people knowing that I was the one hosting HS. And as for the Halo issue, Polix, SSC should really look at who tried to help the community and players, rather then look at who tried to benefit themselves. I was given the opportunity to try and help a corrupt zone, and I went with it. It came down to some unexpected problems, but that is in the past. Why does the community always live in the past and not look forward to the future? Right now, I do not see any other ASSS Linux hosts. Their is talk of death getting a ASSS Linux box though.
Wampus Posted January 31, 2007 Report Posted January 31, 2007 Steig, you probably remember me as a frequent patron of the RedStar arena. Your idea, that there should be more ASSS Linux servers, I heartily agree with.
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