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Posted

Yeah the screen lag problem has been fixed - and will be even better if the map is moved.

 

I had some filled-in areas to keep flags from getting stuck, but I removed most of it (now chance of stuck flags).

 

 

I fixed the goal too - doesn't look as nice, but that has to do.

 

I increased some extra area for people to play in center, I added a couple of wormholes, dunno if I'll keep em.

 

I'm looking for some sort of object to put there though if anybody is interested in trying to make things.

 

As for bases - I would like to see bases similar to what are constructed, only doors at the entrance - wide tunnels - space-ship looking design (or some sort of a other neat design that looks good on radar).

 

If anybody has any more comments, please post them, i'm hoping to release the map next weekend.

Posted
Although, compromising gameplay for design is a no-no in my books. BUT WHO DA FCK AM I

Last I checked you were No_Remorse.

This helpful information has been brought to you in part by : Hakaku's Delivery Services, helping you state the obvious anytime.

Posted

This design should not compromise game way in any way.

 

If anything, I should hear no complaints about lagging or doors or problems with the bases being to hard to attack.

 

It would be nice if the games went up-and-down a bit more (where 1 team isn't just holding the fort for hours at a time)

 

P.S. Balls no longer can be passed thru walls. I think that is fair, considering these type of bases, and how the goal is set up.

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