No_Remorse Posted January 27, 2007 Report Posted January 27, 2007 When can we be expecting it?? I can fix you up with a couple more bases if you want. It's not what's in ?go deva2007 is it? Quote
the_accountant Posted January 27, 2007 Report Posted January 27, 2007 yeah... it's still in the works sorta.. give it time. Quote
No_Remorse Posted January 27, 2007 Author Report Posted January 27, 2007 I demand satisfaction!.. I mean results! I'm willing to help get things moving. Quote
the_accountant Posted January 27, 2007 Report Posted January 27, 2007 well.. we had a basing game in deva2007 yesterday, which may become the new pub. It was okay i guess, when we played in the levi base though, my fps went from 300 to 50. There may be some things to fix I guess...? Quote
My Chemical Romance Posted January 28, 2007 Report Posted January 28, 2007 Yeah, it killed the pop in a funny way. fixing the lag is just a small step for making the map good enough for the pub? do whatever you want, i like to see tm dreaming with a 100 people population in deva. Quote
XDOOM Posted January 29, 2007 Report Posted January 29, 2007 Yeah the screen lag problem has been fixed - and will be even better if the map is moved. I had some filled-in areas to keep flags from getting stuck, but I removed most of it (now chance of stuck flags). I fixed the goal too - doesn't look as nice, but that has to do. I increased some extra area for people to play in center, I added a couple of wormholes, dunno if I'll keep em. I'm looking for some sort of object to put there though if anybody is interested in trying to make things. As for bases - I would like to see bases similar to what are constructed, only doors at the entrance - wide tunnels - space-ship looking design (or some sort of a other neat design that looks good on radar). If anybody has any more comments, please post them, i'm hoping to release the map next weekend. Quote
the_accountant Posted January 31, 2007 Report Posted January 31, 2007 I don't know about others, but personally I don't care what shape the bases that i play in are, as long as they are fun. Quote
PaRa$iTe Posted February 2, 2007 Report Posted February 2, 2007 I don't know about others, but personally I don't care what shape the bases that i play in are, as long as they are fun.You took the words right out of my mouth. Quote
No_Remorse Posted February 2, 2007 Author Report Posted February 2, 2007 Although, compromising gameplay for design is a no-no in my books. BUT WHO DA FCK AM I Quote
Hakaku Posted February 2, 2007 Report Posted February 2, 2007 Although, compromising gameplay for design is a no-no in my books. BUT WHO DA FCK AM ILast I checked you were No_Remorse.This helpful information has been brought to you in part by : Hakaku's Delivery Services, helping you state the obvious anytime. Quote
XDOOM Posted February 3, 2007 Report Posted February 3, 2007 This design should not compromise game way in any way. If anything, I should hear no complaints about lagging or doors or problems with the bases being to hard to attack. It would be nice if the games went up-and-down a bit more (where 1 team isn't just holding the fort for hours at a time) P.S. Balls no longer can be passed thru walls. I think that is fair, considering these type of bases, and how the goal is set up. Quote
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