Jump to content
SubSpace Forum Network

Recommended Posts

Posted

So I haven't designed in ages, and as you've seen with the nav bar, it takes me a lot of tinkering to pull something sweet outta my !@#$%^&*.

 

This is maybe 25mins of work. I scrapped 3 previous versions, and then finally pulled the nav bar into the design and followed it. It needs a lot more work done... Logo is going to have more detail into it (tiny ships battling), and the layout can be modified some. But so far the idea I'm going for. Right now my eyes are doing their normal "you've been looking at photoshop for over and hr, so we're gonna tweak out and make things spin" thing, so stopped for now.

 

I WANT INPUT, BAD OR GOOD - Updated Jan 14th

sscentral.gif

 

Input: Colors to add, or if colorful enough. Maybe ideas for how to do links/news layout. As I've said, only 20-25mins of work, cause my head is gettin to me. But do you guys like the idea of where it is going? I plan to make the headers for sections pretty detailed also. News will probably have some tiny chat lines in it, technical a blown up ship, etc.

Posted
I like it. Apart from the word "Discretion" looks odd in yellow. It should be white. That's just me being picky.

 

The logo Bak has has it Yellow, so I put it yellow.

Posted

Updated:

sscentral.gif

 

Changes:

 

Background - Issues brought up by swift

Border - Issues brought up by a few people

Logo - Personal Issues with the text

Content Layout - Dislike by a few people, so will make another attempt

 

Don't have a lot of time over the next few days to spend on it, but will do what I can when I can.

Posted

Subspace = Continuum; get rid of either or do something about it. I think Continuum should go and Subspace should stay. Subspace looks better anyway. Discretion's !@#$%^&*le is yellow? That breaks the scheme of the design and makes the whole upper right corner look terribly ugly. :S Maybe Discretion should just be in the Navbar?

 

There's way too much empty space in the center header. Try finding part of the Subspace intro of the warbird flying in at the user in an angle (pointing a bit northwest of the camera, not directly at the user) and place the warbird in the center. Then using the wind (or combinations) effect, make it appear as if the warbird was "swooping" or flying in through the header (of course this should not have any animations unless you're taking it hardcore blum.gif ).

 

Horizontal bar. What are you going to place on the left and right portions? Nothing (or nothing useful)? Pull them back to the left and right sides of the design, but don't pull them back far enough where it would look like half of a circle.

 

Out of all the above, trying toggling a general pattern for the content background area (the same color as the background + some darkness; or try black and adjust opacity and fill).

 

 

Besides that, it looks fine. Great job PoLiX.

 

EDIT :: http://alistapart.com/articles/whitespace - An interesting article to read, may help you with your design.

Be sure that you set ImageReady to export in XHTML, DIVs, etc. No tables! Make sure your Dreamweaver (if you use it) is also configured to use and validate in XHTML. Use atleast XHTML Transitional, if not, use XHTML Strict.

Also see http://www.pixel2life.net for any tutorials; if you need live help with XHTML try the #html channel in Gamesurge IRC.

 

If you need a hand, I've got two free ones. smile.gif

Posted
Honestly I liked the previous design more blum.gif

 

It is pretty much the same once I add the text back and the fighting ships into the logo. 1st looked too plain, like the bar under the logo was 10px bigger and just plain and nothin planned to go on it. This one I have plans for the white sections on it. And the left and right border, rather then just being a simple 4px line border has some character to it now. What I'm enjoying about all of it, is it is mostly just a 1px design. Beyond the logo, it has just been using a 1x1 pencil, and doing a lot of tedious drawing. But that is how I use to design, and I feel more comfortable and fine with it again. I remember people use to love my tilesets, but never believed I did most of the work in tileedit (love that program still to this day).

Posted
Subspace = Continuum; get rid of either or do something about it. I think Continuum should go and Subspace should stay. Subspace looks better anyway. Discretion's !@#$%^&*le is yellow? That breaks the scheme of the design and makes the whole upper right corner look terribly ugly. :S Maybe Discretion should just be in the Navbar?

Not even going to get into this debate. But I am showing the 3 clients, and I am going to do it somehow. Swift brought up the same issue, so I plan to find some way to incorporate it. We as a player base gave huge support to continuum, and it kept the project alive and running. I hope to see the same come out of Discretion.

 

There's way too much empty space in the center header. Try finding part of the Subspace intro of the warbird flying in at the user in an angle (pointing a bit northwest of the camera, not directly at the user) and place the warbird in the center. Then using the wind (or combinations) effect, make it appear as if the warbird was "swooping" or flying in through the header (of course this should not have any animations unless you're taking it hardcore blum.gif ).

If you read all my posts, you'd understand what is going to go in there. I don't want to follow the normal, I want to be different. And an Idea Bajan had is in my mind. "The Heart of Subspace War", well wth is the battle scenes? HINT

 

Horizontal bar. What are you going to place on the left and right portions? Nothing (or nothing useful)? Pull them back to the left and right sides of the design, but don't pull them back far enough where it would look like half of a circle.

Left - Users Online | Center - "Don't have Continuum? Download it here and join the fun" somethin along those lines | Right - Players Online

 

Out of all the above, trying toggling a general pattern for the content background area (the same color as the background + some darkness; or try black and adjust opacity and fill).

Yeah. I've always been good at logos, and other parts of design, get a lot of detail into it. But when it comes to the content areas, I'm always lacking. Cause I want to keep them simple, but eye catching, and always spend the most time on that part of the design.

 

Besides that, it looks fine. Great job PoLiX.

Thnx.

Posted
We as a player base gave huge support to continuum, and it kept the project alive and running. I hope to see the same come out of Discretion.

bak has done excellent work on discretion but....

I don't see discretion as the future of this game.

Its too similar to continuum. It doesnt add anything.

 

Cracking the subspace encryption brought bots to this game

Continuum brought new graphics and new games with lvz.

ASSS brought customized zones with unique features such as hyperspace.

 

What is discretion going to offer?

Posted

Modular Support.

 

Honestly, I think if the client itself was kept closed source, but had modular abilities, it would be cool. Like an editable player module, and then zones can load modules to work with ASSS modules, and totally change some aspects. That'd be awesome. Would add abilities to add more ships, or change ships totally, etc. Would open up a lot more functionality, and would be a huge move for the game.

 

But for now, not sure. But at the moment, it has the most dev of the 3 clients, and maybe it won't be the future, but I still will support it.

Posted

I will have an update soon. Just been dealing with the death of a good friend the past few days, so haven't been online much.

 

I'll keep ya guys updated though, don't worry.

Guest
This topic is now closed to further replies.
×
×
  • Create New...