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Posted
basically its like crack to these people

 

lol of course he is shia.. he just started to suck at it too much so he stopped playing and became the "#1 spec" lol anyways it's crack for everyone including d1.. it's what he does in his spare time.. notice he doesn't have much spare time.. lol

Posted

Oh you're hilarious dbe :D

 

The causal relationship you have set up is backwards though, because of all the other stuff I have to do on and off the field I don't get a whole lot of playing time. I'm pretty sure most people would prefer I handle all of the backend stuff that goes on rather than play in my limited free time. I can still hold my own in most situations but I'm no longer able to commit enough time to compete on the highest levels.

 

I had a nice run, was a major player in basing for somewhere between 1 and 2 years but now its time to let some young new kids have their fun.

Posted

lol,im prolly the one of the youngest,allthough i have doubt that everyone on ss is 13+ like they should be (u have to be 13 to play rite,cuz of chat?)

 

lol.I must win teh young contest,that doesent make me feel very important. confused.gif

Posted
hmm what i liked about, must be because theres a goal to reach for (aka get tw p!@#$%^&*) since its a long way to get there, but thats for the new hs, the old hs, L3 SUPER PROX BOMB PWNAGE!!!!!!!!!!! lol that was fun, 1000-0 record easily
Posted
Worm, if you are adding a buying system, I suggest either making the benefit of the upgrades marginal, or have every upgrade with a tradeoff. The main problem with the buying system is that new players, regardless of their actual gameplay skills, will repeatedly get owned, leaving the only way of killing anything as vulching (or if the situation allowed it, hunting down other newbies.) As much of a success as it was, I think Hyperspace could've gotten a much bigger population if it were more newbie-friendly.

 

I'm not sure if I want to use a merchandise/credits system, but I am designing it so you start at ship 1 and have to slowly work your way up to better ships and I was thinking that it is going to be difficult to make the game playable for the new guys who come in and can only fly warbird while everyone else is flying around in huge powerful ships. I'll definately have to think of some ways to level the playing field so that people can still have new ships and upgrades to strive for without making it an unplayable field of death for new players.

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