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Posted

I didn't spend much time in Hyperspace, but from what I saw and read

it sounded like it had some very innovative and unique features.

 

If anyone could let me know what you liked most about Hyperspace

that you don't see in other zones, I'd appreciate it. I'm working on a new

(non-infantry-style) zone and although I already have some unique ideas

lined up.. a few more couldn't hurt. Thanks.

Posted

Yay a new topic!

 

It was great because there was basing(very fun basing), and a lot of action, plus you make money for killing people and buy new ships and such with that money. There is no other zone like it, and I would rate it 10/10.

Posted

1:basing was fun

2:owning in centre was fun

3:turreting was fun

4: you had to buy your guns, bombs, items, and ships, and there were cool thing like ?summon command (which you can force someone to attach to you that is on the team), and antideath

5: even though upgrades were nice to have you can still keep a positive rec (not like it mattered) when though you had no upgrades (well atleast i was able to)

6: and every ship had there own purpose... warbird was allrounder, jav had bouncing fast bombs, spider had a fast gun fire rate with with small energy cost but was slow, leviathan had best bomb speed but was slowest ship(i think), terr was the only ship to be able Lvl3 guns and bombs but it was big and kinda slow andhad alot of variety for upgrades, weasel had bouncing emp bombs, lanc was only attachable ship but was slow and big but had has most energy and good recharge, shark is the smallest ship can use some guns but no bombs but it was the fastest ship but with lowest enegy.

 

that was alot of thinking blum.gif

Posted

1) challenge as a newbie to work up

2) feel like you are actually getting somewhere by buying your stuff and working up

3) don't get it all ripped away every 2 weeks

4) original and still is

Posted

1) getting money as aposed to just getting points, which are worthless and get reset all the time anyway

2) being able to upgrade, because u can advance, unlike other zones where u get the ship and fly around, here u work to move up

3) the community is great, everyone is just chillin and flaggin and talkin to eachother

4) when u start not being as much of a newb, and u can own other newbs biggrin.gif

5) and staff is pretty tight, even when they do abuse blum.gif

Posted
1) getting money as aposed to just getting points, which are worthless and get reset all the time anyway

2) being able to upgrade, because u can advance, unlike other zones where u get the ship and fly around, here u work to move up

3) the community is great, everyone is just chillin and flaggin and talkin to eachother

4) when u start not being as much of a newb, and u can own other newbs biggrin.gif

5) and staff is pretty tight, even when they do abuse blum.gif

 

 

HEY! I was kidding! smile.gif

Posted

I liked how they allowed VIE clients in so i could bring a bot in to tell me where all the flags were or move all the flags from a base on top of another player so everyone would acuse him of cheating.

 

Also, basing the ball was fun, since you could hold off an entire team by yourself.

 

I also liked how everyone sucked at dueling so I could beat anyone.

 

Also, it seemed like they always left a way to get outside the map in so that you could get there and they'd warp you back to the middle.

Posted

<3 Bak

 

Also, originally, HS had a little something for everyone. There was killing in the center for anyone, or soccer for those who enjoyed playing with a team, and flagging for the hardcore players. And aside from everything everyone else said, it was mostly the innovation and allure of something new.

 

The only thing that sucked is if you were a newbie, you would get completely owned by everyone who had the money to purchase a lot of upgrades.

 

Worm, if you are adding a buying system, I suggest either making the benefit of the upgrades marginal, or have every upgrade with a tradeoff. The main problem with the buying system is that new players, regardless of their actual gameplay skills, will repeatedly get owned, leaving the only way of killing anything as vulching (or if the situation allowed it, hunting down other newbies.) As much of a success as it was, I think Hyperspace could've gotten a much bigger population if it were more newbie-friendly.

Posted
Worm, if you are adding a buying system, I suggest either making the benefit of the upgrades marginal, or have every upgrade with a tradeoff. The main problem with the buying system is that new players, regardless of their actual gameplay skills, will repeatedly get owned, leaving the only way of killing anything as vulching (or if the situation allowed it, hunting down other newbies.) As much of a success as it was, I think Hyperspace could've gotten a much bigger population if it were more newbie-friendly.

 

I agree. its can be realy difficult to move up from newbiness, especialy if u dont have any connections with more pro players.

Posted
Worm, if you are adding a buying system, I suggest either making the benefit of the upgrades marginal, or have every upgrade with a tradeoff. The main problem with the buying system is that new players, regardless of their actual gameplay skills, will repeatedly get owned, leaving the only way of killing anything as vulching (or if the situation allowed it, hunting down other newbies.) As much of a success as it was, I think Hyperspace could've gotten a much bigger population if it were more newbie-friendly.

 

I agree. its can be realy difficult to move up from newbiness, especialy if u dont have any connections with more pro players.

 

I disagree,I think that makes it fun,Hyperspace was my first zone as a newbie to all of this, and it was exiting. Of course, I did have help (thx shrop) and that did help, but you have to work for good things. That make the zone even more awesome IMO.

Posted
Worm, if you are adding a buying system, I suggest either making the benefit of the upgrades marginal, or have every upgrade with a tradeoff. The main problem with the buying system is that new players, regardless of their actual gameplay skills, will repeatedly get owned, leaving the only way of killing anything as vulching (or if the situation allowed it, hunting down other newbies.) As much of a success as it was, I think Hyperspace could've gotten a much bigger population if it were more newbie-friendly.

 

I agree. its can be realy difficult to move up from newbiness, especialy if u dont have any connections with more pro players.

 

I disagree,I think that makes it fun,Hyperspace was my first zone as a newbie to all of this, and it was exiting. Of course, I did have help (thx shrop) and that did help, but you have to work for good things. That make the zone even more awesome IMO.

 

I'm not very interested in this topic but I've read this to see what it's about.. My opinion would go along the lines of Sharpflames. But in some kind of way (not a lot) agree with Bomook about being newb-friendly. The thing was, you needed to be pushed to improve your skills, to make friends, and to earn your status/reputation. I was pushed and put down my BrickWarp, keyword being pushed. I improved my skills a lot more than I could have imagined.. lol. And gained status/rep. Although as I became a mod everyone accused every little thing as abusing .. but I wasn't surprised lol, all mods basically get the same treatment.. I would know considering I was one to help out with that part of things blum.gif . Anyways, enough bout me, Hyperspace was great for many reasons and as far as I can see there can never be a duplicate or something much better. I don't know Dr Brain's view's on it or the staff's view's but I found HS pretty fun and it was there to entertain me when I was bored in spare time. It, for sure was addicting and the people we met, were just amazing... A fantastic experience and can't wait til it gets back up. :D

Posted
The newbie unfriendliness was never a big concern for me. Some people have a big issue with fairness, but I've always seen it as a challenge, and therefore more fun. Yes, things could be perfectly balanced, but that's just boring.
Posted

i liked being able to customize the ships u wanted and having to work for ur ships not juss geting in there and having a ship juss as good as every1 else i mean u had to work for ur sh*t

 

____________________________________________________________

___________________________

 

St. Killa

Posted
The newbie unfriendliness was never a big concern for me. Some people have a big issue with fairness, but I've always seen it as a challenge, and therefore more fun. Yes, things could be perfectly balanced, but that's just boring.

agreed

 

 

Whatever, its not that big a deal. hyperspace was totally tight and awsome, some people complained about unfairness, i think that was about the only thing i ever heard people say bad about HS, but it is still the best zone, and if you stick with it, then you get past being a newb and can start owning :D

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