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Posted

Found three bugs on the spot; one of them is an old one. Surprised it hasn't been fixed/noticed yet.

http://www.hlrse.net/Qwerty/DCME-Error6-Overflow.jpg

Hold your CTRL button while zooming in and out. When zooming in, the last 'Zoom-in' while holding the CTRL button while give you this error; a few short laggy seconds later it zooms in as normal. Problem: Gives the error and has some latency before continuing to zoom its last time closer.

 

Second bug --added to known bugs

http://www.hlrse.net/Qwerty/star-glitch.gif

Angle is 0. I caught that in a split second, then tried to replicate it and get it to hold; I did. Not perfect when it should be - that's a horizontal line!

 

Third bug --fixed

is when you use the airbrush with asteroids. Spray a streak or two across the map. Then press CTRL Z to get rid of it. It should leave behind a few large asteroids that require manual deletion (because for some reason they never went into the memory / undoable memory).

Posted

actually.. the first bug (overflow) has been fixed and refixed a couple of times... I'm surprised it still happens...

 

about the update thing: if the DCME executable is renamed to something other than DCME.exe, it might crash when trying to update or something (fixed in upcoming release already)

and most of the patching files are supposed to get deleted after the update

 

 

the airbrush/undo thing is a known bug... and it will probably only be fixed when we redo the undo/redo system completely (cause we will need to anyway)

I'll probably get working on that after eLVL (which is almooost done now)

 

As for the bug about non-perfect line... I also noticed that ellipses aren't symmetrical... so all these shape drawing stuff might need some tweaking eventually, but its probably not a priority... unless Drake knows how to quickfix that, cause he's the one who made that part

Posted
As for the bug about non-perfect line... I also noticed that ellipses aren't symmetrical... so all these shape drawing stuff might need some tweaking eventually, but its probably not a priority... unless Drake knows how to quickfix that, cause he's the one who made that part

 

Due to my *ehm* lak of */ehm* knowledge of how to draw ellipses or any non straight lines because of the more "complex" math (which i totally suck in) i just copied the ellipse code from other source code blum.gif .

 

Might be because of rounding errors tho

 

Besides, pentagons are drawn with regular shapes instead of stars... no ?

 

 

I hate having a

x=0
for i = 1 to 100
x = x + 0.1
next

 

guess what ... x doesn't equal 10 .. stupid small rounding errors at every floating point operation.. *grumble* >.>

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