Jump to content
SubSpace Forum Network

Recommended Posts

Posted

Basically, it's a mix between conquer and the basing that Deva is so famous for.

 

The arena consists of four short bases in very close proximity. Every base is identical in design, for two reasons:

1. No unfair advantages

2. It's easier to make

 

The game is played by 2-4 teams, who start the game by each owning one base. The spawn in a room at the end of the base. A short way from the spawn room is the flag room, which holds a single stationary flag.

The players attempt to do three things:

1. Defend their own flag from being captured

2. Capture enemy flags

3. Defend their own lives, because this is Conquer.

 

Unlike normal conquer, this game has no captain for each team. Instead, the flag basically takes this role. If it is captured, the teams that were supposed to defend it change onto the capturing team.

To give players a chance of actually capturing the enemy flags (as opposed to merely being defeated in the base combat) they have about 5 lives. When they die for the fifth time, they change to the team that defeated them last.

 

Aaaannnd I think that's all the rules that I've thought of.

It's probably not very clear, but I hope you'll understand.

  • 2 weeks later...
Posted

Sorry, i've been really busy.

 

I think its a fair idea ... I like the map that you submitted ... its a tad small, tight for deva tho.

 

But the idea of a conquer is a neat idea .. especially with 4 teams ...

  • 5 months later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...