Pure Griffin Hybrid Posted October 12, 2006 Report Posted October 12, 2006 Basically, it's a mix between conquer and the basing that Deva is so famous for. The arena consists of four short bases in very close proximity. Every base is identical in design, for two reasons:1. No unfair advantages2. It's easier to make The game is played by 2-4 teams, who start the game by each owning one base. The spawn in a room at the end of the base. A short way from the spawn room is the flag room, which holds a single stationary flag.The players attempt to do three things:1. Defend their own flag from being captured2. Capture enemy flags3. Defend their own lives, because this is Conquer. Unlike normal conquer, this game has no captain for each team. Instead, the flag basically takes this role. If it is captured, the teams that were supposed to defend it change onto the capturing team.To give players a chance of actually capturing the enemy flags (as opposed to merely being defeated in the base combat) they have about 5 lives. When they die for the fifth time, they change to the team that defeated them last. Aaaannnd I think that's all the rules that I've thought of.It's probably not very clear, but I hope you'll understand.
Pure Griffin Hybrid Posted October 21, 2006 Author Report Posted October 21, 2006 What, no feedback at all?Something along the lines of "the bases could be more open"?Or even just tm saying that he "doesn't really like the idea"?It's like everyone's died or something.
XDOOM Posted October 21, 2006 Report Posted October 21, 2006 Sorry, i've been really busy. I think its a fair idea ... I like the map that you submitted ... its a tad small, tight for deva tho. But the idea of a conquer is a neat idea .. especially with 4 teams ...
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