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Posted

So what's the status of the ships?

 

 

Warbird (I dont know how to put the textures on those, and the model is all just one mesh, so I cannot work with it :/)

 

Javelin - None

 

Spider - Dunno what Diwa did to that

 

Levi - corey must have stopped

 

terrier - not done

 

Weasel - dunno what gannon is doing with that.

 

Lancaster - pimped out and ready to fly

 

Shark - Mine and i have not worked on it since the screenshot.

 

NightWasp - same with shark.

 

 

I'll need a few models before I can work on my movie project. :/

 

Anyways good progress so far :)

If i knew how to use these programs you guys do, then maybe i would have finished, but meh, i just can't seem to get the hand of it, all i got done was that crap ms paint diagram.

Posted
When it comes to our case, remember that polygon counts are not a issue, meaning our gfx is actually pre-rendered, so it does not load the model when in play. smoothing it alot and decreasing the cockpit bubble will make it look alot better. other than that, you basically have the proportions down. good work on first try.
Posted
It seems like you are going somewhere with that, but it will take quite a few more edits to get it in proportions with the VIE Terrier. Try fixing up the wings, and the gray areas around the cockpit.
Posted
If you fix the proportions of the wings, fix up the gray boxes on the sides of the cockpit, and fix the back end by the engine, i'd say it'd be good enough to add textures and do finishing touches on it.
Posted

1. Weasel

2. About the Terrier, it does look like a lego ship. :( The edges are a bit hard with little transition in between. Good start though!

3. I'll see if I can import models in Hammer (Source Engine and thus Gmod modeler) and see if I can make a vehicle. I would probably have to make a cockpit though for the first-person view. And I'll have to figure out how to weld something inside another prop to put GMan in it. Wish G mod had more documentation, the wiki is horrible.

default_view.png

  • 2 weeks later...
Posted

Huh, whats up with the lack of posts? :) Thought I was missing out on stuff.

 

I think I am moving away from continuum and more towards Garry's mod and TF2. I will try to keep my models updated, because I still love the ship designs. For anyone that has G-Mod (and that cares) I'll try to put some models in it. I'm waiting for my teacher to get me a student license for Autodesk, so that I can get 3DS Max and export them to .mdl format.

Posted

1. Weasel

2. About the Terrier, it does look like a lego ship. :( The edges are a bit hard with little transition in between. Good start though!

3. I'll see if I can import models in Hammer (Source Engine and thus Gmod modeler) and see if I can make a vehicle. I would probably have to make a cockpit though for the first-person view. And I'll have to figure out how to weld something inside another prop to put GMan in it. Wish G mod had more documentation, the wiki is horrible.

 

i think the terrier just needs some textures.

Posted

Theres a pretty good 3d view of a terrier on the subspace manual. Maybe you can use that as reference. That's probably a very rough version but that doesnt look like the original very much to be honest...

 

Still good job all around I think.

Posted

Well, I got a student license for 3ds Max, but now I'm away from the computer that has it.

 

My dad got a new computer, and I will hopefully be getting a new laptop soon. So, yeah, I can model better, because after I used my desktop with a new graphics card, my laptop got 20x slower. :/

 

I remember looking at a software program made for rendering worlds and stuff, and I posted that it didn't work on my laptop. I can't find the name of it again, and I am kind of bummed :/

 

I'm going to remodel the weasel in 3DS Max or K3D or whatever, and try to use NURBS, because right now the cockpit looks like a <> and not a O

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