»jabjabjab Posted June 23, 2009 Report Posted June 23, 2009 (edited) yay for 4th page! lol I want to see what that symbol looks like without it being so big around the bottom part. IMO it just doesnt look right. Other than that I rly do like it. Edited June 23, 2009 by jabjabjab Quote
Diwa Posted June 23, 2009 Report Posted June 23, 2009 (edited) yay for 4th page! lol I want to see what that symbol looks like without it being so big around the bottom part. IMO it just doesnt look right. Other than that I rly do like it.  4th page....? It says that it is the 10th page on my end...? I'll see what I can do. If you, or anybody, knows where I can get some decent references of the Subspace Shield, I would appreciate it. I think I was working off the old icons and the spinning one from the game I seem to remember a slightly higher resolution (128x128 pix. possibly...?) of the shield from way back when... Edited June 23, 2009 by Diwa Quote
»jabjabjab Posted June 23, 2009 Report Posted June 23, 2009 (edited) K here ya go. I think the width thickness of the bar from top to bottom is rly inverted from the origional (the middle being more uhh wide than the points.) Edited June 23, 2009 by jabjabjab Quote
Hakaku Posted June 23, 2009 Report Posted June 23, 2009 Gimme a second ill upload some pictures1. Time's up. Quote
»jabjabjab Posted June 23, 2009 Report Posted June 23, 2009 Actually i just got most of these images when i found a archived vie site. was cool. Quote
Diwa Posted June 23, 2009 Report Posted June 23, 2009 K here ya go.I think the width thickness of the bar from top to bottom is rly inverted from the origional (the middle being more uhh wide than the points.)  If I understand what you're saying, the reason the sides look 'thinner' (left-to-right) is because I gave is a thinner thickness (front-to-back) so when the shield is rotating, it has a cooler profile. There is a BOW to the front face. The perspective makes it look thinner. Honestly, I don't like the way the point on the original is so thin and pointy That might just be 'cause I've been looking at my version for a while now  I'm trying to get back into the 3ds max groove again. I'm almost having to re-learn everything again And not only 3ds max, but Vray also. The renders seem to be taking A LOT longer then I remember them taking. Soon.... I'll start getting some more stuff up soon  hopefully... .matt Quote
»jabjabjab Posted June 23, 2009 Report Posted June 23, 2009 (edited) Honestly, I was just thinking you were trying to replicate the model completly with just a higher quality. I rly like it, just wanted to help you if you were making a complete replica. I like the logo makeover.   Can you give us some shots of the warbird? I want it badly, and with your great model, it will be so much better than VIE's Origional. YES! I said it.. Diwa is the first guy to make better models than VIE. I want to get many shots of this warbird and a few other ships to do advertisments. As far as the nightwasp goes, It does seem hard without a quality shot or rotation, but im sure the hump will be easy to get over with alittle imagination. Im doing alot of research to look up and see if the models are truely lost atm, i will report when im fully done. If i somehow obtain them, i will not hesitate to release them here.  On a side note: I think Hyperspace will not hesitate to use these models for shipsets. I kindof feel that happening. Edited June 23, 2009 by jabjabjab Quote
Diwa Posted June 23, 2009 Report Posted June 23, 2009 Honestly, I was just thinking you were trying to replicate the model completly with just a higher quality. I rly like it, just wanted to help you if you were making a complete replica. I like the logo makeover.   Can you give us some shots of the warbird? I want it badly, and with your great model, it will be so much better than VIE's Origional. YES! I said it.. Diwa is the first guy to make better models than VIE. I want to get many shots of this warbird and a few other ships to do advertisments. As far as the nightwasp goes, It does seem hard without a quality shot or rotation, but im sure the hump will be easy to get over with alittle imagination. Im doing alot of research to look up and see if the models are truely lost atm, i will report when im fully done. If i somehow obtain them, i will not hesitate to release them here.  On a side note: I think Hyperspace will not hesitate to use these models for shipsets. I kindof feel that happening.  My version of the Shield would have looked more like the original if I knew what I was doing when I started it. I'm not very good at replicating shapes exactly LOL I'm sure I'll go back and fine tune the shape later on.  If you want a certain angle of the ship, I can probably render something specific for you. Resolution, Angles, whatever.But, the engines aren't textured yet, and some other issues with the textures I want to work on. So I'm afraid it might be a while.This thread has been open for almost 3 years. I'll try to get renders out ASAP. It shouldn't be too much longer until the Warbird is 'finished'  .matt Quote
»jabjabjab Posted June 24, 2009 Report Posted June 24, 2009 I like the angle that VIE took with their high quality shots, on i like the front facing right instead of left like vie did. So do it like that. and make the image 2x as big (no background just black or some png would work Quote
Diwa Posted June 24, 2009 Report Posted June 24, 2009 I like the angle that VIE took with their high quality shots, on i like the front facing right instead of left like vie did. So do it like that. and make the image 2x as big (no background just black or some png would work Here, I guess you can work with this for the time being. It's quite a bit bigger then you asked for. But in cases like these, bigger is better  Like I said, it's not finished. And progress might go a little backwards before getting better. I want to add some details and that means scrapping the textures that I'm using right now. Quote
Cheese Posted June 24, 2009 Report Posted June 24, 2009 multiple differnt subsets....? I don't know what you mean by this The colors are bitmap textures...? I'm confused... basically, your 3d object is a specific set of points in 3d space. right now (in the .x file you uploaded) you have all points in -1- subset.in application programming terms, that means your ship can be made from -1- material.there are black parts of the warbird. there are red parts of the warbird. there are grey parts of the warbird.theres 3 subsets right there. what i want is a mesh with multiple subsets. Quote
»jabjabjab Posted June 24, 2009 Report Posted June 24, 2009 (edited) I love it.   These models truely WILL replace our previous models.  I say DIWA will become our new SubSpace 3D source Artist. I just hope this time he releases his source, unlike Juan L. Sanchez.   Edit: The only thing I did not like (i know your not done) is that the textures seemed barely (but barely noticable) blurry and or stretched.. I was looking at the VIE models for a comparison, and the texture of yours (granted great detail) lacked the sharper finer quality of the textures than VIE did. Are you stretching the textures on the model?  Once again im just asking not knocking it. I really do like it. I also look forward to see how much success you have with the lancaster and the Nightwasp. Im also planning on looking into the nightwasp and seeing how the model would look on it's side, and on bottom. hell maybe ill do a drawing and post it. Edited June 24, 2009 by jabjabjab Quote
Diwa Posted June 24, 2009 Report Posted June 24, 2009 multiple differnt subsets....? I don't know what you mean by this The colors are bitmap textures...? I'm confused... basically, your 3d object is a specific set of points in 3d space. right now (in the .x file you uploaded) you have all points in -1- subset.in application programming terms, that means your ship can be made from -1- material.there are black parts of the warbird. there are red parts of the warbird. there are grey parts of the warbird.theres 3 subsets right there. what i want is a mesh with multiple subsets.  As far as I know, I haven't uploaded my model anywhere. You might have mistaken my model for the other Warbird that was released in this thread. So far, I've only uploaded pictures.Right now, my model is split in a couple different sections. One for the fuselage, the engines, wings, and probably a couple other parts. I don't know if I'll split it up any further. Considering I can color it it with textures.   I love it.   These models truely WILL replace our previous models.  I say DIWA will become our new SubSpace 3D source Artist. I just hope this time he releases his source, unlike Juan L. Sanchez.   Edit: The only thing I did not like (i know your not done) is that the textures seemed barely (but barely noticable) blurry and or stretched.. I was looking at the VIE models for a comparison, and the texture of yours (granted great detail) lacked the sharper finer quality of the textures than VIE did. Are you stretching the textures on the model?  Once again im just asking not knocking it. I really do like it. I also look forward to see how much success you have with the lancaster and the Nightwasp. Im also planning on looking into the nightwasp and seeing how the model would look on it's side, and on bottom. hell maybe ill do a drawing and post it.  Yeah, I know. It was something I noticed when I was rending this. I started texturing this when I didn't know much about the finer points of texturing Part of the reason I want to start the textures over I also want model some more of the details. I don't know how the Warbird shoots bullets and bombs without any sort of guns... :\ I'm actually looking forward to the Nightwasp. The Shark too. Though, they will probably be the last ships I start. Quote
»jabjabjab Posted June 24, 2009 Report Posted June 24, 2009 (edited) Here is a detailed version of the NightWasp I spent the past couple hours crafting going into the biggest details I could see from the shipset. Enjoy. I hope this helps you with the NightWasp. http://i559.photobucket.com/albums/ss31/XDreamersMS/Nightwasp3D-1.jpg As far as native texture and looks go for VIE, Corey had that the best with his modified javelin. Looked cool.  Here is a finished artistic picture of the Nightwasp.http://i559.photobucket.com/albums/ss31/XDreamersMS/NightWasp.png Although i think i made a mistake on the engines.. The part on the top connecting the blue to the gray, i think the triangular dent needs to be deeper. Besides that I think its a good replica to work with. Edited June 24, 2009 by jabjabjab Quote
Cheese Posted June 25, 2009 Report Posted June 25, 2009 As far as I know, I haven't uploaded my model anywhere. looking through posts, it looks like it could have been grazzhoppa's warbird. would be nice if you shared too =P Quote
Diwa Posted June 25, 2009 Report Posted June 25, 2009 Here is a detailed version of the NightWasp I spent the past couple hours crafting going into the biggest details I could see from the shipset. Enjoy. I hope this helps you with the NightWasp. <> As far as native texture and looks go for VIE, Corey had that the best with his modified javelin. Looked cool.  Here is a finished artistic picture of the Nightwasp.<> Although i think i made a mistake on the engines.. The part on the top connecting the blue to the gray, i think the triangular dent needs to be deeper. Besides that I think its a good replica to work with.  That's cool. It'll help a lot when I get around to modeling it. It would be cool if more people drew up some concepts of when they think the NightWasp might look like. Make it a community project. I could try mashing all the designs together into one design...I dunno. Just a thought.  As far as I know, I haven't uploaded my model anywhere. looking through posts, it looks like it could have been grazzhoppa's warbird. would be nice if you shared too =P I still have a long way to go. I don't want to release it when it isn't finished.     I'm going to go back and rework the model a little big and rework the textures. Maybe even try to get some work done on the spider I started a while back...? Quote
»jabjabjab Posted June 25, 2009 Report Posted June 25, 2009 It's not a "concept of what the nightwasp may look like" It is a higher res detailed version of what it DOES look like (hence why i put the nightwasp ship in the final pic for comparison.) xD Quote
Samapico Posted June 25, 2009 Report Posted June 25, 2009 (edited) No, it IS a concept because the third dimension is totally arbitrary and can be imagined in many ways. Like the back part that seems to be tipped upwards; there isn't any real indication that it's like that.It could also have stuff hanging under it, like the terrier has this spoiler under it and you can't see any sign of it from the top Edited June 25, 2009 by Samapico Quote
»jabjabjab Posted June 26, 2009 Report Posted June 26, 2009 (edited) lol the bottom part i understand. I also could not get the 3d perspective of the back part right, so i just drew it in. I didnt mean to tip it, i just wanted to show every part of it. Â lol how did my post appear twice.. either way fixed xD Edited June 26, 2009 by jabjabjab Quote
Diwa Posted June 27, 2009 Report Posted June 27, 2009 Well, here is a concept of the Nightwasp I drew up real quick.    I was recently looking around to see if there happened to be a ship roll .bm2 for the Nightwasp, but apparently, in build 1.24, they removed the Nightwasp, and in that same build, VIE introduced the ship roll files. Too bad... The rolls would help with the side profile of the Nightwasp. Quote
Drake7707 Posted June 27, 2009 Report Posted June 27, 2009 Good job , i can't wait to stuff those objects into my raytracer ^^ Quote
»jabjabjab Posted June 27, 2009 Report Posted June 27, 2009 (edited) I really do like the sleakness of the body, and the engines, but the one thing i was 100% sure about was the gfx detail of the wing. I was in-game constantly rotating while drawing my picture out. the lines, with the inner most lines extending to the base of the ship is correct. Other than that, i prefer your model over mine. (The orange lines/dark lines on the wings are correct) I dont know if you want to add things to it to make it better than the origional. The only reason i made mine anyways was to make it as close as possible to it. I say 10x better on the engines than i did.  BTW I peeked into your devient art profile, I rly like it. (I think you have a strange obsession with clowns though... ) Edited June 27, 2009 by jabjabjab Quote
Gannon8 Posted June 27, 2009 Report Posted June 27, 2009 *tries out Wings3D* Dang this is hard... *tries out blender* raeandworaeecanzxwedaere Maybe I'll use that lego CAD system and make a warbird out of legos Get it large and detailed enough, scale it down, and no one will notice the difference That or when I get back into school I will see if the Inventor CAD program can turn what I make in it into models, since I apparently can do better with that. Or just grab the trial version and run it sandboxed, then just delete it and reinstall it again when it expires. Anyway, Excellent work on the Warbird. It looks awesome, and I bet the nightwasp would look pretty good judging from the concept art. Quote
Samapico Posted June 27, 2009 Report Posted June 27, 2009 Lego CAD? do want I did make a big lego spaceship in AutoCAD as a project, but it wasn't easy Quote
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