MWarrior Posted September 26, 2006 Report Posted September 26, 2006 Am I the only one who thinks turreting needs to be changed? The shipchange+summon combo makes the turrets nearly impossible to kill (if done correctly). Once again we bump into the shipchange problem which is still existent in this zone..but I think there should be some kind of summoning limit or something. While I'm at it there should also be an option to prevent yourself from being summoned..I'm tired of being summoned when I don't want to and don't tell me to switch freqs because I shouldn't have to. Oh yeah I also forgot to add how turrets arent affected by bullets..which is also very ridiculous as well. /rant Quote
Doom-Squirrel Posted September 26, 2006 Report Posted September 26, 2006 I have a simple solution to your dilema: Rocket + brick. It's rather entertaining to see the 300 bounty drop to 120 Quote
Fat Cat Posted September 26, 2006 Report Posted September 26, 2006 MWarrior, EZ Haha. I love killing turrets with my specially designed turret killer . I do agree that there should be a way to prevent yourself from getting summoned cuz it does get annoying. Quote
Muskrat Posted September 26, 2006 Report Posted September 26, 2006 The shipchange+summon combo makes the turrets nearly impossible to kill (if done correctly).This is where your logic is flawed. The entire purpose of a turret is so that, when done correctly, no groups of 1, 2, or 4 people can beat a 6 person turret. It's called teamwork, we encourage it, and when done correctly it is very effective. Besides, you're really scared of a turret? NUB Quote
Dr Brain Posted September 26, 2006 Report Posted September 26, 2006 A few well timed tacnukes can destroy any turret. May take a few shots to drain their reps, but they only have a finite number of them. Quote
Sound Posted September 26, 2006 Report Posted September 26, 2006 Unless i'm on a turret as well, i just steer clear of the turret. Unless of course i'm in my own specially designed turret killer. Quote
Deathboy-evil Posted September 26, 2006 Report Posted September 26, 2006 Meh, I usually come after a turret if I see 1 or more people on it have Flags or a huge bounty. Quote
Marioman Posted September 26, 2006 Report Posted September 26, 2006 i kill turrets all the time, its not very hard, not atleast as hard as ur making it look like mwar. i think the good turrets (a.k.a me + annoy) can get high bounties because it takes skill to kill us. Quote
Fat Cat Posted September 26, 2006 Report Posted September 26, 2006 i kill turrets all the time, its not very hard, not atleast as hard as ur making it look like mwar. i think the good turrets (a.k.a me + annoy) can get high bounties because it takes skill to kill us. O RLY I DIDN'T KNOW IT TAKES SKILL TO RESHIP! OOOOO BURN /CAPS I'm just playin. I agree, most turrets are easy to kill cuz they're newbs. And sometimes I'll come in and be like WTF why does this turret have so much bty and no one trying to kill it. Then boom! They've suffered the wrath of my shredder Quote
MWarrior Posted September 26, 2006 Author Report Posted September 26, 2006 No I'm not scared of a turret, I'm just pissed at the shipchange+summoning combo. The least that could be done is that turrets get affected by bullets. Quote
Doom-Squirrel Posted September 26, 2006 Report Posted September 26, 2006 No I'm not scared of a turret, I'm just pissed at the shipchange+summoning combo. The least that could be done is that turrets get affected by bullets.It seems that every problem boils down to reshipping. Why does nobody ever listen to me? Quote
Deathboy-evil Posted September 27, 2006 Report Posted September 27, 2006 Yeah, I wonder why? :stfu: :syn: Quote
Evo3 Posted September 28, 2006 Report Posted September 28, 2006 I don't think reshipping is a problem since your bounty gets reset if you reship, doesn't it? Turrets aren't that hard to kill, but a good driver makes it definitely harder. And ofcourse bullets don't effect turrets. When you shoot bullets, what happens when it hits one player? That's right, it doesn't hit anybody else. Quote
Deathboy-evil Posted September 28, 2006 Report Posted September 28, 2006 For once, I might agree with you Evo, but for the part about bullets affecting other players on the turret, your a bit off. Bullets like Shredder, Will affect the turret mainly, but with a side affect to the other players, and some other bullets as well. Quote
protoman.exe Posted September 28, 2006 Report Posted September 28, 2006 Lets see... Lanc is bigger than all the other ships. Do the ships inside the death star take damage when the death start takes damage to it's hull? Quote
Doom-Squirrel Posted September 29, 2006 Report Posted September 29, 2006 Lets see... Lanc is bigger than all the other ships. Do the ships inside the death star take damage when the death start takes damage to it's hull?Lol, this is a zone balance issue, not a - USE THE FORCE, LUKE - issue. Quote
Sound Posted September 30, 2006 Report Posted September 30, 2006 Same stuff though. They're inside the ship, why would they take damage? The bullets aren't hitting THEM. IF you want them to take damage use bombs. Quote
Doom-Squirrel Posted September 30, 2006 Report Posted September 30, 2006 Same stuff though. They're inside the ship, why would they take damage? The bullets aren't hitting THEM. IF you want them to take damage use bombs.We know the reason, we want a solution. Quote
Fat Cat Posted September 30, 2006 Report Posted September 30, 2006 Same stuff though. They're inside the ship, why would they take damage? The bullets aren't hitting THEM. IF you want them to take damage use bombs.We know the reason, we want a solution. The solution was given...use bombs Quote
Deathboy-evil Posted September 30, 2006 Report Posted September 30, 2006 or bullets easy as that. Quote
Doom-Squirrel Posted September 30, 2006 Report Posted September 30, 2006 Forcing players to use bombs, else living with incompetent damage to the turrets is hardly a way to balance the game. Quote
MWarrior Posted September 30, 2006 Author Report Posted September 30, 2006 Bombs hardly do anything to turrets, bullets should be able to hit them. And make a summoning delay so they cant reattach right back to the lanc immediately after it dies. Quote
Deathboy-evil Posted September 30, 2006 Report Posted September 30, 2006 And make a summoning delay so they cant reattach right back to the lanc immediately after it dies.That might not be a bad idea. Quote
Doom-Squirrel Posted October 1, 2006 Report Posted October 1, 2006 Bombs hardly do anything to turrets, bullets should be able to hit them. And make a summoning delay so they cant reattach right back to the lanc immediately after it dies.Only problem with a summon delay is that summon might become obsolete, why bother with a $50,000 summon when it's no more useful than F7? Quote
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