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Posted

Ok let me just say this is just an idea I'm throwing out there, since, well, Doc gets the final say in what he wants to do with his zone. But I would like to suggest that bricks be 1 time use again like they were in Old HS. This is because lately every flag game I've played in has turned into a game of who can brick the fastest. And as other people have pointed out, we'd like to flag, not play tetris. I'm thinking we make the bricks 1 time use, and lower their prices to (for example):

 

Brick Attack: $500

Wide: $500

Double: $1000

Energy Infusion: $1000

 

I know these prices are pretty low, but they are only 1 time use, so hopefully this opens up the flag game. Plus even if people wanted to brick!@#$%^&* they would need to go to the store to buy them, wasting some valuable time.

 

Another thing I have beef with, (yes beef I'm Fat for a reason) is the repping going on in basing. I think 4 reps is too many and limiting close combats to 1 rep each, with a maximum of 2 reps a ship would be just fine. Especially since reps are so powerful. I know, I know, how are lancs supposed to fend of thorers with just 2 reps? Well how about we implement a new utility (Insert fancy name here) which consists of 2 reps and a decoy or something and make it available only to lancs?

 

Anyways, these are just my suggestions to make flagging better than it is now. And Doc, I know how little time you've had since school has started, which is why I've posted this on the forums instead of sending you a message. But ya, reps+bricks while flagging has pretty much taken the fun out of it. Let me know what you guys think.

Posted
I agree... except maybe the reps. Without 4 reps the games will be very different, harder to rush, faster deaths. But it has been difficult with bricks. If it's going to be one time use for bricks, maybe brick time should be raised, since they'll be less common.
Posted

I miss flagging, 1 time use bricks, in base 6 (Quigy's old base), that was sooo fun. Though I'd say limit the reps to 2 reps, for people who like to thor a lot. I'm agreeing with FC, 1 time use of bricks is what kept us wanting to flag more and more.. because it was so hard in a base.. especially the amount of times we were pushed back and forward in a base. Well, I'd guess, if this came into affect. Brick Attack would have no use really, considering its like 5 seconds long.. meh

 

As Fat Cat has said. The final say goes to Doc. I'll agree though. You got my vote for this one.

Posted
I agree... except maybe the reps. Without 4 reps the games will be very different, harder to rush, faster deaths. But it has been difficult with bricks. If it's going to be one time use for bricks, maybe brick time should be raised, since they'll be less common.
Back in old HS, basing was much more fun with less reps. Currently, inside of a base, it's just bullet/burst spam, and occasional linebombing. There was a time when bombs could actually be used tactically inside of a base.

 

I agree with everything else, but as an added thing, I think antideath should only prize items if the player is killed in the center, but not in any of the other sectors. Right now, especially with the bricks, antideath is extremely lame/cheap for flagging.

 

I don't blame the problem entirely on the items, though. It's mainly wallbombing which is responsible for the current pace of flagging and the short lifespan of ships in the base.

Posted

This won't work very well.

 

 

This zone is geared to the low health, fast damage type of gameplay, in which you can kill people in less than 2 seconds of shooting at them. Reps and Bricks in bases are the only thing that stops people from dying in 2 seconds of pressing F7 (Or / Enter).

 

Of course, I do agree that there are too many bricks, and I do agree that there are FAR too many reps, however, it would be a lot easier for flags to overturn to other players since flag battles will be fast paced and travel fast, so the 'better' team will win.

 

Also, AntiDeath will suddenly become a necessity, not a commodity. Without enough reps and bricks, people with AD can get past half the army and burst through the rest.

 

 

The obvious, but probably unviable one is making the ship more energy/damage balanced, and making rockets accelerate a whole lot less so it's unfeasible to use in most base situations.

Posted
The problem I see with making bricks single-use is that it will make it impossible for people who can't s!@#$%^&* out $50k per flag game to ever win, because you know the people who can afford constant bricks will
Posted

Thats true about people with more money being able to use bricks more often, but there would still be a significant reduction in the amount of bricks used in bases. Currently people attach, and as soon as they de-tach will drop a brick. My memory isn't working too well right now, but I think when we previously had bricks as 1 time use, I'm pretty sure the bricks went away if you died, even if you didn't use it. That would make people be more careful if they had a brick so you wouldn't see all these people rocketing through a base, dieing and then using antideath to brickwarp a lanc.

 

And even if people wanted to constantly buy bricks they would still have to go all the way to the store in order buy them, and I for one would not bother unless we are getting pushed back really hard. I remember the only reason I would buy bricks was to stop a bombline, protect my flag room or to brickwarp the !@#$%^&* who bought shields :D

Posted
I remember the only reason I would buy bricks was to stop a bombline, protect my flag room or to brickwarp the !@#$%^&* who bought shields :D

 

Old times, lol the fun memories lmao, shields.. and super..those were fun with the wasp :< too bad their no more I guess I agree with Fat Cat, there would be a significant reduction in bricks, and flagging would have more of a purpose, more of a challenge etc.

Posted

" it would be a lot easier for flags to overturn to other players since flag battles will be fast paced and travel fast, so the 'better' team will win."

Better will win. Isn't that how the life goes?

I, for one, would love a little more fast paced flag games. Currently it takes 15minutes to move an inch in the base, because of the bricks. Little more challenge never hurt anyone.

 

Doom is again whining about antideath!

 

Who uses rockets in base? O_o

Posted

Flagging is way to slow, when you finnaly make it to half of the base (90% of the time base 3), the opposing team decides to start winning the flag game.

 

One time use bricks would be great, but the prices you suggest are probally to high (compared to a field, which is 1k).

 

Totally agree on limitting the reps to 2 again.

Posted
I played a flag game in base 2 today, to switch it up (not base 3) and on my way up to go rep burst and brick the enemy, i could just relax take my fingers off the keyboard, because i was being repelled into a wall for a full 30 seconds, without letting up at all. I think 2 reps is fine now. btw base 2 does not have enough defensive traits.
  • 2 weeks later...
Posted

I personally dont think making bricks one time use is very useful cause then u wont be able to stop ppl w/ rockets + AD unless u rep/burst and those do run out.

 

I think u should just reduce the brick time by a few secs so its just to do a tempory stop ppl from advancing so fast in a base game. Also if its possible, u can always make the brick time different depending on the brick.

I always find that double bricks r abit too strong if u get 2 bricks that last around 8-9 secs while others get 1 cage/wide brick for same time.

Maybe u should make it so the double brick go away fastest that the other 2 cause i seen its quite easy for a team of 2 ppl to win a fg (if they had flags to begin w/). I say that cause all they do is have 1 dude that just bricks and slow ppl down while the other waits for drop.

Posted
I personally dont think making bricks one time use is very useful cause then u wont be able to stop ppl w/ rockets + AD unless u rep/burst and those do run out.

 

Trust me Sui, at first (last time it was done) I didn't like the idea either, i thought it was going to ruin everything .. and with some of the points that you mentioned, but when it happened.. I slowly adapted to it, (it wasn't much to adapt to) but it was really fun... Like, it was so much more of a challenge that you had 2 powerful forces attacking each other. Flagging was like... I'll use an example...

 

What happens when a unstoppable force collides with an unmoveable object. What happens is that they are constantly going at it in the same spot. Still moving yes, but constantly attacking trying to get to the other side. It's just like how flagging was. One time bricks mad flagging more skillful and you needed intelligence on how to use your brick(s), what to do to protect your team etc, and both lancs were usually always moving, giving them something to do instead of just sitting there.

Posted

Well if we r making bricks one time use, i think the current brick alive time is ok. Seeing as how it wont change soon, i think its better if brick alive time would be less or at least make it more fair.

 

A double brick having the same alive time as cage/wide brick aint really fair in a flagging game. From wat i see, u get 2 bricks that stays 7-9 secs and w/ AD u get 4 which means u can basicly slow an entire atk force by at least 20 secs everytime u attach. A team of 2-3 can basicly win a flag game by slowing down the atking freq until the flag drops.

  • 3 weeks later...
Posted
we'll i think there should be no more bricks and no more reps, maybe some safe in the base's so that u can get a lance in there and keep moving up in the base but idk if poeple would like that, till anything is done bout reps and bricks i think im gunna quit.
  • 2 weeks later...
Posted
soulution is easy just change the god !@#$%^&* brick alive time it doesnt take a god !@#$%^&* rocket scientist nor much effort to do but certin people obviously dont give a rats !@#$%^&* about the zone and let the basing be crap. takes no skill bunch of newbs sit back and brick all day. also too many god !@#$%^&* items, ad shouldnt reprize after death get off your god !@#$%^&* !@#$%^&*es and fix the probelm or shut ur god !@#$%^&* worthless zone down.

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