11___________ Posted February 8, 2007 Report Posted February 8, 2007 100k!!!!!OMFG!!!! I started from a wb and went to a flechette terr. Then to a disrupor terr. And got almsot all of my ships from one that was worth 15k. I got loaded. 100k is way to much. 3k is prolly the best.
Suicide_Run Posted February 8, 2007 Report Posted February 8, 2007 I wonder how you got that money.....lets hope u didnt take money from some of my friend's accounts =/
Deathmonger Posted February 8, 2007 Report Posted February 8, 2007 The only newbies that I have seen progress quickly are those who are in the buddy network of staff members who have stuffed their pockets with cash. It's pretty ridiculous how many new players have multiple anti-death ships at $250K per pop. I have never received any handouts from anyone so it annoys me. If you play a couple hours a day, I think good players will make about $5-10K per day on average. That's good for one utility on one ship. Flagging unfortunately isn't very profitable for most because the Brickwarp vets create their own exclusive flagging freq whenever the jp goes up, and linebomb in base 3 (the other bases are hardly ever used--5 sometimes). It's hard to defend from attacks because rocket+wb+anti-death can lag through defenses easily and brickwarp ftw. Attacking the base isn't profitable except for the defenders shooting down newbie fodder. Also, anytime somebody's bounty gets up in center killing the same Brickwarp people to ad-shredder-terr-lame-gank them. What I'm saying is, the ways that organized vets make easy money in HS are not realistically available to newbies because they aren't organized and don't have the equipment. I actually think the solution is simple: Larger money awards for newbies killing high-exp players. Newbies presently can make more money-per-hour mindlessly shooting each other in center at $40/kill than hunting vets, because the reward doesn't justify the increased effort and reduced success rates. At those rates newbies aren't making much $. Some newbie who manages to pop Wallbomb ought to get more like $600 or more at his base bounty, rather than the relatively modest $-100 they get now. The formula being used right now is too "flat" when it comes to newbies bagging vets. This would also reward newbies who have skill with faster advancement. If you're concerned that vets would create farm accounts under this system, then implement one of the solutions levi suggested at the top of this thread.
tcsoccerman Posted February 8, 2007 Report Posted February 8, 2007 I personally think that everyone is complaining too much and that if there so noob they can't kill enough they should go practice somewhere else, and then have enough ability to do something. Isn't money what makes hs so much fun anyways. Be happy, priit is working on .39
Shia' Tan Posted February 9, 2007 Report Posted February 9, 2007 hmmm. when i started took me forever to make money. i remember when it was incredinle to get to 20k. i still find it hard to make sufficient money tho, and i have AD on my wb. i dont get how some people play for a few days and have ad on like all there ships botem line is i think its hard to make money, but its fun, so just play the game
Footballstar8583 Posted February 9, 2007 Report Posted February 9, 2007 hay lets just sit there in the game and get mouny that would be boring and then what would be the point of getting mony if you dont earn it your self the zone is teaching you things so play all night and get like 50k i have on ssxhamm about 67kmy friend gave me like all of it
Suicide_Run Posted February 9, 2007 Report Posted February 9, 2007 Death, newbies can still get lotta money from vets. Some people who has more exp still fools around in center and they do get killed cause some of the high exp people just dont care if they die or not. And also, even if u jack up the reward of killing a high-exp person it wouldn't do that much since if center has lots of ppl playing. Vets just gang up and form a turret which fuks up the fun. When i first started, people hardly turret. Now days, when there are 4-6 ppl playing in center, ppl start turreting and newbs think they can take down a turret by suiciding the lanc w/ wb shooting bullets (which never works cause the wb dies too fast and the lanc just sc for new items when they used them all). If you jack up the reward for killing vets, ppl ill want to turret together so they can kill vets easier in a turret.
Evil Doom Posted February 9, 2007 Report Posted February 9, 2007 Suicide, nowadays ppl dont start turreting until population is 15+ And when ppl do turret i chase them down.. and actually kill them... not hard to kill a turret if u have 2-3 rushers
Deathmonger Posted February 9, 2007 Report Posted February 9, 2007 You don't usually see turrets last very long once the determined shredders and HE missiles come out. Unless they have a ship-changing repper . Anyway my idea is to give newbies a lot more reward when they are successful after their 20 phailures to hunt the vet.
shot_237 Posted February 9, 2007 Report Posted February 9, 2007 wow there was more events than I thought.even though swift's trivia helped my newb days, events are still uncommon and short, while regular gameplay is permanent.so i think it is not a bad idea to add a way to gain small money in regular gameplay.the money should be small enough that makes it only valuable for newbs.the concept is this: gain smaller amount than normal gameplay, easier (and possibly safer) to perform the task.this is helpful for player-less times, and also gives newbs something to do while they have nothing to do. there are situations that makes newbs can't really do anything and takes out their will to challenge.flagging makes people form big private freqs, and normally newbs are not welcome to there.while big freqs attack or defend base, center sector is nearly empty and it is very difficult to find and kill an enemy.newbs can form a pub freq and attack base, but normally they don't get a player with lanc.fly to base - die or kill&die - spawn and fly to base again - repeat.... is way too loose and boring and ineffective as you know. so it is not bad to give them something else to do that is enjoyable and gives them small prize. however keeping newbs from leaving is also good for elites. i hope they understand this. p.s.the reset clears everyones ship money exp to default, but never clears played experience and knowledge.elites have skills to own others and knowledge to gain money faster, while newbs don't know what reactor plant is for. the starting condition is not same at all and elites have very great advantage. call it a challenge? by the way, how often you reset hs?
Deathboy-evil Posted February 9, 2007 Report Posted February 9, 2007 I'm wondering why this thread was bumped from september..
Fat Cat Posted February 9, 2007 Report Posted February 9, 2007 Because money is still an important issue for the newer folk who don't earn money as easily as we do. I thought I'd leave this open instead of having like 10 new threads started like the "omgz i was haxxored" threads
Suicide_Run Posted February 9, 2007 Report Posted February 9, 2007 Yea money is still an issue for the newer ppl since some of us already got a few ships and even less of us has twp!@#$%^&*es/anti death already. I say rise the killing high-exp ppl money to like 150 gold cause anything above 300 is too high. 10 kills can get u alot already and u can easily do that by suiciding in center =/
Shia' Tan Posted February 14, 2007 Report Posted February 14, 2007 i wishi was rich. so dissapointing when people whip out theyr tw passes and im left in the dust
Deathboy-evil Posted February 15, 2007 Report Posted February 15, 2007 i wishi was rich. so dissapointing when people whip out theyr tw passes and im left in the dust Money isn't much of an issue, their is many different ways to earn it. Events, killing, basing etc.
Deathmonger Posted February 15, 2007 Report Posted February 15, 2007 Money isn't much of an issue, their is many different ways to earn it. Events, killing, basing etc. Not for newbies.
nebulou Posted February 15, 2007 Report Posted February 15, 2007 sounds like a bunch of whiners i like the way hs is right now, it takes a lot of skill, time, and effort to get rich, and i'd really hate it if that was changed to give nubs an advantage. if it only took a week or so to max out a ship it wouldnt be any fun. there isnt any challenge in that. heres a tip for newbies: dont wait to get a team. there is usually one or two big pub freqs, try freq 0 first. just being on a team in center will net you some nice $$$. and stay out of the safes.
Shia' Tan Posted February 15, 2007 Report Posted February 15, 2007 its harder to earn money than u think dbe. i dont consider myself a noob (i dont know if other people do tho :/ ) but i still have trouble earning money. partly because it seems like the "L33T" players always manage to get it, or the hackers screw u over. maybe its a personal problem, but it seems hard to me. i'm not saying we should necesarily change anything, i just think the pros say that its not hard to get rich, and i think it kinda is
2d spaceship gamer Posted February 15, 2007 Report Posted February 15, 2007 Turreting is the quickest way for noobs to get money. You only need one reasonably experienced player, and that is the driver. With an avarge driver you may get 10-20k per run, a good driver will get you well over 100k. Other team members don't need lots of exp, they just have not to be idiots and not to spam themselves thin red, so they can survive the occasional bomb.
Deathboy-evil Posted February 15, 2007 Report Posted February 15, 2007 Money isn't much of an issue, their is many different ways to earn it. Events, killing, basing etc. Not for newbies.even for newbies. There are events like trivia which only require knowledge.. there's many ways EVERYONE can get money. That's as simple as it is. You just need to find/use them. Instead of whining because you aren't good at a game.
Shia' Tan Posted February 16, 2007 Report Posted February 16, 2007 dont be mean dbe lies, u joined in 2004, not 2006
Suicide_Run Posted February 16, 2007 Report Posted February 16, 2007 The hardest part about getting money is getting the initial 5-10k or so. Then of course, the player needs to know wat to buy w/ that money. After that, killing higher exp ppl wont be as hard since continuous suiciding always works =/
2d spaceship gamer Posted February 16, 2007 Report Posted February 16, 2007 Maybe the simplest solution would be to give players more starting money? Instead of 1k give them 5k (also raise ?give limit to 5k, so it can't be abused).
Recommended Posts