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Posted
nothing.. it doesnt exist... you can't see it... IT IS NOT THERE... close your eyes if you still see it... it's probably just in your mind... hmm... *selects* *deletes*
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Posted

Gave it a test, and one thing i noticed with my Green Tileset i supplied to you

as an example is when i get to the letter S it would select the tile directly

under it instead when i try to bind it to the S key...

 

Which happens to be the 9 numeric tile smile.gif also does the same thing

once you got to the end of the row and try to bind the 9 tile to a key...

selects the wall tile under it...

 

http://www.riistar.net/text2tile.gif

Posted

Also note there are a couple of cool things you can do you might not think about:

 

You can select multiple tiles at once (ex. from A to S) and press the first key of the serie.. it will assign all the following letters (or numbers) as well.

 

You can navigate in the tileset with arrows, shift-arrows for selecting multiple tiles (which seems kind of buggy for some reason though), backspace, space, page up, page down, home, end... each of these keys allow you to navigate in the tileset ; you shouldnt have to touch your mouse once when you assign tiles to text

 

You can assign different tiles to 'a' and 'A' , for example, but if you only have defined 'a' and you type 'A' in your map, the tile !@#$%^&*igned to 'a' will appear ; so you dont have to bother with case unless you specifically !@#$%^&*igned different tiles to lowercase / uppercase of that letter

 

Thanks for reporting that bug... actually it seems only the preview is screwed up, because if you type text in your map, the correct tile was !@#$%^&*igned...

fixed

Posted

numeric tiles are supported... edit -> edit text-tiles, and assign them

 

and im almost done with these... just a few more things to do and it will work perfectly (i actually had to redo the whole thing a different way)

Posted

and it's... DONE

 

all keys except "Insert" are emulated at the moment.

You do not have to draw a textbox anymore, you just click in, and type your stuff, you have to input the line returns manually.

You can move cursor by clicking the mouse, you can select stuff with the mouse, or with shift-arrows

 

an update might be available soon

Posted

hehehe all hail me blum.gif (although it's sama who made the entire thing blum.gif , just a couple of rare hints from me), no seriously, its close to release, but not just yet. I know i know, you're all eager to use it (riiiiiiiiiiiiiiight you are ;) blum.gif ) but i just found a bug.

 

Sama, use tiletext, then switch to zoom and zoom either in or out, you'll see what i mean. Also on pixel level ... err not really useful there is it ?

 

To sama: On the other rare occasion, i actually commited a change, so update from repo

Posted

its fixed now.

 

the text tool remains active even if user switches to magnifier or hand tool, then he can come back to the text tool and write some more stuff.

 

.. just figured it would need to auto-scroll when reaching edge of screen..

and I just figured i didnt make it check for map bounds either... ew... fixing

edit: cool, we can copy-paste text from/to outside the program...didnt realise that

 

edit2: all known bugs fixed

 

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