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Posted

Ok, so most tileset have the alphabet and usually 1-10 numeric tiles in them.

 

Now i know u have the text to tile function, but what if u could define

which tiles are your Alphabetic/Numeric ones? This could perhaps standardize tilesets.

 

This could be done by say reserving the top 2 rows for Alphabetic/Numeric tiles.

Or allow the user to define the rows/areas of their Alphabetic/Numeric tiles?

From which when you want to write something with these tiles you basicly do what

you do now with Text to tile, but it references the tiles and uses those tiles to write each letter?

 

I dont know if this could end up being a slow function, but most ppl will agree

if you are goin to write alot (Arena rules/game style) with tiles its very painstaking and slow process.

 

And this is disreguarding using LVZ to place an image instead.

 

:ph34r:

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Posted

yeah make it define each tile on the tileset with an character.

for instance:

Tile1=A

Tile2=B

Tile3=C

 

Then make an textbox to type in the text you want to have on the map.

Then if the first typed letter is A make it write Tile1 on the map.

 

 

!@#$%^&* ive been waiting for this quite long acutaly.

Posted

i've been thinking about this for quite long too... i guess I was too lazy to do it... I actually thought the TextToMap feature would make people happy enough blum.gif

oh well...

Posted
yeah, ive been thinking about mapping some tiles to the alphabet, so you can just type your tiles down. It might get in DCME, once i get some free time as DCME is not top prio anymore. (Haven't changed anything to it in 2 weeks), or sama can get it done once he's able to.
Posted

i'm already stuck... I can't draw a transparent GIF for the toolbar icon ... I got only Paint lol blum.gif

I'll do that later then...

If someone has an ABCDEFG... tileset, attach it here I'm too lazy blum.gif

Posted

http://www.riistar.org/twsdx.bmp

 

As an example...

most tilesets place Letters and numbers across the top 2 rows,

and have a couple of extra characters like the - (dash) and ! or ? etc

which fills up the entire 2 top rows...

Posted

why not make people define the tiles themselves? in a window with:

___________________

| A =

| B =

| etc

| etc

|__________________|

 

where is the form where you define the Tile number from the tileset.

Posted

You could opt for both, but as default the top 2 rows are reserved for alpha and numeric tiles...

I think that defining those 2 rows will help set a "Standard" for tilesets.

Posted

i dont care defining them. but what riistar sais is what i had in mind yes.

when default is clicked it uses the top 2 lines. When custom is clicked you can define it yourself.

Posted

ok... default A-Z from tile 1 to 26

 

then, what I had in mind was:

 

a form in which you see the tileset ; you select the character, and then press the key you want to assign it to. bam, it's done.

Useful stuff that would speed up things:

Use arrow keys to move through tileset quickly ;

When you hit a key, it would automatically move the cursor to the next tile ; same thing when you hit space

Enter would move you down

 

And most of all: Select multiple tiles at once (just like when you map), and then hit the key representing the first tile, and it will assign the next tiles to the next keys.

For example, you select a group of 6 tiles representing letters H to M

First tile in selection would be !@#$%^&*igned to H, 2nd to I, ... you get the idea

 

The form would need to show a preview of each legal character ; like:

 

A: [ A ]

B: [ B ]

C: ????

D: [ D ]

...

Z:

 

a:

...

z:

 

0:

...

9:

 

other characters: like: . , ! ; : " ' .... there's a lot of them smile.gif

 

and honestly, making all 255 ascii characters available isnt harder then allowing only few of them. Actually, it will be harder to limit the use of certain characters ; some characters just aren't supposed to be visible (space, enter, esc, etc.)

 

thanks for the tileset by the way ; i'll use the tileset editor to add special characters to it smile.gif

 

 

That's kind of what I had in mind....... I HATE PAINT

 

Posted

Looking good blum.gif

np for the tileset i just grabbed it from cont dir... its kinda old bmp...

 

Oh and just a thought, how about Defining the work area?

Like drawing a selection but the selection is actually a textbox area?

Then you do ur typing in prompt and

spaces, line breaks etc are then formatted to fit that textbox area?

 

Oh and dont forget 0 - 9 number tiles!

^_^

Posted

if A-Z correspond with tile 1 - 26 you can easily use

 

if keyascii >= asc("A") and keyascii <= asc("Z") then

place tile where keyascii - asc("A")+1 is the source tile from the tileset

end if

 

you can add an offset in there (as i think most letters are sequentially placed ?!)

keep in mind that A != a, so you'll have to make 2 checks

 

 

maybe selecting the area where the tiles have to be placed ?

 

Or put anything you type with that tool on a new selection, so you can move it

Posted
maybe selecting the area where the tiles have to be placed ?

 

Or put anything you type with that tool on a new selection, so you can move it

 

Yes thats what i ment with the selection/textbox area...

 

-----

 

LVZ FTW

 

if you had read this...

 

And this is disreguarding using LVZ to place an image instead.

 

Some people dont know much about LVZ or even want to know, this is for those who just make

maps and usually write stuff with tiles...

 

:angry:

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