RiiStar Posted September 18, 2006 Report Posted September 18, 2006 Ok, so most tileset have the alphabet and usually 1-10 numeric tiles in them. Now i know u have the text to tile function, but what if u could define which tiles are your Alphabetic/Numeric ones? This could perhaps standardize tilesets. This could be done by say reserving the top 2 rows for Alphabetic/Numeric tiles. Or allow the user to define the rows/areas of their Alphabetic/Numeric tiles?From which when you want to write something with these tiles you basicly do whatyou do now with Text to tile, but it references the tiles and uses those tiles to write each letter? I dont know if this could end up being a slow function, but most ppl will agreeif you are goin to write alot (Arena rules/game style) with tiles its very painstaking and slow process. And this is disreguarding using LVZ to place an image instead.
Witchie NL Posted September 18, 2006 Report Posted September 18, 2006 yeah make it define each tile on the tileset with an character. for instance:Tile1=ATile2=BTile3=C Then make an textbox to type in the text you want to have on the map.Then if the first typed letter is A make it write Tile1 on the map. !@#$%^&* ive been waiting for this quite long acutaly.
Samapico Posted September 18, 2006 Report Posted September 18, 2006 i've been thinking about this for quite long too... i guess I was too lazy to do it... I actually thought the TextToMap feature would make people happy enough oh well...
Witchie NL Posted September 19, 2006 Report Posted September 19, 2006 Text-to-map did make me happy. But this will make me more and more happy!!!! :D:D:D (coz im lazy..)
Drake7707 Posted September 19, 2006 Report Posted September 19, 2006 yeah, ive been thinking about mapping some tiles to the alphabet, so you can just type your tiles down. It might get in DCME, once i get some free time as DCME is not top prio anymore. (Haven't changed anything to it in 2 weeks), or sama can get it done once he's able to.
RiiStar Posted September 19, 2006 Author Report Posted September 19, 2006 I figured most people thought the same Just a Future implimentation... no rush
Samapico Posted September 19, 2006 Report Posted September 19, 2006 I've got... one hour free time... starting.......... NOW
Samapico Posted September 19, 2006 Report Posted September 19, 2006 i'm already stuck... I can't draw a transparent GIF for the toolbar icon ... I got only Paint lol I'll do that later then... If someone has an ABCDEFG... tileset, attach it here I'm too lazy
Samapico Posted September 19, 2006 Report Posted September 19, 2006 woot i can "write" tiles.... that was the easy part just got to assign tiles to characters now
Samapico Posted September 19, 2006 Report Posted September 19, 2006 i'm out of time now uploading stuff on our gmail account for now
Witchie NL Posted September 20, 2006 Report Posted September 20, 2006 hahaha. ima see if i got an ABC etc tilset somewhere.
RiiStar Posted September 20, 2006 Author Report Posted September 20, 2006 http://www.riistar.org/twsdx.bmp As an example... most tilesets place Letters and numbers across the top 2 rows, and have a couple of extra characters like the - (dash) and ! or ? etcwhich fills up the entire 2 top rows...
Witchie NL Posted September 20, 2006 Report Posted September 20, 2006 why not make people define the tiles themselves? in a window with:___________________| A = | B = | etc| etc|__________________| where is the form where you define the Tile number from the tileset.
Drake7707 Posted September 20, 2006 Report Posted September 20, 2006 heh, you wanna do that everytime you need it for a different tileset ? I don't think so
RiiStar Posted September 20, 2006 Author Report Posted September 20, 2006 You could opt for both, but as default the top 2 rows are reserved for alpha and numeric tiles...I think that defining those 2 rows will help set a "Standard" for tilesets.
Witchie NL Posted September 20, 2006 Report Posted September 20, 2006 i dont care defining them. but what riistar sais is what i had in mind yes.when default is clicked it uses the top 2 lines. When custom is clicked you can define it yourself.
Samapico Posted September 20, 2006 Report Posted September 20, 2006 ok... default A-Z from tile 1 to 26 then, what I had in mind was: a form in which you see the tileset ; you select the character, and then press the key you want to assign it to. bam, it's done.Useful stuff that would speed up things:Use arrow keys to move through tileset quickly ;When you hit a key, it would automatically move the cursor to the next tile ; same thing when you hit spaceEnter would move you down And most of all: Select multiple tiles at once (just like when you map), and then hit the key representing the first tile, and it will assign the next tiles to the next keys.For example, you select a group of 6 tiles representing letters H to MFirst tile in selection would be !@#$%^&*igned to H, 2nd to I, ... you get the idea The form would need to show a preview of each legal character ; like: A: [ A ]B: [ B ]C: ????D: [ D ]...Z: a:...z: 0:...9: other characters: like: . , ! ; : " ' .... there's a lot of them and honestly, making all 255 ascii characters available isnt harder then allowing only few of them. Actually, it will be harder to limit the use of certain characters ; some characters just aren't supposed to be visible (space, enter, esc, etc.) thanks for the tileset by the way ; i'll use the tileset editor to add special characters to it That's kind of what I had in mind....... I HATE PAINT
RiiStar Posted September 21, 2006 Author Report Posted September 21, 2006 Looking good np for the tileset i just grabbed it from cont dir... its kinda old bmp... Oh and just a thought, how about Defining the work area?Like drawing a selection but the selection is actually a textbox area?Then you do ur typing in prompt and spaces, line breaks etc are then formatted to fit that textbox area? Oh and dont forget 0 - 9 number tiles! ^_^
Witchie NL Posted September 21, 2006 Report Posted September 21, 2006 sounds awsome. So you are just able to typ a line of text and it will be auto drawn on the map?
Drake7707 Posted September 21, 2006 Report Posted September 21, 2006 if A-Z correspond with tile 1 - 26 you can easily use if keyascii >= asc("A") and keyascii <= asc("Z") then place tile where keyascii - asc("A")+1 is the source tile from the tilesetend if you can add an offset in there (as i think most letters are sequentially placed ?!)keep in mind that A != a, so you'll have to make 2 checks maybe selecting the area where the tiles have to be placed ? Or put anything you type with that tool on a new selection, so you can move it
RiiStar Posted September 21, 2006 Author Report Posted September 21, 2006 maybe selecting the area where the tiles have to be placed ? Or put anything you type with that tool on a new selection, so you can move it Yes thats what i ment with the selection/textbox area... ----- LVZ FTW if you had read this... And this is disreguarding using LVZ to place an image instead. Some people dont know much about LVZ or even want to know, this is for those who just makemaps and usually write stuff with tiles...
Witchie NL Posted September 21, 2006 Report Posted September 21, 2006 LVZ only increases the download size. Text on map is better.
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