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Posted
What is flag game EXP based on? What determines it? I think it should be raised. A 120k jp and i get 3 exp for it? How about the jackpot # = how much exp you get divided by your teammates. But not like 120,000 - But 120. So 6 people, 20 exp per person. I'd say that's good for a 120k jp. Maybe even more? 120x2? If you think about how much exp you get for each kill. These aren't straight solid thoughts, just a reachout because the flag game exp is too low. Feel free to post your suggestions, please don't criticize.
STFU Anything Goes
Posted
What is flag game EXP based on? What determines it? I think it should be raised. A 120k jp and i get 3 exp for it? How about the jackpot # = how much exp you get divided by your teammates. But not like 120,000 - But 120. So 6 people, 20 exp per person. I'd say that's good for a 120k jp. Maybe even more? 120x2? If you think about how much exp you get for each kill. These aren't straight solid thoughts, just a reachout because the flag game exp is too low. Feel free to post your suggestions, please don't criticize.

 

It's not being changed. If you played HS a lot you would understand why, why the exp for a flag game is below 10 exp. If you take a look at the ?buy list. You can see that certain items require certain amount of exp. The point of this lowered exp in everything, was to make the zone more challenging, somethings take like 1k exp, others 5k etc. That's like only 10 flag games you need to win and than your able to get everything, which than becomes a complete bore. The zone is designed to be challengiing, if you want to get everything than you got to work for it. 120 for a jackpot, is WAY too much.

 

 

"These aren't straight solid thoughts"

 

These settings were set specifically this way, because they were thought out, planned, determined and organized that way, to make everything not so easy, so you have to earn what you want.

 

-whistle whistle- how to delete and put on zone dev ?? O.O

 

Do you mean move the topic to HS Zone Development?

 

 

 

(Next time just edit your previous post instead of making a new one)

Posted
HS Zone Development

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted
It's based on the ratio of your team's average exp to the everyone else's exp. So really great teams make almost no exp for winning. Newbie teams, however, can make quite a lot more.
Freedom is the right to be wrong.
Posted
It's based on the ratio of your team's average exp to the everyone else's exp. So really great teams make almost no exp for winning. Newbie teams, however, can make quite a lot more.

I figured that, just like with the kills. But DBE, 120 exp - Split up among the players, like 20 each for a freq pub, i doubt one person could win a 120,000 jp themselves. And you know i play alot, i think 20exp is a nice reward for winning such a large jackpot. It's tough. --Edit-- Err, on second thought maybe you don't know i play alot. I'm dare. =)

STFU Anything Goes
Posted
You get enough exp from making kills defending or are fighting off people who suck. Needless to say there is little bonus exp to be made from a flag win, and that's fine.

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