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So i've been thinking a little about the dueling style of HS. And i'm not really that impressed.

 

Any ship but 1 2 and 8 have very little in the field of dueling, since every other ship is too large and too slow to actually do any dueling, and trading tacnukes is not dueling.

 

 

But regardless, ship 1 duels are all characteristically the same: The person who gains the initial intimidating advantage wins, unless a mistake is made or a rep is used.

 

Flechette Gun, Pulse laser, even Plasma Cannon to an extent takes very little energy to use when combined with your recharge rate. Of course, with Pulse laser, this is acceptable, you can simply dodge it at no energy cost to either of you. However, Flechette Gun and Plasma Cannon are both highly-multi based, and it's nearly impossible to dodge a well placed multi shot. The energy drain is negligible.

So, in almost every duel with a WB, whoever gets the first well placed multi-shot in wins, because the first person to take damage is going to be the first person to die accordingly. Even if you miss the majority of your shots, you're not losing any energy from holding ctrl.

 

 

And Spider is no exception to this, Shredder, Pulse Laser, they're both pathetically simple to kill, but give a spider Beam Array or Flechette, and every WB will soon not be.

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