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BUG: Spawning at 0,0 when I'm on a private freq.


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Posted
When I join a private freq whenever I spawn or warp (hit ins, run into a wormhole, get bricked, etc) I spawn at 0,0 the very top left of the map (which is unfortunately a tiny open area which I can't escape-- the only way I can get out is by attaching or summoning.
Posted
Continuum handles all spawning in HS (it used to be different). Unless a module is acting up, I'd say it's a cont bug or settings packet error. If you close cont all the way and reenter does it still do it?
Freedom is the right to be wrong.
Posted
Continuum handles all spawning in HS (it used to be different). Unless a module is acting up, I'd say it's a cont bug or settings packet error. If you close cont all the way and reenter does it still do it?

 

Yes it does. Reshipping also makes me spawn at 0,0. It hasn't done it for a little while, either. Also if I'm in a Lancaster, I'm invisible until I move.

Posted
0,0 would be bottom left, if ur using a grid
If you're in Quadrant I, yes. However, Continuum is Quadrant IV on a Cartesian coordinate system.

 

That could be done in the old hs by using a portal and hypertunnels. I don't think its 0,0, more like -1,-1
Also, while JoWie is correct about being able to leave the boundaries of the map with the portal glitch, I think what Evo. is talking about (I haven't seen this first-hand, so correct me if I'm wrong) is indeed being around 0,0. The top left corner of the outer edge of the hypertunnel wall is actually at 5,5. Meaning there's an open space that ships can fly around in if they somehow got in there. Of course, I still don't know what the glitch is that makes him spawn up there in the first place, but what seems to be a simple solution to me is plugging up the area in the top left with the black solid map border tiles.
Posted
but what seems to be a simple solution to me is plugging up the area in the top left with the black solid map border tiles.

 

or tile 242, which doesn't show up on radar and is already being used in the hypertunnel triple wall smile.gif

Posted

0,0 would be bottom left, if ur using a grid

If you're in Quadrant I, yes. However, Continuum is Quadrant IV on a Cartesian coordinate system.

 

Then it would use negative numbers.

 

That could be done in the old hs by using a portal and hypertunnels. I don't think its 0,0, more like -1,-1

Also, while JoWie is correct about being able to leave the boundaries of the map with the portal glitch, I think what Evo. is talking about (I haven't seen this first-hand, so correct me if I'm wrong) is indeed being around 0,0. The top left corner of the outer edge of the hypertunnel wall is actually at 5,5. Meaning there's an open space that ships can fly around in if they somehow got in there. Of course, I still don't know what the glitch is that makes him spawn up there in the first place, but what seems to be a simple solution to me is plugging up the area in the top left with the black solid map border tiles.

 

It's not the server spawning you there, mook. Filling in tiles wouldn't help anything. It'd only make it so you'd fly repeatedly into wormholes.

Freedom is the right to be wrong.
Posted
You're in quadrant I, mirrored across the x axis

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

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