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Posted

Deva is all about the basing, not the credits.

 

With this in mind, I propose a new Devastation game sytem. Instead of listing where things stay the same, I'm trying to list where things could change.

- No credits, only points: the ones that you see next to your name. Even these are only an indication of how long/how well a player plays.

- All items are free, but an amount of time is attached to each one, quite like the current system.

- No more neuting: now, the idea is to grab flags and make them yours. Flags that have been claimed by your team reward you with a point bonus, which slowly increases over time.

 

I was also thinking about changing things like the number of flags, the amount that a single ship can hold, etc... but those can be implemented seperately.

 

Now, it's kinda late and I'm feeling tired, but I hope my post makes sense.

Posted

I could make it that the flag timer never runs out, but players type for example ?win. Then a timer starts, and when I runs out you win..

[edit] Or not win at all, as you probalby meant [/edit]

 

Or a turf style play, with the possabilaty to transfer them to your base.

 

I'm just saying I could, I like credits, gives a good reason to participate in events.

Posted
Deva is all about the basing, not the credits.

 

With this in mind, I propose a new Devastation game sytem. Instead of listing where things stay the same, I'm trying to list where things could change.

- No credits, only points: the ones that you see next to your name. Even these are only an indication of how long/how well a player plays.

 

Deva IS all about basing, it isn't all about the credits however you look at it. The credits are there to HELP with the basing and also adding a twisting-fun factor. Currently, there is problems with the bot so everyone has a high number of credits, so constantly, you'll see abusing. Soon, this won't be the case. For events, we could simply give credits out as a prize. What prizes are you going to give out during an event if credits aren't available?

 

- All items are free, but an amount of time is attached to each one, quite like the current system.

 

Now, this one could be a huge problem. It's basically the situation now; where all the buyables can be easily abused. Buy, wait, buy again, wait, etc. Basically, giving CREDITS out LIMITS how much you can buy. This will add strategy to the buyables (such as when to buy them, etc.)

 

This will also make some buyables we currently have useless.

 

- No more neuting: now, the idea is to grab flags and make them yours. Flags that have been claimed by your team reward you with a point bonus, which slowly increases over time.

 

Basically, what you're suggesting is TURF. I am strongly against this. This would mean that we only should have just ONE base with all the flags, or splitting them up (obviously) within all the bases. Problem that poses there is that we currently don't have enough population for 3-way attacking/defending. To be honest, that WOULD be interesting to see.

 

Also, having the flags pick-up-able gives a little bit of "rush" into the game (such as running + chasing; changing bases if a base is getting boring or if the defenders are beginning to lose the base, etc.)

--> Also, how will we have the "mega-jackpot" event when really, there isn't a jackpot to win?

 

I was also thinking about changing things like the number of flags, the amount that a single ship can hold, etc... but those can be implemented seperately.

 

Now, The number of flags could use some work. 25 was always the traditional number of flags for Deva, but how about lowering the number of them, and also increasing the bonus granted? Doing this will balance it out. There should not be a difference between 25-10 flags in terms of gameplay; however, there might be a SLIGHT difference when hiding the flags, seperately.

 

Another thing I would change is Flag time. Yes, the 3 minute flag time. I suggest rise it. Add another minute or/and half perhaps? Good games would indefinitely last longer.

 

Ultimately, I would not implement the "credless" era. For one thing, that would make all the work we put into it, put to waste. Plus, a lot of people like the idea behind this anyways.

 

Quick fact: Devastation begun a credless zone, and was credless until it was revived last year approximately.

Posted

What he said.

 

Credits are to stay ... and will become a privilage to use once the bot is fixed and/or we move to ASSS ... whatever comes first.

 

As scores and credit totals rise, so will the costs of buying items such that they can not be seriously abused.

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