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Posted

I agree, here's why.

 

Why do the rushing ships have anti, if their death is inevitable? It's the lance's job to stay safe, the lanc should have antiwarp, since it's always alive. In my opinion, people can warp out once the antiing rusher ships have died. Now if the teams smart, the antier will stay back. But guess what, now its an even battle. (5v5, excluding flagger/antiier). The point of having one person carrying flags is to give the other team the advantage, so that they have a last opportunity to push and win.

Posted

I vote no.

 

Basing is meant for fun. Anti, not on a lancaster gives each team that chance of winning. If their is antiwarp on a lancaster, than it's no better than the same old boring flagging game, that certain flagging freqs continue to win. If you want to have someone with anti, but also is helping to push, than use a spider, the multi on it is very useful for pushing and killing in a base, and you can have antiwarp on it as well. Antiwarp on a lancaster just makes it back to the old boring style, and doesn't give much chance to those who can grab the flags.

 

It's not hard to have 4/5 players have anti on, and if they die come back in with anti again, while pushing. Lots of people manage to succeed with it, and I believe there was a specific reason why antiwarp wasn't engaged onto a lancaster. For whatever reason it is, I see it as a challenge, and you should take that as a good thing. If its a challenge, than it's more fun.

Posted
I am a fence-sitter on this issue, but current my legs are in the side that keeps anti off lanc, Because there needs to be a large disadvantage for using more than two lancs. (This could also be accomplished by making its weapons weaker, but that's a little more complicated in this system.)
Posted

if all ships have anti, thats 1 less utility being used. Unless ur team is rich and have converters and erything.

 

Id rather have ports+2 close combat rather than 2 close combat and antiwarp

Posted
The only advantage defenders get is the fact that they can't be flanked. Any other "advantages" are really just other people making poor ship configuration choices or outright being richer and/or less stupid.
Posted

being flanked is a huge disadvantage. ALso, if both teams constantly brick, both teams are getting nowhere. This gives defenders anotheradvantage because the base sizes are huge, and with constant bricking ur not gonna get far in.

 

Base defenders also have bomblines, another huge advantage.

 

dont deny the fact defenders have a huge advantage over attackers. Your own actions prove you think otherwise, whenever a flag game is going on, and ur not on the winning team, u just fray in center, and say no point in trying.

Posted
being flanked is a huge disadvantage. ALso, if both teams constantly brick, both teams are getting nowhere. This gives defenders anotheradvantage because the base sizes are huge, and with constant bricking ur not gonna get far in.

 

Base defenders also have bomblines, another huge advantage.

That's why there are other items that can affect the other team through bricks. Use those more effectively and you have an advantage. Bomb-lines is a double edged sword, they DO work both ways, so that's not an advantage, unless your team is re!@#$%^&*ed and just runs into the destruction.

 

Your own actions prove you think otherwise, whenever a flag game is going on, and ur not on the winning team, u just fray in center, and say no point in trying.

Oh? Is that actually directed at me?

Posted

once a bombline is taken over, the team has already been pushed back far enough for it to have no affect, in most cases. Unless your lance is re!@#$%^&*ed and stays in clear range of a hostile bombline.

 

And again you mention bricks, im beggining to think its brick or lose in hyperspace. WIthout bricks ur done, which really conflicts the "customize your ship" if everyone is gonna have a close combat and some bricks for sure

Posted
Brain, the thing is necessary things should take up space too, so people that don't use the "necessary" things have a distinct advantage. Four repels + bricks + thors > necessary.
  • 4 weeks later...
Posted
I vote no.

 

Basing is meant for fun. Anti, not on a lancaster gives each team that chance of winning. If their is antiwarp on a lancaster, than it's no better than the same old boring flagging game, that certain flagging freqs continue to win. If you want to have someone with anti, but also is helping to push, than use a spider, the multi on it is very useful for pushing and killing in a base, and you can have antiwarp on it as well. Antiwarp on a lancaster just makes it back to the old boring style, and doesn't give much chance to those who can grab the flags.

I can take bases without using portals.

I agree lancs shouldn't have anti though, because then there would almost definately be NO warping at all. You can use a defender ship and get anti, sacrifice one rusher to keep out portals.

Posted
The primary use of antiwarp as I see it is for base attackers, not defenders. When you rush in and push a team all the way back to their flag room, you don't want them to just be able to warp out to another base. In my opinion, if a team takes a base they should get the flags it was holding.

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