Bjorn Posted August 9, 2006 Report Posted August 9, 2006 (edited) copy from forums.minegoboom.com, figured i'd post in both places-------------------------------------------- New subspacelike game: Project SubspaceProject Subspace (from forums.minegoboom.com) I combined parts of my AI bot and a old client project to make a small game and figured i'd slap it on here to see what people think. Its a preprerelease now so if it runs, great. If it doesnt I dont really care The objective in the game right now is just to kill and for every kill one opponent is added. Its pretty much like subspace offline right now and I dont really have any plans for the game. I do have some ideas though and it would be nice to see what ideas you guys can come up with. One is to take advantage of the AI as much as possible and turn it into somewhat of a strategy game. You could have your own ship and then ontop of that have teams of maybe 3 ships that you can give orders in combat. For example, "Follow me" or "Swing right". This could make for some pretty massive fights. I have a couple other small ideas aswell but Im mostly interested in gameplay ideas right now so I'll leave it at that. Known bugs at the moment: ship bouncing glitch. drawing glitch that creates an empty line around middle on some machines. you can shoot when youre dead.(If youre having problems starting the game try the different resolutions before whining here ) Edited October 10, 2007 by Maverick Original download location, dsbleague.com, is dead
Drake7707 Posted August 9, 2006 Report Posted August 9, 2006 if you want some other ideas: sort of missions would be nice, able to earn upgrades for your ship (i don't know how much the client is changeable to allow that)
»Admiral Kirk Posted August 9, 2006 Report Posted August 9, 2006 Impressive ^^ Looks easily portable as well. Nice work, consider open sourcing it? Id love to see some examples of SDL, ive been considering getting to know it for awhile now.
Bjorn Posted August 9, 2006 Author Report Posted August 9, 2006 Impressive ^^ Looks easily portable as well. Nice work, consider open sourcing it? Id love to see some examples of SDL, ive been considering getting to know it for awhile now. pretty much decided to opensource it at some point acctually. dont see a reason not to.I want to clean it up alot before i do that though. alot of the coding structure is just plain wrong rightnow as it is my first project using SDL. Not knowing what you're doing at a point when you'rebuilding the backbone of a project is a bad idea Should be alot of phsyhics code that might be interesting to ss projects in there aswell as it isa straight rip from how subspace works. making the ai bot i was pretty much forced tocopy the physics as close as possible. As for SDL I recommend it alot, really simple to get into and portable to most systems.shouldnt take long for someone into mac or linux to get this to work there.
LearJett+ Posted August 22, 2006 Report Posted August 22, 2006 let's take the subspace losers and give them even less social interaction!
Witchie NL Posted August 22, 2006 Report Posted August 22, 2006 I think this has a future.Keep up the good work.
ThunderJam Posted August 22, 2006 Report Posted August 22, 2006 can devers load stuff in the offline game to test their work?
Bjorn Posted August 22, 2006 Author Report Posted August 22, 2006 can devers load stuff in the offline game to test their work? Just replace the map.lvl file with any map. should work fine for viewing normalmaps and tilesets in a "subspace environment", no lvz support ofcourse.
Kilo Posted August 25, 2006 Report Posted August 25, 2006 Get it to read custom .cfg files and apply them properly (mostly for the energies/recharges/speeds/thrusts/rotations/damagelevels) and this will be the sweetest thing ever. Then the other things that would be nice are bombs and afterburners, if the AI can support using either.
Witchie NL Posted August 25, 2006 Report Posted August 25, 2006 i agree with the custom cfg for now so the program has an acutal use as testprogram for some settings and map's. Some Sugestions:-Make the bots fly on all difrent freq's/teams so they fight eachother to.-Use the custom cfg part.-Make the teams customisable like 1v3-2v2-4v4-2v3 or something like that. This way the game is more fun from the beginning.-Addapt some settings maybe some higher trust and less speed -the radar might be increased a lil.-Allow the nmy/your own team (if teammates) to accept commands like "get " . Which makes em only attack . etc etc Some things might not be needed yet (settings, radar increase) coz you need to get the main core done first. But would be better to test with.
Kilo Posted August 25, 2006 Report Posted August 25, 2006 That reminds me, customizable controls for my wishlist. I haven't used [the Ctrl key] for anything, much less gunning, in years.
Samapico Posted August 26, 2006 Report Posted August 26, 2006 add some cheats in that game... like... /*shipreset or /*warpto lol
Tex Posted August 30, 2006 Report Posted August 30, 2006 How about Bjorn > Priitk. GFGI think a mix between SS and Starcraft would be cool. (The AI part made me think of it)
Samapico Posted August 30, 2006 Report Posted August 30, 2006 I think a mix between SS and Starcraft would be cool. (The AI part made me think of it) http://forums.minegoboom.com/viewtopic.php?t=6251
Witchie NL Posted August 31, 2006 Report Posted August 31, 2006 hey cool game. ima play it a lil right now
true_vision Posted September 10, 2006 Report Posted September 10, 2006 Wow Nice work for now ^_^ Keep Going !
dude Posted September 29, 2006 Report Posted September 29, 2006 Good practice for offline DSB haha!!!! One idea is stationary turrets and if someone leaves the game a bot could take over the person guess it under construct but I like it rightnow.
Witchie NL Posted September 29, 2006 Report Posted September 29, 2006 I see some future in this game. But i think there isnt any progress anymore...
Bjorn Posted September 29, 2006 Author Report Posted September 29, 2006 Well ive reworked the code to make changes and additions easier and i added bombs. think I'll add something abit more interesting before I release a new version though. nice to see ppl replying still
Witchie NL Posted October 1, 2006 Report Posted October 1, 2006 we would like to see a new game come up. I think i can speak for many people if i say we respect your work verry much.
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