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Posted

i hate to say it but i think hyperspace has become a retarted server:

1.the fields are retarted for even trying to attack. ether lower field radius or lower how much damage it does

2.i just am getting tired of double teaming were more than 2 freqs are flagging and you are trying to defend both sides of you at the same time.

3.just kuzz i dont like it anymore and their is to big a gap between the rich and the poor... the rich people AWASE WIN the flagging unless their just not their.

 

those are the reasons...gg bb all see yall l8r

Posted

This guy's number 2 complaint comes after I had nothing better to do (since there weren't any people in center) than attack his team 1v5, and somehow I kept killing them.

 

And, number 3 will probably be improved when the rewards formulas are tweaked to not keep out giving so much money for killing weak players and etc.

Posted
In the simplest terms I can put this; you can't stop the rich from getting richer, but you can stop the degree of seperation from expanding so much by simply doing this: make the items such that a cheap setup is just as effective as an expensive one. The difference being that the expensive one might only work for a completely different style of combat.
Posted
from my point of view... once you are the defending freq it pretty much impossble to loose the base. lets say 95%

 

 

um no thats not right at all.. usually when my freq attacks someone we kill them out first try..

Posted

You're correct that I have now officially quit HS. I may still be active on the forums for several days though.

 

Also, for Brain. I didn't ask you to change the zone, I just said what made it unplayable for people like myself.I know I'm not the only one. I'm just the only one to speak out to this level.

Posted

13th stop being so dramatic about you "officially quitting". Who do you think you are, president of the UN?

 

Hi, when two freqs are attacking you from both front and behind, that's called a flank. Flanking=multiple freqs. Multiple freqs=more people. More people=higher pop. Higher pop=good.

 

Yes, the rich do get richer, but it gets to be a certain point where money is no object, so they say. Firstly, you can only put so much on a single ship. There IS a limit. Obviously, you can only play one ship at a time. That greatly negates your cries of OMG H8 ARISTOCRACY. After a certain point, it just doesn't matter. What's the difference between 100mil and 200mil if you have fully upped ships on all of them?

 

On the other hand, it really does not take that much money/time to invest in a single ship with decent stats for flagging. Lots of people are very helpful in this zone, all eager to explain what bullets/bombs/etc are good for what ship. Some will even lend/give you some money to start out. It isn't difficult to get into the swing of things.

 

Further, I don't know if you've ever played any other flagging zones, but they're ALL dominated by the vets. Hi, if you have a pop big enough to support priv freqs, consider that a GOOD THING! Established squads will always have an advantage over newer players, not only bc they have OMG MORE MONEY?!, but they have a deeper understanding of basic flagging mechanics. They're also better organized, and work together as a team. Even if you got rid of the entire money system, vets would still be winning most of the pots. Vets winnings pots has NOTHING to do with this class gap that you're whining about.

 

On the other hand, the notion of making things cheaper is one of the worst ideas you could have. What draws players to this zone is the RPG-like characteristic of building up a character, fraying for money, etc, to buy upgrades. Once they get everything upped, they will get bored and leave. What keeps them coming back for more is saving up for that antideath, or that tacnuke, etc. Games have to be challenging. This is a very basic principle.

Posted

^agreed.

 

people like frogmaniac and mini fuzzy, who are still newbs but cheated to get millions of bucks, have the best possible ships and whatnot, but they still suck and never win.. gap between rich and poor dont mean crap

Posted

You are only looking at this from one side. I can't teach someone who isn't willing to learn and clearly nobody here is willing except perhaps a few of you not (or no longer) on the forums.

 

Apparently you believe that because about 5 people believe something then you should follow along, but I refuse to be a follower. As far as complaining, I have yet to do so. All I have done it stated facts.

Posted

Hi. Sounds like you're the one looking at this from one side. A side shared by you, and anonymous unnamed persons not on forums.

 

Why don't you respond to my post point by point? Then we'll talk.

Posted

Hi. I am someone that agrees with 13th's general view. I have no ide awho he is, but whatever.

 

I have gained maybe 80k (proably closer to 60k) money in my time playing in HS without winning a single flag game. It took me a long time but I finally got a WB that didn't suck. But as soon as I want to go basing people that never seem to leave the zone use all these toys that I have no idea wtf to get without basing - and I can't base because these people have all the tools to do it and I can't.

 

Whoever mentioned the "mechanics of basing" is just taking it a bit too seriously. Basing isn't hard to learn in any zone, and is the most transferable skill in subspace from zone to zone. And I take serious exception to the "more skill" comment, that's easily the most naive thing said in this thread thus far.

Posted

Hi. Thanks for replying.

 

First you talk about not understanding which toys to use in base, because you never get to.

 

Then you claim that the mechanics of basing are transferrable from zone to zone.

 

Please explain this contradiction.

Posted
First you talk about not understanding which toys to use in base, because you never get to.

 

Then you claim that the mechanics of basing are transferrable from zone to zone.

 

Please explain this contradiction.

To clear things up, the "toys" talion is referring to are probably the unique items and abilities found only in HS, that normal players can't utilize without buying.

 

The mechanics of basing that are transferrable are the basics of flagging that are universal to Subspace, such as finding flags, hunting flag carriers, neuting, dropping flags, switching bases, running, etc. etc.

 

Suggestion: Add a chaos arena where everyone has infinite money for testing whatever they want. Things such as supers, shields, arena messages, cheap stuff, etc. should be disabled. Ignore anything I mentioned that doesn't exist anymore.

Posted
13th stop being so dramatic about you "officially quitting". Who do you think you are, president of the UN?

 

Hi, when two freqs are attacking you from both front and behind, that's called a flank. Flanking=multiple freqs. Multiple freqs=more people. More people=higher pop. Higher pop=good.

 

Yes, the rich do get richer, but it gets to be a certain point where money is no object, so they say. Firstly, you can only put so much on a single ship. There IS a limit. Obviously, you can only play one ship at a time. That greatly negates your cries of OMG H8 ARISTOCRACY. After a certain point, it just doesn't matter. What's the difference between 100mil and 200mil if you have fully upped ships on all of them?

 

On the other hand, it really does not take that much money/time to invest in a single ship with decent stats for flagging. Lots of people are very helpful in this zone, all eager to explain what bullets/bombs/etc are good for what ship. Some will even lend/give you some money to start out. It isn't difficult to get into the swing of things.

 

Further, I don't know if you've ever played any other flagging zones, but they're ALL dominated by the vets. Hi, if you have a pop big enough to support priv freqs, consider that a GOOD THING! Established squads will always have an advantage over newer players, not only bc they have OMG MORE MONEY?!, but they have a deeper understanding of basic flagging mechanics. They're also better organized, and work together as a team. Even if you got rid of the entire money system, vets would still be winning most of the pots. Vets winnings pots has NOTHING to do with this class gap that you're whining about.

 

On the other hand, the notion of making things cheaper is one of the worst ideas you could have. What draws players to this zone is the RPG-like characteristic of building up a character, fraying for money, etc, to buy upgrades. Once they get everything upped, they will get bored and leave. What keeps them coming back for more is saving up for that antideath, or that tacnuke, etc. Games have to be challenging. This is a very basic principle.

 

Alright, point by point it is then.

 

First, a lot of people are arguing with me and I am announcing that I'm leaving so they know why I am trying to finish defending my points and finish leaving.

 

As far as pop still going up. Of course it goes up, the zone is on SSC. It also had a base pop to start with and just the fact that if you sell something there is always somebody who'll buy it. I hope a lot of people do have fun with the zone, but that doesn't mean it's that great for everyone. All I was doing was saying what made it unplayable to people like myself.

 

In response to the limit I will just say this. I understand that that limit does exist, but it doesn't change the fact that most players will never reach it. I never even reached the limit of one ship in the several weeks I played there.

 

I have pride, and thus I will not beg for money. Also, a decent flagging ship doesn't mean squat if you can only hope to win maybe 1 or 2 flag games in a week if you're lucky and play way too much.

 

Yes, I have played in many flagging zones. I had more fun in them than here. It was because the flag games were actually fair. Nobody had an advantage over anyone else. I have never seen a squad doninate as much as they do here in any other zone.

 

As for making things cheaper. I only suggested making cheap setups as effective as expensive ones as to negate a class gap.

 

I would agree that games have to be challenging. Unfortunately once you get rich it is no longer challenging at all due to that large gap. I know this because I played HS way back when it used bots to control the system and I got rich enough to max out several ships. I left that time too except that time it was because it was too easy.

 

Also, I always try to look at things from every side, that's why I have never actually insulted the zone. I see the good aspects too. I even complimented the concept. That doesn't change the fact that I still disagree with some aspects.

 

One more point on that note. you implied that I was alone in my opinions, but not only has that been proven wrong already, but just bear this in mind that as an almost constant; when one person believes something, there are bound to be plenty of followers.

Posted
Mook, try playing the zone. It's getting tiring having to keep in mind that you haven't even played with the new items when I read your posts.

I do apologize for that, though I still think the chaos arena is still a plausible solution both for people who don't know which items do what or for planning what kind of build to use for their ships. Basically, I just meant that the cheap money sink items in that arena should be excluded.

 

I'll probably play when D1 and I get back to school ;) .

Posted

I've never been trying to make Hyperspace appealing to other people. I've always been trying to make it for myself. That means that if you have a problem with it at the very core, you'd best move on now. That applies to both you and the one person that agrees with you (and he's really talking about something else). I don't bend to pressure, as hundreds of players will attest.

 

There will always be a class gap. That's human nature at work. Don't try to stamp it out; instead channel it into the game. Earning better things is fun. Having less reward for time invested is just insane. Why not remove the buy system altogether and make HS just one more EG copy (though with more frequent crashes)?

 

Thank you for your comments. Maybe you understand the zone better now, but if not, I wish you the best of luck in whatever zone you move to next.

 

I'll probably play when D1 and I get back to school ;) .

 

Yeah, that's still weird.

Posted

Well, I understood by one of your previous posts that it wouldn't change. That doesn't mean that I won't still defend my opinions though.

 

Earning better things is fun. Having less reward for time invested is just insane.

I understand that for many this is true, even for me. But I cannot accept anybody having a complete tactical advantage over another. That is my core problem with the zone and it overrides the fun of earning better things as I have just as much of a problem owning a player who I have a tactical advantage over as I do being the victem.

 

Thank you for being rational about my comments. For that you seem to be one of the most mature people here.

Posted

Who cares, Hyperspace reflects real life, where the rich bathe in luxury while the poor feed off scraps, unbalanced, pfft, what the deuce are you talking about? The rich are usually rich because they work for it.

 

/sign off

Posted
13th stop being so dramatic about you "officially quitting". Who do you think you are, president of the UN?

 

Hi, when two freqs are attacking you from both front and behind, that's called a flank. Flanking=multiple freqs. Multiple freqs=more people. More people=higher pop. Higher pop=good.

 

Yes, the rich do get richer, but it gets to be a certain point where money is no object, so they say. Firstly, you can only put so much on a single ship. There IS a limit. Obviously, you can only play one ship at a time. That greatly negates your cries of OMG H8 ARISTOCRACY. After a certain point, it just doesn't matter. What's the difference between 100mil and 200mil if you have fully upped ships on all of them?

 

On the other hand, it really does not take that much money/time to invest in a single ship with decent stats for flagging. Lots of people are very helpful in this zone, all eager to explain what bullets/bombs/etc are good for what ship. Some will even lend/give you some money to start out. It isn't difficult to get into the swing of things.

 

Further, I don't know if you've ever played any other flagging zones, but they're ALL dominated by the vets. Hi, if you have a pop big enough to support priv freqs, consider that a GOOD THING! Established squads will always have an advantage over newer players, not only bc they have OMG MORE MONEY?!, but they have a deeper understanding of basic flagging mechanics. They're also better organized, and work together as a team. Even if you got rid of the entire money system, vets would still be winning most of the pots. Vets winnings pots has NOTHING to do with this class gap that you're whining about.

 

On the other hand, the notion of making things cheaper is one of the worst ideas you could have. What draws players to this zone is the RPG-like characteristic of building up a character, fraying for money, etc, to buy upgrades. Once they get everything upped, they will get bored and leave. What keeps them coming back for more is saving up for that antideath, or that tacnuke, etc. Games have to be challenging. This is a very basic principle.

 

LOL, basic flagging mechanics? If you mean HS Basic flagging mechanics you probably mean the, pick up flags, neut in fr, rush, brick, burst rep, die and repeat. Yea sorry, but HS basing is nothing like any other zone. The low freq caps make it hard to flank, have an fr anchor, front anchor, swings, attack and defend at the same time if 2 teams have flags, and the neuting in bases is just re!@#$%^&*ed. You should have to drop your flags in the base not neut them, whats the point in attacking if they can just pick them up and run? HS flagging is just lame and requires very little skill compared to other flagging zones. So vets really dont have the upper hand in understanding, but in the items they have (like tw pass antideath). Ive seen people run through tw with a p!@#$%^&* and runwin. And a lot more but dont feel like ranting. This is the first ive posted on this forum, though ive been checking it for weeks, just thought i had to get this through.

 

-Lick

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