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Posted

Hey everyone. I'm in need of descriptions for the current items. On 95% of the items, ?iteminfo is blank (and the rest are pretty bland). I'd really appreciate it if you guys would type up some things I can add to them.

 

Submission guidelines: Max of 200 characters, (!@#$%^&*uming a new line is 1 character). Make the description informational and easy to read. Use proper spelling, grammar and caPitalIzation, please.

Posted

ZPM (Zero Point Module) - Best suited for anchor ships and hit and run Levi's, it gives the max ammount of energy possible but has a slower recharge rate than other reactors.

 

Field Launcher - Launches a square field using the three different types of ammo (Lightning, Needler, Searing). Each field does a different ammount of damage and has a different field size. ?field to activate (Uses an ammo)

 

Lightning Ammo - The smallest of the fields but does the most damage.

Needler Ammo - The second biggest field with a steady flow of damage.

Searing Ammo - The largest of the fields, it has the lowest damage rate.

 

Tw Token - Allows one use of the Transwarp which can be entered by flying into one of the 4 rectangular safes in the 4 corners of the center.

 

Tw P!@#$%^&* - Unlimited use of the Transwarp.

Posted
The fields actually have descriptions already that explain their features in more detail, those probably need rewriting to not look like they were typed at 3 AM. And, the Field Launcher shouldn't mention the kinds of ammo there are, because those could change.
Posted

Pulse Laser: A basic armament firing laser rounds modified to richochet off of standard obstacles.

Flechette Gun: Fires shotgun-like energy pulses that can inflict heavier damage in a wide range.

Plasma Cannon: Designed to seen seering plasma into an opponent even bouncing off an obstacle.

Beam Array: A set of four low-powered lasers designed to flood tight spaces.

Shredder: This gun has low power and range but the pure amount of fire is enough to shred any hull.

 

Falcon Missile: A standard bomb used primarily in dogfights to catch an opponent off-guard.

Harpy Missile: A modified falcon missile that operates with a proximity fuse making for much easier hits.

HE Missile: Designed to bring power to the smaller fighters, this bomb is a fearsome weapon to face.

Space Mines: These weapons use anti-inertia technology to remain stationary and create a field lethat to enemy opposition

TacNuke: A tactical nuclear warhead that is equipped with a proximity fuse in order to comply with inter-galactic law.

EMP Shockwave: One hit from this weapon and your Reactor Plant is shut down for a while. The most fearsome of all bombs.

Posted

Flechette description: Erroneous, multifire does not make heavier damage.

Plasma description: Searing.

Beam Array description: Erroneous, not all ships have a double barrel, thus not all ships have 4.

Shredder description: Erroneous, its range is not different than any other gun. "Low power" and the "pure amount of fire .. to shred any hull" are contradictary.

 

TacNuke description: what?

Posted
Flechette description: Erroneous, multifire does not make heavier damage.

Plasma description: Searing.

Beam Array description: Erroneous, not all ships have a double barrel, thus not all ships have 4.

Shredder description: Erroneous, its range is not different than any other gun. "Low power" and the "pure amount of fire .. to shred any hull" are contradictary.

 

TacNuke description: what?

 

Flechette is a higher level gun that most pulse and more hits mean more damage

What is wrong with searing... Plasma is really hot. I see a typo but if you can't ignore typos then stay off of the forums.

Beam Array: A set of low-powered lasers designed to flood tight spaces.

The shredder does use a lot of low-powered shots so it's not contrdictory.

As for the TacNuke, if you don't get it then I'm gonna let someone else explain it to you so I don't insult you too much.

 

There was only one error there and a typo. If you're going to say I'm wrong then you should really make sure I am wrong first...And people say I'm hostile...

Posted

Flechette is not higher level, could I have some of that you're smoking? Also, you apparently don't know the first thing about SS, and that's that multifire is never more powerful by more hits from the same shot. NEVER.

 

You spelt it "seering."

 

You didn't say "a lot of low-powered shots," you said "low power" and that was contradictary.

 

If you think you can insult me over your hilarious description of tacnuke, by all means go ahead.

 

And, you demonstrated that I know more about SS works than you. Maybe you should make sure you're correct before you start spouting random nonsense, and then accuse me of not checking?

Posted

Flechette: Lvl2 double barrel guns, multifire

Pulse laser: lvl2 double-barrel guns

Shredder: lvl1 double-barrel guns, extremely low cooldown rate

 

etc

 

:/

 

enough of this LAWL SEARING LASERS DESIGNED TO FLOOD BASES. COMPLIES WITH INTERGALACTIC LAW.

Posted
Flechette is not higher level, could I have some of that you're smoking? Also, you apparently don't know the first thing about SS, and that's that multifire is never more powerful by more hits from the same shot. NEVER.

 

You spelt it "seering."

 

You didn't say "a lot of low-powered shots," you said "low power" and that was contradictary.

 

If you think you can insult me over your hilarious description of tacnuke, by all means go ahead.

 

And, you demonstrated that I know more about SS works than you. Maybe you should make sure you're correct before you start spouting random nonsense, and then accuse me of not checking?

 

there are lvl1 pulse lasers and lvl2 Flechette last I checked. also, Multi is simply more likely to hit. since I

 

higher hit rate means a higher amount of damage inflicted, that makes me correct there.

 

I admitted a typo and that was it.

 

This gun has low power and range but the "pure amount of fire" is enough to shred any hull.

"pure amount of fire" says that there are a lot of shots.

 

 

It would seem to mean that you're the one who doesn't know much about SS since you refuse to believe that 2 hits are better than 1 hit with the same gun. Also, you're the one trying to insult me here. It seems to me that when your parents tried to teach you respect, they failed. I suggest you learn it quickly since disrespect will not help you here and it will not help you in life.

Posted

You have to be very specific otherwise you are going to be regarded as someone who doesn't know what he's talking about.

 

Shredder does not have reduced range, except in that it cannot bounce. But saying that it has reduced range without explaining why is confusing. The bullets travel the same length in open space.

 

2 hits are better than one. But from the same shot, more than one bullet actually makes no difference on a hit: if one hits, the rest negate. Simple SS physics.

 

Higher rate of hit means just that, higher rate to hit. It does not mean more damage. I could hit you with 5 shots of pulse laser and do the same amount of damage as 5 shots of flechette.

 

Flechette is not more powerful, it is more accurate. Using "power" as a generic term for effectiveness is undescriptive and confusing, if that's what you are going for.

 

Sir, you clawed at my throat first, so don't try to play the innocence card. I simply pointed out faults and concerns with your descriptions and you retort "If you're going to say I'm wrong then you should really make sure I am wrong first."

 

PS. Stoked: Beam array with multi off is close enough to be a "lv1 pulse laser." But I'll admit I wouldn't call it such.

Posted

I've added the following descriptions (feel free to post improvements, though)

 

Falcon Missile: A standard bomb used primarily in dogfights to catch an opponent off-guard.

TacNuke: Can you say boom?

Quantum Reactor: An upgraded version of the Fusion Reactor, this item is a must for anyone looking for a balanceßbetween energy and recharge.

ZPM: The Zero Point Module is best suited for anchor ships and hit and run Levi's. It gives the maxßamount of energy possible but has a slower recharge rate than other reactors.

Antideath: Brings a ship back to life where it died once every two deaths.ß ßThis item stays on the ship permanently.

EMP Shockwave: A bomb designed to stop recharge in other ships. It inflicts minor damage, but can be used toßsoften up groups of enemies.

Beam Array: A set of low-powered lasers designed to flood tight spaces.

Lightning Ammo: Low spread/lifespan, accurate and high power attack field.

Needler Ammo: Low accuracy but decent power attack field.

Searing Heat: A wide spread, long living, but low power attack field.

 

9 Down, 33 to go smile.gif

 

Oh, and if I didn't add yours, it's probably because I'm a bit picky. Try wording it a little better and inclue usage tips.

Posted
Pulse Laser: A basic armament firing laser rounds modified to richochet off of standard obstacles.

Flechette Gun: Fires shotgun-like energy pulses that can inflict heavier damage in a wide range.

Plasma Cannon: Designed to seen seering plasma into an opponent even bouncing off an obstacle.

Beam Array: A set of four low-powered lasers designed to flood tight spaces.

Shredder: This gun has low power and range but the pure amount of fire is enough to shred any hull.

 

Falcon Missile: A standard bomb used primarily in dogfights to catch an opponent off-guard.

Harpy Missile: A modified falcon missile that operates with a proximity fuse making for much easier hits.

HE Missile: Designed to bring power to the smaller fighters, this bomb is a fearsome weapon to face.

Space Mines: These weapons use anti-inertia technology to remain stationary and create a field lethat to enemy opposition

TacNuke: A tactical nuclear warhead that is equipped with a proximity fuse in order to comply with inter-galactic law.

EMP Shockwave: One hit from this weapon and your Reactor Plant is shut down for a while. The most fearsome of all bombs.

Flechette description: Erroneous, multifire does not make heavier damage.

Plasma description: Searing.

Beam Array description: Erroneous, not all ships have a double barrel, thus not all ships have 4.

Shredder description: Erroneous, its range is not different than any other gun. "Low power" and the "pure amount of fire .. to shred any hull" are contradictary.

 

TacNuke description: what?

This is the order that they were posted, you clearly attacked first. As much as you may want others to believe that lie, the fact remains that it isn't true.

 

 

Also, generic terms are useful for description. As I have seen, slightly vague description makes things more attractive because of a level of mystery. You may disagree, but since only Brains opinion matters in the selection of descriptions, you may as well keep your opinions to yourself and stop trying to make me defend mine.

 

I am not talking about 2 bullets from the same shot as is clearly understood if you were one I didn't need to talk down to. I mean that since it is more likely to hit the target, more hits will reach a target, thus a higher rate of damage.

Posted

I took two of your descriptions, the rest were lame or flawed. Discussion over.

 

It doesn't matter if you understand things yet can't communicate. It comes down to the same thing. Your descriptions were wrong.

Posted

Call it what you wish, but it's still an attack on my descriptions.

 

Since this is that last thing I'm arguing on these forums and you have refused to be kind in any of your posts, I've decided to just leave the forums now. and save myself a lot of trouble.

Posted
Call it what you wish, but it's still an attack on my descriptions.

 

Since this is that last thing I'm arguing on these forums and you have refused to be kind in any of your posts, I've decided to just leave the forums now. and save myself a lot of trouble.

 

 

good riddance

Posted

Here's a list of items that still need descriptions:

 

Pulse Laser

Flechette Gun

Plasma Cannon

Shredder

HE Missile

Space Mines

Fusion Reactor

Mezon Capacitor

Ion Drive

Retro Rockets

Overthruster

Nuclear Booster

H2 Ramscoop

IceFire

Enhanced Sensors

Active Camo

Gravity Trap

Close Combat

Getaway Pack

Wall pack

Tunnel Runner

Siege Pack

TW Token

TW P!@#$%^&*

Minesweeper

Missile Tracker

Harpy Missile

Sensor Pod

Extra Utility

Energy Scanner

Summoner

Field Launcher

Posted

Pulse Laser - A standard level 2 gun with bounce, powerful if you know how to use it the right way.

Flechette Gun - A level 2 gun with multi, cheap but powerful for massing bullets.

Plasma Cannon - A level 3 gun with multi and bounce, but consumes a lot of energy.

Shredder - A level 1, extreme firing explosion of bullets, no multifire or bounce.

HE Missile

Space Mines - Mines, A lot of mines set out in order to destroy your enemies. Really good if you know how to use them, a total of 15 mines.

Fusion Reactor - A reactor plant that enforces the basic systems of energy and recharge equaled out.

Mezon Capacitor - A unique item which increases your recharge rate to max 5 but reduces your energy by negative 1.

Ion Drive - A basic reactor system that is built for an equal, even currency between rotation, speed and thrust.

Retro Rockets

Overthruster - A type of reactor system which focus's mainly on thrust and rotation, speed is decreased.

Nuclear Booster

H2 Ramscoop - A system that increases your recharge by 1, once bought.

IceFire - A reactor system that focuses mainly on speed and some of thrust, has low rotation but very useful.

Enhanced Sensors - A radar which detects active camo, (Cloak and Stealth).

Active Camo - A type of cloaking system that can vanish you from radar and/or vision site.

Gravity Trap - A utility which allows you prevent people from warping out of your range.

Close Combat - A defensive type utility that allows you to repel enemies or shatter them with bursts in close spaces.

Getaway Pack - A quick utility that allows you to getaway from your enemy or trick your enemy with rockets, decoys and portals.

Wall pack - A utility that consists of walls and decoys.

Tunnel Runner - A utility that allows you to be extremely quick in hypertunnels and upgrade yourself with rockets to catch or run away from an enemy.

Siege Pack - A utility that consists of special items such as powerful thors or a closed space burst.

TW Token - A token which allows you to access the Transwarp, (in Sector dirol.gif for a 1 time use but you can hold 6 per ship.

TW P!@#$%^&* - A p!@#$%^&* that allows unlimited access into the Transwarp, (in Sector dirol.gif, very expensive but very useful.

Minesweeper - An advanced part added to your radar that tracks mines all over the radar, useful at times but can be useless in open spaces.

Missile Tracker - An advanced part added to your radar that tracks missiles coming or going away from your current position.

Harpy Missile

Sensor Pod - A special converter that allows you to give up a utility spot in exchange for an extra sensor spot.

Extra Utility - A unique converter that allows you to give up only 1 sensor spot in exchange for an extra utility spot.

Energy Scanner - An unique special scanner, which reads your enemies energy levels for you, very useful and very neat for duels.

Summoner - An special item used on a Lancaster, this item allows you to summon one person to you from your team if they are not engaged with Gravity Trap, very useful at times.

Field Launcher - A launcher that launches fields, You require this to use any of the 3 fields (Searing Heat, Lightning Ammo, Needler Ammo).

 

 

I missed a few in their, I don't use em a lot so I couldn't really come up with much of a decription for them, Didn't feel like reading the long posts of each one, I'm just posting my decriptions of each and moving on, maybe they'll be used, maybe they won't. All that matters is that the description is useful and people can understand them. I posted these as mine, because I get alot of people asking me which is what, (I'm very helpful to everyone, but can ignore lots when asking for my freq or my money), I have lots of people ask me what each things does and I tell them these descriptions, they realize what it does and thank me. So as long as everyone understands it. That's all that matters.

Posted

Fusion Reactor: Basic reactor that increases both a ships energy and recharge.

Mezon Capacitor: Boosts a ship's maximum recharge for a small energy penalty.

Ion Drive: A basic drive system that is built for an even distribution between rotation, speed and thrust.

Overthruster: Allows a ship better dodging and reaction time at the cost of lower top speed.

H2 Ramscoop: A basic drive system that additionally provides increased recharge.

IceFire: This item provides maximum top speed, but sacrifices maneuverability.

Gravity Trap: A utility which allows you prevent people from warping out of your range.

Minesweeper: Allows your ship to see mines on radar. Useful for avoiding traps.

Missile Tracker: Shows bombs on the radar. This item can help to more accurately guide salvoes.

Energy Scanner: This item will show enemy energy levels in addition to the already displayed teammate energies.

A cloaking system that can hide you from radar and/or vision.

Enhanced Sensors: Allows your ship to detect ships using active camo (both stealth and cloak).

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