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Posted

  • 1.2.66
    • Added Radius and Density settings for AirBrush
    • "Count Tiles" dialog now shows number of flags directly, and warns user if there are more than 256 of them
    • Pasting something now switches to the "Selection" tool automatically
    • Fixed important/critical issues concerning "Switch / Replace"
    • Critical bug: Showing / Hiding toolbars did not update scrollbar values ; that could cause Out-of-range errors in several cases
    • Added some missing 0 -> 1023 checks in selection class
    • Fixed lots of problem when resizing general form or map's form ; it did not update scrollbar values

hopefully those errors are gone

Posted
I really havent kept up with this project, but i decided im gonna download it wen i get on my other comp later. I was wondering if you have integrated any of the things that FACTs can do into ur map editor. If not, it would be a great thing to do as it would eliminate the need to use multiple programs for a map.
Posted

when does that error appears? right when you start the program?

 

 

I really havent kept up with this project, but i decided im gonna download it wen i get on my other comp later. I was wondering if you have integrated any of the things that FACTs can do into ur map editor. If not, it would be a great thing to do as it would eliminate the need to use multiple programs for a map.
Well, one of Facts' main mapping features was the walltiles, that is included (and much more sophisticated)

another feature i remember was to export the level file to a .bmp , DCME does that too

Most of its other features were focused on settings editing, which DCME does not do (not yet, atleast) ; It might be interesting to add setting editor in it eventually though... quickly set spawn coordinates by clicking directly on the map.. hmm.. interesting

I don't have a copy of Facts atm, so that's just what I can remember, if you know of any other cool features that could be useful, we're open for suggestions smile.gif

 

oh , and LVZ handling is also part of our plan, but we have much to do until that

Posted

dunno either, was just curious about your definition of "sucks"

anyways, i have no idea what would cause the error...

 

actually, i found some posts about that error, and it is due to a lack of memory, and it appears that it would be worse on win9x systems because of the way it handles bitmap data or something

but from what I read, they only happen when very big bitmaps are being drawn (like 8000x8000) ... hm

Posted

Just noticed a bug in the fill / magicwand tools ;

 

if you fill / select an area made of vertically aligned tiles (1 wide) ; while clicking tiles at the bottom, you'll notice it won't go up to select everything it should...

say you click the 3rd tile starting from the bottom, it will get the 2 other tiles under, and the 2 tiles above, but wont go further

if you click the 6th tile from the bottom, it will get the 5 tiles down, and only 5 above... etc.

no idea why.. and reading the fill algorythm gives me an headache.. bleh blum.gif

Posted
another feature i remember was to export the level file to a .bmp , DCME does that too

 

Since when? What? Where? I have only been able to get it to save a radar image...

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