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Posted

Wow.

I have some ranting to do. Feel free to ignore me, these are just my opinions, I might be wrong.

 

I personally was completely happy with getting only 1 sensor and 2 utilities. Now i get 2 and 3 of them.

Which means actually(!) utilities and 1 Sensor, because sensors are quite useless and no one uses them anyway now that Gravity trap is an utility (!).

Good thing is that the utilities have changed a bit, but still i get 8(!) overly powerful reps, 4 bursts and 4 bricks, if including antideath. More than enough to be really lame.

 

Why is gravity trap an utility anyway?

Because people we're mad that they had to make decisions on what to buy?

Doc - you're being too nice to allow people to have "maxed" ships.

First thing i was happy to see, when i got back to "new" hyperspace, was that now everyone doesn't have completely similar ships.

 

Now with so much space on my ship I only need a wb. Wb is enough. Wbs can get antiwarp, bursts, bricks, reps, bouncing bullets, while still being one of the best centering ships.

When wb can do everything, what's the use of having multible ships? (For those people who start whining that wbs can't be attached to. Lancs are there to be afk while wbs do everything else).

 

I vote for getting the 1 sensor/2 utility system back, and maybe adding some more utilities, by seperating some of the packs or creating completely new ones and putting gravity trap back to sensors. Maybe adding something to the bomb/mine scanners like Decreased damage from them and their shraps.

We could even do something drastic to sublight drives and Reactors, which gives people something else to use than Ion drive/quantum reactor.

 

That would just piss of everyone, because they couldn't MAX out their ships.

No ship would be Jack of all trades anymore (terriers are useless, i'm talking about wbs)

MAYBE they would even have to use 1 ship for hunting flaggers and ANOTHER ship for defending the base and YET ANOTHER to anti that lagger that got through.

 

Mayeb that would add some color to flagging and centering. Now everyone just uses maxxxed wb to do everything.

 

SUPERSHIP ftw

Posted

All the utils max out at 2, so you can't get 8 reps or 4 bricks. The problem was that *no one* had anything besides X, camo, or anti. Making anti a util and then increasing the util max to 3 shouldn't change much on the flagging people's ships (besides adding sensors).

 

I expect in the future that there will be a !@#$%^&* of a lot of utils, and letting people choose 3 instead of only two (and Close combat being practially required) will make the ships more unique, rather than less.

Posted

"All the utils max out at 2, so you can't get 8 reps or 4 bricks."

I took the freedom to include the reship i get from antideath.

 

" *no one* had anything besides X, camo, or anti. "

Well atleast we have 3 choises here. Now we have 1, energy scanner. Well you can see the rare cloaked levi laming in center though.

 

"and letting people choose 3 instead of only two"

We're talking about 4 utilities here already O_o

 

But you're right on the flagging people's ships, they don't change much.

Flagging itself it however changing into bricklaying burstfest.

Posted
i see where exiili is coming from.. energy scanner and x are the only 2 options for sensors.. and now with 3 utilities, everyone has antiwarp.. x isnt really needed for any ship besides lanc.. so u have energy scanner on every ship... i still like it tho
Posted
8 reps = 4 reps * antideath, Brain.

 

This has already been said enough times in the thread, no need to repeat what's already been said.

 

I can see what Exiili's talking bout, but if their is going to be more utilities and a couple more sensors added to the zone.. than lets just wait and see how this will turn out.. than if its screwed over than.. that's were you start to complain blum.gif

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