13th Infantry Posted July 26, 2006 Report Posted July 26, 2006 It seemed to me that this forum needed a place to post just item suggestions so I made one. Post all of your item suggestions here. I have a few to start. First, as I have previously suggested, but apparently worded badly; I suggest that items be sold one permanent item at a time. For example one thor that you'd get at every spawn. Next, I would like to suggest something that I have seen only in settings that I have done. Why not make a sublight drive in which instead of making you go faster, the afterburner would make you recover energy faster by use of negative afterburner energy. Also, I would like to suggest a simple but effective weapon. An all-out barrage weapon that would fire a quick, concentrated, and highly lethal barrage of lvl3 non-bouncing bullets. These are my ideas for now, but I will probably come up with more later. Post other ideas here so Brain can find them all in one place. Quote
Kilo Posted July 26, 2006 Report Posted July 26, 2006 If Shredder is lame for being a quick, concentrated, and highly lethal barrage of lv1 non-bouncing bullets, I don't even want to know what your gun is. Quote
Stoked_07 Posted July 26, 2006 Report Posted July 26, 2006 wow 13th, you are sooo new to this zone Quote
13th Infantry Posted July 26, 2006 Author Report Posted July 26, 2006 If Shredder is lame for being a quick, concentrated, and highly lethal barrage of lv1 non-bouncing bullets, I don't even want to know what your gun is. Actually, this barrage wouldn't be nearly as lame considering that by firing it you would empty all of your energy. Something like this would be extremely hard to hit with but extremely effective if it hit the mark. wow 13th, you are sooo new to this zone Sounds to me like a political response. You don't have a real reply so you slander your opposition. If you have a real response then post it. Otherwise save the rest of us the trouble and just shut up. Quote
Dr Brain Posted July 26, 2006 Report Posted July 26, 2006 The packs vs. individual items is only an issue of preference, and has no real bearing on gameplay. Your afterburner idea has no real application that doesn't make it valuable to always keep shift pressed. Your L3 gun is nothing more than a lame shredder, impossible to balance and still have it be useful. Quote
BlueWyvern Posted July 26, 2006 Report Posted July 26, 2006 Well, I'd think it would be cool if we had so many different items that there could be no "best setup" that some setups are weak vs other setups... That way everyone might bring something different to a dogfight... That's just me though, ignore me as I am a noob >>>>>BlueP.S. I love the overthruster! Thanks for coming up with it! Quote
Stoked_07 Posted July 26, 2006 Report Posted July 26, 2006 Sounds to me like a political response. You don't have a real reply so you slander your opposition. If you have a real response then post it. Otherwise save the rest of us the trouble and just shut up. you know that wont happen. Quote
13th Infantry Posted July 27, 2006 Author Report Posted July 27, 2006 The packs vs. individual items is only an issue of preference, and has no real bearing on gameplay. Your afterburner idea has no real application that doesn't make it valuable to always keep shift pressed. Your L3 gun is nothing more than a lame shredder, impossible to balance and still have it be useful. Ok, as far as packs being an issue of preference, I thought that was the whole idea of having several different possibilities. As for it having no bearing on gameplay consider this: somebody gets all the repels possible and all the thors and ports possible then add a brick. Under these cir!@#$%^&*stances it wouldn't be possible without sacrificing a sensor so I say it does have a bearing on gameplay. That's exactly right as far as the afterburner idea. That's exactly why it would be valuable, but keep in mind they would lose a large portion of their ability to run away if they used this. Hmmm, calling my gun idea impossible to balance. I am aware that ASSS is much more adaptable than SubGame and I am capable of making that gun on SubGame so it's not impossible. Also, since such a gun wouldn't have the range of the shredder (clearly implied) and would be extremely hard to hit with as well as leaving the person who fired it extremely vulnerable creating suicidal attacks unless they are well executed, I would argue that it wouldn't be nearly as lame as your shredder. It seems to me you are attempting to belittle my ideas. If you're going to reject them give a good reason. If you won't do that then tell me so I can just stop posting ideas where they have no use. Quote
Dr Brain Posted July 27, 2006 Report Posted July 27, 2006 You're being rather hostile. There's no way to balance a single decoy with a single thor. It's really that simple. Selling them in packs makes things more equal (or, as I'm sure you'll say, allows me to *try* to make them equal). So why not just sell an item that decreases speed and increases recharge? Yes, it's a nifty settings change, but I don't see much use for it at the moment. How would you change the range on your gun, exactly? Only the rate of fire, bullet level and energy cost can be manipulated. Quote
13th Infantry Posted July 27, 2006 Author Report Posted July 27, 2006 There, now you're making sense. Thank you for using real arguments. Now we can have useful posts. I see what you mean with the items. I can't believe there isn't a way to do it, but I know that it probably isn't exactly the priority atm. I'm not sure I can say the same about my drive idea though since I know it could be an extremely useful item. Especially for a lanc. As far as changing the range I will point this out. By Changing the rate of fire to almost nothing (a 0 value for bulletfiredelay) and using the energy to manipulate the amount of bullets fired there would only be a short burst that would kill any enemy but also leave the player that fired the barrage vulnerable. If you set it such that a full energy barrage would be exactly what was necesary to kill any opponent then you'd have the weapon I am talking about. The actual barrage would be very small compared to that of the shredder due to the amount of time spent firing which should be under half a second. Therefore it can only attack a very small area. Quote
Kilo Posted July 27, 2006 Report Posted July 27, 2006 If people want to use a gun that depletes their energy quickly while giving them a powerful attack, they can use the (approaching balanced) Shredder. Quote
»D1st0rt Posted July 27, 2006 Report Posted July 27, 2006 So basically you're looking for a 1 hit kill gun Quote
Fat Cat Posted July 27, 2006 Report Posted July 27, 2006 I'm not sure I can say the same about my drive idea though since I know it could be an extremely useful item. Especially for a lanc. It's hard enought to kill lancs in bases...why make it harder? As far as changing the range I will point this out. By Changing the rate of fire to almost nothing (a 0 value for bulletfiredelay) and using the energy to manipulate the amount of bullets fired there would only be a short burst that would kill any enemy but also leave the player that fired the barrage vulnerable. How can this be done when some ships have 1000 energy and others have up to 3000? Quote
13th Infantry Posted July 27, 2006 Author Report Posted July 27, 2006 Ok, as for making it harder to kill lancs; yes, this is true that they would be harder to kill, but they wouldn't be able to escape an attack so easily. Also, that was merely one possible example as it could only be applied to other ships like the terrier. As for the variable energy on ships, do you honestly think that a gun like this would be used on all ships. This would have to be a weapon for smaller ships like hopefully the shark to take down larger ships. Also, since he can use programming to control the energy required to fire a single bullet I would think he could make the barrage equal for any amount of energy. Note that I'm not 100% sure that this is possible. Quote
Bomook Posted July 29, 2006 Report Posted July 29, 2006 The negative afterburner idea is interesting, but it's impossible. It simply is not possible to make afterburners make a ship go slower, so, as Brain said, there would be no reason not to just tape the shift key down. With that, there might as well be an actual item that just does it with stats instead of afterburners. Quote
13th Infantry Posted July 29, 2006 Author Report Posted July 29, 2006 Well, I can see that point too as an item to replace afterburners. In fact, I think that's actually a better idea, but for the record, it's not impossible because I didn't say to make the ship go slower, I said to make the energy go up faster instead of making the ship go faster (although not worded exactly like that). Quote
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