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Posted

at a high resolution the grid isn't synced with the map anymore, it always stays on the same position, regardless if you move the map.

 

If you shrink DCME window a bit until its smaller it will work correctly.

 

This also causes the distortions when moving the map at high res (because part of the grid that is not redrawn is moved correctly, while the part that is redrawn is drawn on the wrong place

 

To be exact, when the map contains more than 5 blocks of 51 tiles

Posted
Yup. I reported this bug last week or so, but I guess you explained it better. :( I'm on a 1920x1440 resolution.
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