»ZiGNoTZaG Posted October 19, 2003 Report Posted October 19, 2003 the ability to set the client to use a single ship "junk" file, rather than all 8. thus one could create a custom junk for his/her ships/zone. and not have to make ppl dl 8. -zig
Yupa Posted October 19, 2003 Report Posted October 19, 2003 would it be feasible to have sections of one large image divided into specified regions for different uses - a la skin regions, etc?
madhaha Posted October 19, 2003 Report Posted October 19, 2003 Well in that case can't we say the same for all gfx. e.g. a bm2 to modify just the thor instead of all the bombs etc.
Yupa Posted October 19, 2003 Report Posted October 19, 2003 ya for all gfx - just have the .lvz specify what files are contained in what image and where
Dr Brain Posted October 19, 2003 Report Posted October 19, 2003 Having 8 identical ship graphics will compress very well. The extra download time will be almost nothing. The only concern is extra hard drive space.
Trained Posted October 19, 2003 Report Posted October 19, 2003 Good point DB.. Didnt think about that
madhaha Posted October 19, 2003 Report Posted October 19, 2003 And that only concerns the developer as the lvz files are not uncompressed anymore...
»ZiGNoTZaG Posted October 23, 2003 Author Report Posted October 23, 2003 23k vs. 188k it all adds up. and think if you wanted to make it larger xy thats pretty redundant. unless you are actually making specific junks. i like to just stick to the simple stuff. ie make it a bit more friendly with minimum of time needed to change it. the best new weapon i can think of is.... initialbullets=4initialbombs=4 <----- configurable weapon specific kill messages. ya know simple more game functionality less bots. graphicaly cont is pretty capable allready. needs a wider range of built in game types. and more things such as that. it needs these things more than it needs better graphics....take it from me hehe -zig
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