Witchie NL Posted July 11, 2006 Report Posted July 11, 2006 I liked the walltiles but in SSCC Desert Storm we use 3D wall's like other zones start to use to. Cant there be 2 types of walltiles? 1 for normal walls and 1 for 3D walls. - normal walls: 4x4 tiles (64x64 pixels)- 3D walls : 4x5 tiles (64x80 pixels)
»SOS Posted July 11, 2006 Report Posted July 11, 2006 Does not compute. What would that extra row do? How would it be laid out?
Samapico Posted July 11, 2006 Report Posted July 11, 2006 well, there would be alot of different walltiles layout possible ; with diagonals; with 2 or more tiles-wide walls; or with 2 "end of line" segments ( like instead of:- - - = you'd need lines to look like - - - > = ) (17th Parallel complex map's tiles needed that kind of layout for the colored walls) but for now, these kind of changes to the walltiles would be VERY complicated, as a lot of stuff (i.e. everywhere walltile sets are displayed, and how it checks around for other tiles) i'm not sure to understand what you want the extra line to be either...if there are such modifications to the walltiles, the diagonals will come first
»D1st0rt Posted July 12, 2006 Report Posted July 12, 2006 He's looking for isometric tileset support I think
Samapico Posted July 12, 2006 Report Posted July 12, 2006 2-tiles-wide walls can be done with current walltiles... you might need more than one set tho but if you use the " T " tiles, you can manage to do something same for diagonals , you can create an extra set (or maybe you'd need 2, one for / and one for \ )if you look at the tile pattern for diagonals, you can make it work
Drake7707 Posted July 12, 2006 Report Posted July 12, 2006 but every check for walltiles or to calculate them should be combined into a single method in the walltiles class, then its just an if to see which method should be used
Samapico Posted July 12, 2006 Report Posted July 12, 2006 probably.. but changing anything to the current walltiles would take a lot of time because there is currently no real calculation done for walltiles, it just uses +1, +2, +4, +8, and !@#$%^&*ociates the binary-like result to a tile in the array.. i guess it would be possible to keep that method with diagonals as well... however, it might become a bit more complicated to do it that way also, if something changes in the walltiles layout, we'd need to remake the things that display them... it would take some time, and i dont feel like doing that not right now anyway
Drake7707 Posted July 13, 2006 Report Posted July 13, 2006 lets fix all bugs first, but keep this in mind for later
Witchie NL Posted July 13, 2006 Author Report Posted July 13, 2006 Well if you implent this thing why not just make walltiles to be customized by the person itself. Like make him first specifie an amount of tiles (specifie X and specifie Y) then he needs to add the type of walltile. (Tile A needs to be place there and Tile B there etc.).
»SOS Posted July 13, 2006 Report Posted July 13, 2006 You obviously have a very large brain, since I am completely unable to comprehend the mechanism by which one might achieve that
Samapico Posted July 13, 2006 Report Posted July 13, 2006 there are just an infinite number of ways one could setup walltiles, it would make the calculation of "which tile to use" way too complexjust making predefined layouts would be much simpler, and as efficient
Drake7707 Posted July 13, 2006 Report Posted July 13, 2006 well actually not infinite. If i calculate wrong i have255 tiles and each tile has 4 possibilities with another tile. So tile 0 has 4 poss * remaining tiles (254) . If you use 0 in another place it still has 3 possibilities left, but ignoring that we would have sooooo without using doubles its like 255 * (4 * 254) which is 259080 possible ways (although i might have forgotten another *255 but you get the point) .
grazzhoppa Posted July 13, 2006 Report Posted July 13, 2006 there are just an infinite number of ways one could setup walltiles, it would make the calculation of "which tile to use" way too complexjust making predefined layouts would be much simpler, and as efficientYes. That is what I thought "wall tiles" were supposed to be in the first place - prefabs - when i first heard the term. Specifying a bunch of tiles as a prefab, and having prefabs to paint with, would be excellent. A mapper could do diagonal walls just fine with that, as well as walls that are 2 or more tiles thick. On another note, having the "photoshop" type selection with the tileset would be a good accompaniment with prefabs. Sometimes I can't fit a section of wall contiguously inside a tileset:http://images6.theimagehosting.com/drakeprefab.PNGYou would probably need the user to specify if their selection is going to be of horizontal, vertical, or diagnol tiles before drawing the selection to the map. If it's a vertical section of tiles, the first selection would be drawn on top and any subsequent selection would be drawn below the previous selection. If it's a horizontal selection of tiles, the frist selection would be drawn leftmost, with any subsequent selection being drawn to the right of the previous selection.
Witchie NL Posted July 13, 2006 Author Report Posted July 13, 2006 well why does the T tile need to be added to a T walltile. you can add it to the + tile or the - or | tile to. so why not make a walltile 10 by 10 tiles and all square's. no need to add the tile at the position ment for it. thats a nice tileset to i g2 say. I wont use it coz its prolly made for something else
»SOS Posted July 13, 2006 Report Posted July 13, 2006 Is it me or do I not understand a word Witchie is saying...
Drake7707 Posted July 14, 2006 Report Posted July 14, 2006 i think i understand but .. thats hard o-O
Witchie NL Posted July 14, 2006 Author Report Posted July 14, 2006 i think you dont understand the part where i use T - | +.to lazy to explain. But ill give it a try with another tile.Like a corner tile. You can just put it on a spot it doesnt belong. and still tile with it.Just make walltiles 10x10 and all just squares no need for the shapes it has. (the straight walls. The square's. The corners.) You can add tiles there which are not made for it. Like the attachment. The tiles are not on the spots they need to be. So why not make them 10x10.
Witchie NL Posted July 14, 2006 Author Report Posted July 14, 2006 Ok 1 last try.check the attachments.The 10x10 can orden up a larger tileset then a 4x4.At the 10x10 i can add the bottom corners to the diagonal wall's. And i can add more tiles then normal.I cant do those at the 4x4. Athe the T - | + tiles part. Look at the 4x4 and the 10x10, the 10x10 only has square blocks walltiles and the 4x4 has the bends etc. Does this matter? NO coz you can just add a tile anywhere in the walltile. (i dont know what im talking about coz WHO CARES? but ill tell ya anyway)
Samapico Posted July 14, 2006 Report Posted July 14, 2006 but you need to !@#$%^&*ociate each tile to its function (like lower-left corner, etc.) anyway... I don't see the point... and you can't have more than one tile with the same function on the same walltile setthe addition we are talking about would be to give possibility for more of these "functions" , like "left part of a vertical 2-tiles-large wall", or "tile to use for a / diagonal wall" if i remember right, CLT can do diagonal wallz...... or was that FACTS.... yeah I'm pretty sure Facts does them (i never tried to use the feature though, as Facts doesnt work much for me anyway)
Witchie NL Posted July 15, 2006 Author Report Posted July 15, 2006 Yep close it. it even gets me crazy. OMGWTF
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