Drake7707 Posted July 10, 2006 Report Posted July 10, 2006 Ive updated DCME because there were critical bugs in v1.2.61 that screwed DCME pretty badly. Update! (or download from the attachement)DCMEv1262.zip
L.C. Posted July 11, 2006 Report Posted July 11, 2006 Thanks for the attachement. Kept getting an out of range error upon opening v1.2.6. This fixed it. I'd say that this editor is obviously better than SSME, but it's initials of DCME don't look as beautiful. Maybe when the time comes, a built in Tile Editor (creation of custom tilesets) may be brought about? Thanks again. I have another thought in mind. This 'crosshair' like highlight on the grid that moves with the camera (you) should be a little more controllable. It would be quite a pleasant sight if it could be locked onto the grid instead of the camera, and being able to specify "Every __ line is highlighted with the color #_______" or something like that. I think you have this feature though.
Witchie NL Posted July 11, 2006 Report Posted July 11, 2006 i would like to see an option to turn off the red-blue or just the white grids. AND (which probebly isnt possible) a way to edit the special tiles, that you can change the apearance of the tiles visible ingame.
grazzhoppa Posted July 11, 2006 Report Posted July 11, 2006 AND (which probebly isnt possible) a way to edit the special tiles, that you can change the apearance of the tiles visible ingame.Can't do that with just a map/tileset. You can do it by finding out what the file names are of the "special tiles" in the continuum/graphics folder, then creating a proper .lvz object that players will download when they enter the arena/zone with that .lvz object enabled. You'll have to learn about LVZs. I'm not sure which version I started noticing this, but there will be vertical black lines drawn between tiles, sometimes, when I'm using the hand tool. They will only appear when part of the map goes off the screen from the right side and becomes visible again in the same mouse-drag.screenshot:http://images6.theimagehosting.com/drake_lines.th.PNGDoesn't matter if the grid is visible or not either.
Drake7707 Posted July 11, 2006 Author Report Posted July 11, 2006 arent the special tiles in some bm2 ? just include the enhanced bm2 in a lvz, right?
Samapico Posted July 11, 2006 Report Posted July 11, 2006 i would like to see an option to turn off the red-blue or just the white grids.just make them the same color as normal grid Maybe when the time comes, a built in Tile Editor (creation of custom tilesets) may be brought about? smile.gif Thanks again.that's actually the next feature currently being worked on I have another thought in mind. This 'crosshair' like highlight on the grid that moves with the camera (you) should be a little more controllable. It would be quite a pleasant sight if it could be locked onto the grid instead of the camera, and being able to specify "Every __ line is highlighted with the color #_______" or something like that. I think you have this feature though.not sure what you mean here... in options you can specify to have a line every tiles... and they always appear according to the map grid... nothing to do with the current view
L.C. Posted July 12, 2006 Report Posted July 12, 2006 Whoops. Just found a bug. http://www.hlrse.net/Qwerty/systeminfo/ - In short, Windows XP Pro SP2, 1920x1440 @ 90Hz. If I have the window maximized, the 'crosshair' follows/is attached in heirachy/locked onto the camera, and it also has some graphical glitching when I move the camera around. This is Valve Hammer Editor (for Goldsource/Halflife).http://www.hlrse.net/Qwerty/vhe_crosshair.jpg This is DCME (note: large photo).http://www.hlrse.net/Qwerty/dcme_crosshair.jpg Meh. Just realized it when I tried it without maximizing the window. Lvz stuff in the map (this is kinda hard to manage with all the bmp's and i still haven't found a good way to implement it)Have you tried !@#$%^&*? I really like its LVZ Editting. Might this be able to spring some ideas of how this could be done? ( http://www.subspacedownloads.com/index.php?act=file&fid=1210 )
Witchie NL Posted July 13, 2006 Report Posted July 13, 2006 never realy noticed the visible special tiles where just graphix used in continuum. I thought they where custom -.-
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